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[SP] Marlow's Map v.1

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I think you should definitely add some lighting in to the elevator instances. You can add things into your map and they will still affect the instances. Or at minimum, put an animation on the walls so the contrast isn't so stark.

The water in the excursion funnel area is really bright for some reason. Does that surface have a dedicated cubemap? You can manually assign a cubemap to a surface, and in fact that is the best option for water. If not then you might want to look into using a different hazard water material.

I played the most recent version and I was still able to get hopelessly stuck in the funnel part.

Spoiler
I managed to make the cube fall under the fizzler and get caught in the excursion funnel down there, and since there is a grate on the end, the cube could never leave and I had to reload the map.
It might be worth either detecting if the cube is down there, or adding a button to manually spawn a new cube, or just something along those lines.

Lastly, I would raise the laser catcher just a bit. I had to lay the laser cube on the lip of the button for it to hit. I'm not sure if this was because of my portal placement or not though.

Overall pretty fun, definitely playable. Visuals are pretty lacking but it's not a game ruiner.

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very short but funny

A sweet little puzzle. I wish there was more!

I solved it the slow way, dunno if doing it quicker is still possible or not, but i don't mind alternate solutions to sub-puzzles especially if it's a longer map. I hope you will expand on this!

This was my first map and I don't think I'll be adding on to it. I'm now working on an underground map.

I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.

Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=1xAWPkbSyqY

Short and sweet, clean and simple. You can easily chop two portal placements out of your solution

Spoiler
by catching the cube in the second angled funnel from the first angled funnel.

I play with a controller, so the quick aiming was a bit difficult, but since no death was involved, I didn't mind. Just more practice for these slow fingers of mine!

The portal material the laser hit looked funny (two different colors) but worked fine.

The only thing this map lacks is length, but for what is there, I give it 4/5.

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