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[SP] Interception

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I guess it's just that I've been playing Jonatan, Nyskrte, Chander and grayarea maps recently, but this one seemed almost trivial. I read your dicussion of the need for the button in the laser room. An opening to the main room above floor level that has a death grille activated by the laser wouldn't break the puzzle as well as I can figure. Even though it seems simple to me, I do recognize the effort to extend the game's elements. 4/5 from me.

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Good looking map. The Rat Man den was a nice touch. The puzzle was not particularly challenging, so only 4/5 from me.

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--Marvin, the Paranoid Android

Here is a remake of Interception with the Perpetual Testing Initiative:
http://steamcommunity.com/sharedfiles/f ... d=69323011

I just played the PTI version of this. I spent a lot of time trying to figure out how to get the reflectocube out of the room, as was needed in the original version. Once I realized that wasn't going to work, I solved the rest fairly easily. I think the PTI version is better than the original.
Interception (PeTI version)embedded

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Thanks for the feedback and the video.

You really helped me to improve the puzzle.

Heyhey, didn't realise there was a hammer version of this map.
This was fun, but I think the PTI one's a bit harder :)

Edit: Did a little run of this one too :)
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