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[SP] Laser Pit

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GreyHound wrote:
Spoiler
i had the funnel behind the cube and then snuck up through the forcefield, then tosses the cube over the forcefield and had luck it didn't drop into the acid.
I thought this solution was kinda sloppy, no idea what i could've done else.

Spoiler
The intended solution is to make the portal above the door and use the funnel to drop down to where the cube is

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

4LVLwPWqV5k
(Link: http://www.youtube.com/watch?v=4LVLwPWqV5k)

Also note the video description for more feedback and my signature for additional project information.

Djinndrache wrote:
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

Also note the video description for more feedback and my signature for additional project information.

Thanks for making the walkthrough.....and good job on solving the puzzle....you solved the puzzle exactly its intended to be solved!....

dhavalmistry wrote:
Thanks for making the walkthrough.....and good job on solving the puzzle....you solved the puzzle exactly its intended to be solved!....

Good to hear that I sometimes find intended ways as I usually seem to tend to find my own ways :)

The rotating tower is very common in puzzle-solving games and involving it in your map feels excellent. But the map is not just a puzzle of rotating tower, it also requires you to think with portals and think about the sequence in which you do the things. Spectacular one!
To place a reflect cube into the very bottom hole I just slip down the edge of the above floor with a cube and squeeze myself in. I wonder whether it's the intended solution.
Inspired by this map, I'm wondering if there can be a map involving the tower of Hanoi...
And there seems to be something strange with the rating of the map. I'm not sure what will happen when I rate the map 5 points.

smwlover wrote:
The rotating tower is very common in puzzle-solving games and involving it in your map feels excellent. But the map is not just a puzzle of rotating tower, it also requires you to think with portals and think about the sequence in which you do the things. Spectacular one!
To place a reflect cube into the very bottom hole I just slip down the edge of the above floor with a cube and squeeze myself in. I wonder whether it's the intended solution.
Inspired by this map, I'm wondering if there can be a map involving the tower of Hanoi...
And there seems to be something strange with the rating of the map. I'm not sure what will happen when I rate the map 5 points.

Thanks for the feedback. I am not sure what is going on with the rating of the map. The method you used to place the reflector cube is not the intended solution. Check few posts above you and you will find a walkthrough.

I have just completed the puzzle and I found the doors were the confusing part. I always associate the dice as the sequence to do things in. In this puzzle, the icons that are visible are only used for the last exit door, and I kept trying to figure out the pattern to open the side doors when in reality they opened with just the power generators above them. It would be much simpler for players to figure out what controls what if the icons were located beside the doors they open. In this case all the icons on the lower wall would be located around the exit door.

All in all a decent puzzle though and I still enjoyed playing it immensely.

I portalled up through the floor in the last hole. The second portal was in the room I got the reflector cube in. I positioned it on the edge, at an angle pointing towards the generator. When the laser hit the cube, it reflected right to the correct point.

:cube: :cube: :cube: :cube: :cube:

- TechOwl -

I am glad that you enjoyed the puzzle.

Techowl wrote:
It would be much simpler for players to figure out what controls what if the icons were located beside the doors they open. In this case all the icons on the lower wall would be located around the exit door.

I think I kicked myself in the foot with that one. I agree with you and I realized it after I uploaded the puzzle.

Tonight I was in the "thinking" mood. I'm blessed to have downloaded the right puzzle for this mood. It took me a few minutes to understand how the tower worked with openning the side doors, but once I caught on the solution then became very easy. Thanks for the nice puzzle, for it was different. However, I would put the difficulty at moderate.
This is a only a wild thought --numbering the tower blocks would make the room look nicer and give meaning to the numbers on the floor as the player prepares to starts. Of course this might make the starting the puzzle on the easy side.... Again thanks for the fun "pick the lock" puzzle.
Eastward

it definitely doesn't need toxic water to punish the player and make them start over. i don't understand why people feel the need to add toxic water everywhere. it should be used as an obstacle to overcome, not as a random hazard you can fall into while exploring and force you to start over :|

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