[SP] Laser Pit
Quote from dhavalmistry on July 15, 2011, 9:07 pmSomething Different
My latest medium-hard difficulty map for Portal 2. As always report bugs/shortcuts in the forums.
I hope you guys enjoy it!
Map Update#1
- Removed the glitch where the player would get stuck in the funnel room
- Some visual and gameplay changesMap Update#2
- Some visual and gameplay updatesFile Name: sp_laserPit.rar
File Size: 2.68 MiB
Click here to download Laser Pit
Something Different
My latest medium-hard difficulty map for Portal 2. As always report bugs/shortcuts in the forums.
I hope you guys enjoy it!
Map Update#1
- Removed the glitch where the player would get stuck in the funnel room
- Some visual and gameplay changes
Map Update#2
- Some visual and gameplay updates
File Name: sp_laserPit.rar
File Size: 2.68 MiB
Click here to download Laser Pit
Quote from Hellraiza827 on July 16, 2011, 1:29 amIn the room with the redirection cube, [spoiler]what was the portalable wall above the door for?[/spoiler]
In the room with the redirection cube,
Quote from xdiesp on July 16, 2011, 3:34 amFeatures one lockpicking stunt, using buttons which rotate parts of the lock up to the correct combination. While there are a couple quick escapades in portal territory thrown in for good measure, it's all about safecracking - which might prove unappealing and heavy for many. Lighter areas and clearer signage might help with that.
You can get stuck if you funnel to the button platform without the dispenser being on.
Hellraiza827 wrote:In the room with the redirection cube, [spoiler]what was the portalable wall above the door for?[/spoiler]I put the [spoiler]funnel output on it, to fly and get the lasercube[/spoiler].
Features one lockpicking stunt, using buttons which rotate parts of the lock up to the correct combination. While there are a couple quick escapades in portal territory thrown in for good measure, it's all about safecracking - which might prove unappealing and heavy for many. Lighter areas and clearer signage might help with that.
You can get stuck if you funnel to the button platform without the dispenser being on.
I put the
Quote from ForbiddenDonut on July 16, 2011, 3:43 amYeah, I wasn't a big fan of this map. It's mostly because the puzzle essentially doesn't make much use of portals. It was a neat concept, but ultimately this is more akin to something found in a different game like Half-Life or Resident Evil. As xdiesp reviewed, more helpful signs would indeed be a big boon for anyone trying to figure out which room they need to enter first and thus orientate the laser tower to it.
Yeah, I wasn't a big fan of this map. It's mostly because the puzzle essentially doesn't make much use of portals. It was a neat concept, but ultimately this is more akin to something found in a different game like Half-Life or Resident Evil. As xdiesp reviewed, more helpful signs would indeed be a big boon for anyone trying to figure out which room they need to enter first and thus orientate the laser tower to it.
Quote from Hellraiza827 on July 16, 2011, 3:49 amxdiesp wrote:Hellraiza827 wrote:In the room with the redirection cube, [spoiler]what was the portalable wall above the door for?[/spoiler]I put the [spoiler]funnel output on it, to fly and get the lasercube[/spoiler].
That's what I thought. What I did was [spoiler]place the funnel on the back wall, use it to crouch onto the ledge through the emancipation grid, and jump the cube over the grid.[/spoiler]
I put the
That's what I thought. What I did was
Quote from jamesf141 on July 16, 2011, 4:53 amThis map was different, to say the least; but then, aren't all good maps different in some way? A thoroughly enjoyable and challenging map. It's only fault is a lack of autosaves - often forgetting to save, I found myself repeating maneuveres over and over again. Well done
This map was different, to say the least; but then, aren't all good maps different in some way? A thoroughly enjoyable and challenging map. It's only fault is a lack of autosaves - often forgetting to save, I found myself repeating maneuveres over and over again. Well done
Quote from 2CAE7256 on July 16, 2011, 7:12 amTriggers in this map are really poorly made.
If you go back after the entry door opens, it will close and you will get stuck.
The exit door repeatedly makes closing sounds even if it is already closed.
If you only partially enter the exit elevator, it will disconnect you while you are still playing.Also consider using func_detail and area portals.
Triggers in this map are really poorly made.
If you go back after the entry door opens, it will close and you will get stuck.
The exit door repeatedly makes closing sounds even if it is already closed.
If you only partially enter the exit elevator, it will disconnect you while you are still playing.
Also consider using func_detail and area portals.
Quote from dhavalmistry on July 16, 2011, 10:58 amxdiesp wrote:You can get stuck if you funnel to the button platform without the dispenser being on.Can you please explain?
Can you please explain?
Quote from xdiesp on July 16, 2011, 12:08 pmdhavalmistry wrote:Can you please explain?On the right, there's a room where you use a funnel to reach an isolated platform with a floor button on it. If the cube dispenser in the room is active (being hit by the lasers outside, I guess), then you can use the cube to disable the fizzler and leave. If it is not (happened to me, probably I didn't hit all the laser targets outside) then you can't place the cube on the button and you will be stuck there.
On the right, there's a room where you use a funnel to reach an isolated platform with a floor button on it. If the cube dispenser in the room is active (being hit by the lasers outside, I guess), then you can use the cube to disable the fizzler and leave. If it is not (happened to me, probably I didn't hit all the laser targets outside) then you can't place the cube on the button and you will be stuck there.
Quote from dhavalmistry on July 16, 2011, 3:07 pmxdiesp wrote:On the right, there's a room where you use a funnel to reach an isolated platform with a floor button on it. If the cube dispenser in the room is active (being hit by the lasers outside, I guess), then you can use the cube to disable the fizzler and leave. If it is not (happened to me, probably I didn't hit all the laser targets outside) then you can't place the cube on the button and you will be stuck there.Yes I can see that. I will get on it right away!
Yes I can see that. I will get on it right away!
