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[SP] Interception

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Great map. Not too hard, my daughter figured out most of it by herself, including how to do the ceiling button. Tomorrow we'll find out if she can get to the exit on her own.

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Congratulations on being the first to find the Rattman den, and thanks for the feedback.

My four-year-old son was playing it with me this evening. I knew I got the ambiance for the Rattman den just right when he got scared to descend the stairs to the den. The funny thing is that he spent the rest of the night talking about making his own den.

I am debating with myself whether to add a pool of toxic water in the main chamber. It does not alter the solution of the puzzle in any way.

The advantage of the water is to create visual flourish (from the reflection of the funnel and light bridge) to the map. The disadvantage is that it may accidentally fizzle the essential cubes and frustrate the player.

I would like to hear your opinion on this matter.

Imo the room's small already as it is... maybe a grid with BTS underneath would add colour the same. Like black and yellow wall with wires etc.

the hills are alive... with the sound of music

BTS?

Behind the scenes.

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I realized what the acronym stands for half way to the wedding rehearsal. My son is going to be the ring bearer at my cousin's wedding tomorrow.

But behind the scene details would not fit with the rest of the map, which is post GLaDOS reboot and prior to Wheatley's take-over. The clean style of the map suggests that GLaDOS had fixed everything already...unless I add more destroyed details.

I enjoyed your map, it was fun to play. It was not extremely difficult, but that isn't a bad thing either; it flowed well and my understanding of how it worked grew as I got to different areas.
I will say though, that in my solution, to get to the exit I did not have to

Spoiler
change how the lightbridge enters the portal at all. I just got up to the platform with the button (either by funnel or lightbridge), had the lightbridge go through the top of a portal and had it come out of the high up wall to the left of the funnel. I stepped on it, stepped over a litte, then put the portal opposite the exit and just walked on.
It felt a lot more natural than what you say is the intended solution, I don't know if you want to do anything with that, just thought I should share it.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

Thanks for the feedback, Random. What you did was a very valid alternate solution. I don't plan to modify the map to prevent that solution.

I have decided to add the pool of toxic water after all, at the least as an experiment to see how it looks in the game. I imagine the reflection in the water would provide some interesting visual spice to the map.

Can everyone hear GLaDOS talk?

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