Please or Register to create posts and topics.

[SP] Interception

PreviousPage 5 of 6Next

Thanks to MrMevious for his blind playthrough of version 1.56

I am featuring his playthrough on the map profile page because it's a more recent version and it has better lighting (not full-bright).

Good work satchmo, creative puzzles, clean style short map. Here I learned something new for me: I was almost desperate in the end when I couldn't make it to the exit whatever I tried; then, lighting the bridges all around the chamber in hopes to find the lucky portal closer to the level of the exit, I accidentally fired one BELOW the first end of the light bridge and soon noticed the other end got lifted.

:thumbup: Excellent! (5)

Perhaps not much worthy attention there is a couple of voice bugs. First comes into sight when you're playing it full speed, when you get to the dark room with the button and the laser and you hear two voices of GLaDOS - one she hasn't finished yet and the other one she starts too early "Here, let me get it for you". She should probably say it only after you press the button, but not before.

Also, once when I threw the cube to the exit but not on the button yet, and I myself wasn't there yet either, GLaDOS said "You passed the test."

My playthrough:

Interception

-oVURHo9ClM

Thank you for the feedback and the video, Portal2Two.

Regarding the voice issues, the first issue with GLaDOS's voice overlapping is unlikely to occur under normal circumstances. I wanted GLaDOS to sound helpful when she's doing the opposite (retracting the elevated floor), so I think that's the most appropriate time for that dialogue.

The second dialogue at the exit is designed to be triggered when the cube drops onto the floor button. The setup involves a trigger just above the button with a physics object filter. Under most circumstances, GLaDOS would comment about passing the test just when the player exits the door, which is what I want.

By the way, I am going to feature your video walkthrough in the map profile because it's the most updated version of the map (1.63).

P.S. Did you find the Rattman den?

satchmo wrote:
Thank you for the feedback and the video, Portal2Two. By the way, I am going to feature your video walkthrough in the map profile because it's the most updated version of the map (1.63).

Sure, please feel free to do that.

satchmo wrote:
The setup involves a trigger just above the button with a physics object filter. Under most circumstances, GLaDOS would comment about passing the test just when the player exits the door, which is what I want.

Ok, clear.

satchmo wrote:
P.S. Did you find the Rattman den?

Not yet, but I'm working on it.

satchmo wrote:
P.S. Did you find the Rattman den?

Just did,

Spoiler
you fire a portal while in the funnel stream when you travel back from the dark room.
Well done, the Rattman den is certainly a good addition. :thumbup:

Interception The Rattman Den

HoVxqas5p9o

Ha! Thanks for the new recording. I've updated the map profile link as well.

satchmo wrote:
Ha! Thanks for the new recording. I've updated the map profile link as well.

Thanks for updating your profile. And I made another video, pretty much the same as my previous but a little shorter and with more precise moves. For example, this time I hit the laser receiver immmidiately as soon as I bring the redirection cube to the beam. It does as well include the Rattman den which I demonstrate fully and more vividly. Another reason to re-shot it was to use supersampling antialiasing, unlike my previous video with multisampling. So you may want to take this version instead. ::

Portal 2 - Interception The Rattman Den

iC6gZABVU30

Thank you for your attention to detail. I certainly appreciate it as an OCD mapper.

I am updating the map profile to feature the enhanced walkthrough video.

Someone reviewed this map recently, I would like to share it.

F4H4T3shIxs

PreviousPage 5 of 6Next