[SP] Infinifling V2.5
Quote from anthony.j.deschamps on June 23, 2011, 11:36 pmThe immersion in this map is incredible, though it seems to go on for a bit long at the beginning. I like all the things you did, and I understand that you want to hold the player's attention for a while, but at the same time it would be nice if I could start solving the puzzle. Still, you've done such a good job with the dialogue and animations that I wouldn't suggest you compromise them so that the player can get on with the puzzle. But maybe something could be worked out so that the player can get moving a little earlier.
I agree with what people have been saying about the physics. If you made one platform lower, then it would be solvable without the assistance of the game. Long flings are fun, and so I wouldn't change the solution at all. Honestly, it would be a very small change and it would fix a huge immersion problem.
Like others, I was surprised that the level ended so quickly. The quality of the aesthetics and dialogue integration was so high that it gave me the impression of a grand production. You say you are working on more puzzles, so I hope you add to this. I think you could do a lot more with the fling/multi-fling mechanics.
The immersion in this map is incredible, though it seems to go on for a bit long at the beginning. I like all the things you did, and I understand that you want to hold the player's attention for a while, but at the same time it would be nice if I could start solving the puzzle. Still, you've done such a good job with the dialogue and animations that I wouldn't suggest you compromise them so that the player can get on with the puzzle. But maybe something could be worked out so that the player can get moving a little earlier.
I agree with what people have been saying about the physics. If you made one platform lower, then it would be solvable without the assistance of the game. Long flings are fun, and so I wouldn't change the solution at all. Honestly, it would be a very small change and it would fix a huge immersion problem.
Like others, I was surprised that the level ended so quickly. The quality of the aesthetics and dialogue integration was so high that it gave me the impression of a grand production. You say you are working on more puzzles, so I hope you add to this. I think you could do a lot more with the fling/multi-fling mechanics.
Quote from rellikpd on June 24, 2011, 10:02 amLoved it. Beautiful.
Only real complaints I have are that it was short, and wasn't very hard. Challenging, and fun, sure. But it all seemed intuitive enough to be easy :">
Loved it. Beautiful.
Only real complaints I have are that it was short, and wasn't very hard. Challenging, and fun, sure. But it all seemed intuitive enough to be easy :">
Quote from MrTwoVideoCards on June 24, 2011, 12:05 pmanthony.j.deschamps wrote:The immersion in this map is incredible, though it seems to go on for a bit long at the beginning. I like all the things you did, and I understand that you want to hold the player's attention for a while, but at the same time it would be nice if I could start solving the puzzle. Still, you've done such a good job with the dialogue and animations that I wouldn't suggest you compromise them so that the player can get on with the puzzle. But maybe something could be worked out so that the player can get moving a little earlier.I agree with what people have been saying about the physics. If you made one platform lower, then it would be solvable without the assistance of the game. Long flings are fun, and so I wouldn't change the solution at all. Honestly, it would be a very small change and it would fix a huge immersion problem.
Like others, I was surprised that the level ended so quickly. The quality of the aesthetics and dialogue integration was so high that it gave me the impression of a grand production. You say you are working on more puzzles, so I hope you add to this. I think you could do a lot more with the fling/multi-fling mechanics.
I sure will anthony, thanks for the feedback!
I agree with what people have been saying about the physics. If you made one platform lower, then it would be solvable without the assistance of the game. Long flings are fun, and so I wouldn't change the solution at all. Honestly, it would be a very small change and it would fix a huge immersion problem.
Like others, I was surprised that the level ended so quickly. The quality of the aesthetics and dialogue integration was so high that it gave me the impression of a grand production. You say you are working on more puzzles, so I hope you add to this. I think you could do a lot more with the fling/multi-fling mechanics.
I sure will anthony, thanks for the feedback!
Quote from rellikpd on June 24, 2011, 2:06 pmI find it funny that people are arguing the validity of flinging through the air into worm holes in a video game. Honestly, if you are just playing the game, you wouldn't (read: shouldn't) even notice it not being "possible." I solved it the first try, and didn't even realize you could "infini'fling." But even so, the fact that he "cheats it" to make it work doesn't really matter as much if you realize Valve did this like a million times through P2 SP campaign. So, considering this was supposed to be a map contest to make maps that followed the "Valve Theme," I'd say him cheating the "system" was spot on
I find it funny that people are arguing the validity of flinging through the air into worm holes in a video game. Honestly, if you are just playing the game, you wouldn't (read: shouldn't) even notice it not being "possible." I solved it the first try, and didn't even realize you could "infini'fling." But even so, the fact that he "cheats it" to make it work doesn't really matter as much if you realize Valve did this like a million times through P2 SP campaign. So, considering this was supposed to be a map contest to make maps that followed the "Valve Theme," I'd say him cheating the "system" was spot on
Quote from arvisrend on June 24, 2011, 6:14 pmThe only bad thing about this map is [spoiler]the title being a spoiler to the best part of the puzzle[/spoiler].
The only bad thing about this map is
Quote from player0O5 on June 24, 2011, 6:45 pmwell its a map its not suppose to break the game. i have myself modded. still i am gonna tell you what happened.
Me and my brother downloaded this.
Istalled it.
Started the poral 2. enterd coopmode
i invitied him.
opened console loaded map.
loading screen comes.
errors 2
1: loading stops and says other player disconnected, even if he did not, the game did.
2:we chat in the steam voice chat. it started saying that the microphone is used by game. ( it is disactivated in the prtal 2 settings.)we can no longer play portal 2 in coop.
we get the same problems.
i dont know if this is caused by this map.
but it kinda sucks really bad. portal 2 is like dead.
we have trid to do veryfy file integrity a couple of times, and its one file that gets corrupted.
but neverthenless there is nothing we can do. Portal 2 is broke now.
well its a map its not suppose to break the game. i have myself modded. still i am gonna tell you what happened.
Me and my brother downloaded this.
Istalled it.
Started the poral 2. enterd coopmode
i invitied him.
opened console loaded map.
loading screen comes.
errors 2
1: loading stops and says other player disconnected, even if he did not, the game did.
2:we chat in the steam voice chat. it started saying that the microphone is used by game. ( it is disactivated in the prtal 2 settings.)
we can no longer play portal 2 in coop.
we get the same problems.
i dont know if this is caused by this map.
but it kinda sucks really bad. portal 2 is like dead.
we have trid to do veryfy file integrity a couple of times, and its one file that gets corrupted.
but neverthenless there is nothing we can do. Portal 2 is broke now.

Quote from msleeper on June 24, 2011, 11:24 pmNot only did the singleplayer map not load in coop, but it broke Portal 2 forever.
is more like it.
Not only did the singleplayer map not load in coop, but it broke Portal 2 forever.
is more like it.
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Quote from shamrocktuesday on June 25, 2011, 5:23 pmI think it's an very well made map. I love wheatley and the map being built when you get there. I was disappointed that it ended so soon though, but still great!
I think it's an very well made map. I love wheatley and the map being built when you get there. I was disappointed that it ended so soon though, but still great!