[SP] Laser Pit
Quote from dhavalmistry on July 17, 2011, 9:26 amsmwlover wrote:Excellent logic. Awesome map!!thanks!
thanks! ![]()
Quote from BlumCoLe on July 17, 2011, 2:14 pmRotated tower ...impossible! -_-
Nice map, but this puzzle is too heavy for me.
Rotated tower ...impossible! -_-
Nice map, but this puzzle is too heavy for me.
Quote from dhavalmistry on July 17, 2011, 3:10 pmBlumCoLe wrote:Rotated tower ...impossible! -_-Nice map, but this puzzle is too heavy for me.
Impossible in bad way or good way?
Too heavy for your machine or too heavy (confusing)?
Nice map, but this puzzle is too heavy for me.
Impossible in bad way or good way?
Too heavy for your machine or too heavy (confusing)?
Quote from Lostprophetpunk on July 17, 2011, 3:31 pmdhavalmistry wrote:BlumCoLe wrote:Rotated tower ...impossible! -_-Nice map, but this puzzle is too heavy for me.
Impossible in bad way or good way?
Too heavy for your machine or too heavy (confusing)?
I think he means in the way that it's a hard map for him, so he cannot solve it. Rather than being heavy on his pc.
Nice map, but this puzzle is too heavy for me.
Impossible in bad way or good way?
Too heavy for your machine or too heavy (confusing)?
I think he means in the way that it's a hard map for him, so he cannot solve it. Rather than being heavy on his pc.
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Quote from BlumCoLe on July 17, 2011, 4:06 pmLostprophetpunk wrote:dhavalmistry wrote:BlumCoLe wrote:Rotated tower ...impossible! -_-Nice map, but this puzzle is too heavy for me.
Impossible in bad way or good way?
Too heavy for your machine or too heavy (confusing)?
I think he means in the way that it's a hard map for him, so he cannot solve it. Rather than being heavy on his pc.
xD
Punk, you're right!
My pc haven't performance problems![]()
I meant: the room with the rotated tower is too heavy for my brain and confuses me.
Right door, left door ...no problem, but the solution for the exit ...desperation!![]()
Nevertheless, I find the idea very well.
Nice map, but this puzzle is too heavy for me.
Impossible in bad way or good way?
Too heavy for your machine or too heavy (confusing)?
I think he means in the way that it's a hard map for him, so he cannot solve it. Rather than being heavy on his pc.
xD
Punk, you're right! ![]()
My pc haven't performance problems
I meant: the room with the rotated tower is too heavy for my brain and confuses me.
Right door, left door ...no problem, but the solution for the exit ...desperation!
Nevertheless, I find the idea very well. ![]()
Quote from dhavalmistry on July 17, 2011, 6:36 pmBlumCoLe wrote:Nevertheless, I find the idea very well.thanks!
thanks!
Quote from mironos on July 17, 2011, 11:13 pmThis is not bad, and it's certainly unique, but ultimately I didn't enjoy this one as much as some others.
I think part of it that it was too stationary -- the bulk of the puzzle involved standing still hitting buttons. That made it less engaging and fun.
Somehow, though I will admit there was definitely some thinking required, I also didn't enjoy the puzzle aspect of it as much. I felt less like I had come up w/ a clever solution at the end and more like I had just found the right combination of elements. That's a different type of puzzle, one that I enjoyed somewhat less.
I also felt like things were just a bit "off" somehow. The map was bigger than it needed to be -- I had to run around to find the labels to things that I wished were easier to see (though I did appreciate [spoiler]the speed gel[/spoiler]
). The alignment and placement of the platforms in [spoiler]the two side rooms[/spoiler] felt awkward and out of sync to me. For example in the first (right-side) room, putting the [spoiler]floor button just below the funnel made it annoying to try to move the cube onto it w/out it (or me) getting caught in the funnel. That could have been solved by moving the funnel up.[/spoiler]
Similarly, in the second room, though functionally the placement worked, [spoiler]having the back panel be not quite high enough to make it through, and having the front panel just barely clear the fizzlers, made it FEEL like you hadn't lined things up correctly. Obviously you did for what their functions were, but it just felt off a bit to me.[/spoiler]
Don't take all this feedback as a sign I thought the map was bad -- I didn't. I just felt there were several noticeable things that, if taken care of, could have made the map more enjoyable.
Finally, on my computer, the map couldn't find any of the cubemaps. Additionally (or possibly due to the previous fact), performance was quite slow on my machine, which doesn't typically have any problems. Could be isolated, but might be worth a check.
This is not bad, and it's certainly unique, but ultimately I didn't enjoy this one as much as some others.
I think part of it that it was too stationary -- the bulk of the puzzle involved standing still hitting buttons. That made it less engaging and fun.
Somehow, though I will admit there was definitely some thinking required, I also didn't enjoy the puzzle aspect of it as much. I felt less like I had come up w/ a clever solution at the end and more like I had just found the right combination of elements. That's a different type of puzzle, one that I enjoyed somewhat less.
I also felt like things were just a bit "off" somehow. The map was bigger than it needed to be -- I had to run around to find the labels to things that I wished were easier to see (though I did appreciate
Similarly, in the second room, though functionally the placement worked,
Don't take all this feedback as a sign I thought the map was bad -- I didn't. I just felt there were several noticeable things that, if taken care of, could have made the map more enjoyable.
Finally, on my computer, the map couldn't find any of the cubemaps. Additionally (or possibly due to the previous fact), performance was quite slow on my machine, which doesn't typically have any problems. Could be isolated, but might be worth a check.
Quote from dhavalmistry on July 18, 2011, 8:00 ammironos wrote:The map was bigger than it needed to be -- I had to run around to find the labels to things that I wished were easier to see (though I did appreciate [spoiler]the speed gel[/spoiler]).
Yea, I have a tendency to make the rooms larger then needed. To tell you the truth, I make these things as they come to my mind and sometimes because of that I kick myself in the foot.
mironos wrote:The alignment and placement of the platforms in [spoiler]the two side rooms[/spoiler] felt awkward and out of sync to me. For example in the first (right-side) room, putting the [spoiler]floor button just below the funnel made it annoying to try to move the cube onto it w/out it (or me) getting caught in the funnel. That could have been solved by moving the funnel up.[/spoiler][spoiler]You could crouch and easily access the button without getting caught in the funnel
[/spoiler]
mironos wrote:Similarly, in the second room, though functionally the placement worked, [spoiler]having the back panel be not quite high enough to make it through, and having the front panel just barely clear the fizzlers, made it FEEL like you hadn't lined things up correctly.[/spoiler][spoiler]The intended solution was to grab the cube while you are in the funnel and just incase you happen to drop down and touch the fizzler (reset the portals), you could use the panel on the ground to go back outside. Even if there was a white panel as high as funnel, you cannot go through because you will drop down as soon as you make a portal on it and also you could shoot the portal from outside if it was that high. Defeats the whole purpose of laser combo to open the door.[/spoiler]
mironos wrote:Don't take all this feedback as a sign I thought the map was badAbsolutely not!. I love how you guys give detail feedback/breakdown of the map. It only helps me with my next map.
mironos wrote:Finally, on my computer, the map couldn't find any of the cubemaps.I have no idea what it means
. I am very new to map making scene and this is my only third map. Hammer is the first map editor I have dared to learn. I only know that cubemaps help calculate the reflections correctly. It is highly likely that I am wrong about it and I would love to see the difference between cubemap and without cubemap
thanks for the feedback!
Yea, I have a tendency to make the rooms larger then needed. To tell you the truth, I make these things as they come to my mind and sometimes because of that I kick myself in the foot.
Absolutely not!. I love how you guys give detail feedback/breakdown of the map. It only helps me with my next map.
I have no idea what it means
. I am very new to map making scene and this is my only third map. Hammer is the first map editor I have dared to learn. I only know that cubemaps help calculate the reflections correctly. It is highly likely that I am wrong about it and I would love to see the difference between cubemap and without cubemap ![]()
thanks for the feedback!
Quote from GreyHound on July 19, 2011, 9:03 amI didn't find it too difficult, but it's quite laggy.
I was more or less doing trial and error when rotating and didn't give it to much thought. I thought the description is somehow confusing because there are 5 or 6 "layers" and the buttons just reach from 1-3 where it's still somehow unclear which layer is 1, which is 2 etc.
Idk if i obtained the cube in the indended way too, [spoiler]i had the funnel behind the cube and then snuck up through the forcefield, then tosses the cube over the forcefield and had luck it didn't drop into the acid.[/spoiler] I thought this solution was kinda sloppy, no idea what i could've done else.
Gave it 5 pts anyway since i haven't played any map like this before.
I didn't find it too difficult, but it's quite laggy.
I was more or less doing trial and error when rotating and didn't give it to much thought. I thought the description is somehow confusing because there are 5 or 6 "layers" and the buttons just reach from 1-3 where it's still somehow unclear which layer is 1, which is 2 etc.
Idk if i obtained the cube in the indended way too,
Gave it 5 pts anyway since i haven't played any map like this before.
