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[SP] Marlow's Map v.1

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Just a small map with a medium Funnel puzzle.

Updated with a few minor fixes to exploits.

File Name: sp_marlow_v1_1.zip
File Size: 1.24?MiB
Marlow's Map v.1

Nice map and nice idea. Unfortunately there is a pretty obvious exploit that can be used to complete the map in a few seconds.

Spoiler
In the room where you have to move the cube through the funnels you can simply make a portal from the surface the cube lands on to the last portal surface and then quickly add the funnel to the last surface. That way you can circumvent the whole puzzle.

that's how i completed it. is it intended or exploited :> ?
T3xSHhpxdic

maxi wrote:
that's how i completed it. is it intended or exploited :> ?
T3xSHhpxdic

Nicely done. There are a few solutions to using the funnel. Your way can actually cause the cube dropper to break if the funnel is going into it when it drops a cube. I'm going to revise the map so that wont happen/your solution wont work. Thanks for posting.

Phitt wrote:
Nice map and nice idea. Unfortunately there is a pretty obvious exploit that can be used to complete the map in a few seconds.
Spoiler
In the room where you have to move the cube through the funnels you can simply make a portal from the surface the cube lands on to the last portal surface and then quickly add the funnel to the last surface. That way you can circumvent the whole puzzle.

Spoiler
Huh? how is this considered exploit ? cube through portal + funnel.. The End ? i mean it just takes some testing to find out where u need to place portals and funnel flow etc etc. After playing portal2 the 1st time around im sure alot of ppl can do it blindfolded in half the time in the 2nd play through.

Spoiler
It was a good map, I liked having to put cube on button serving double purpose.

The elevator rooms were a little bright and dark, it wasnt very attractive.
I also broke the map some how.
Spoiler
i had the funnel shooting below the cube before it spawned and it stayed up in the dropper and another one tried to fall out and they were both stuck up there with no way to destroy them(broke it). maybe adding a button to drop a new cube on the same platform.

P.S i found a way to fall into the water and it didnt kill me. Also realized while i was typing this up, u replied to the video and talked about the breaking of the cube dropper LOL

Justevil wrote:
Phitt wrote:
Spoiler
Huh? how is this considered exploit ? cube through portal + funnel.. The End ? i mean it just takes some testing to find out where u need to place portals and funnel flow etc etc. After playing portal2 the 1st time around im sure alot of ppl can do it blindfolded in half the time in the 2nd play through.

Spoiler
By looking at the portal surfaces and the energy barriers it is pretty obvious that the map was not designed to be solved that way. Under normal circumstances you are supposed to get the cube through the room by switching the funnels from portal surface to portal surface while the cube is in the funnel. So I'd say it's an exploit if you solve the map like Maxi or me did since you circumvent 90% of the intended solution.

Alternative solutions are a good thing, but not if they are so obvious and let you finish the map in 20 seconds.

Map is clean and tight, suggested to all. Also I solved it in 2 mins so it made me feel smart. Vote: 18/00.

the hills are alive... with the sound of music

Thanks all for the feedback. I updated to V1.1 and fixed the couple bugs, (no water damage, breaking the cube dropper).

As for the lighting in the elevators, those are SDK provided prefabs. They are the same as in the game.

Fun map. 8/10

Personally I don't like the maps where u have to wait for the cube to get from one end of the room to another. I prefer when puzzles offer several possible solution but its still fine.

Hope u include more mechanics in future maps. Cheers :)

In case anyone got stuck (which i doubt) i recorded proper solution.

3HvjZr-AxBk

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