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[SP] Engineer

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Absolutely essential map.

Like a good movie which story is totally unknown by you (because you hate trailers that say too much and learnt not to watch them if you already decided that you'll watch that movie), this map goes showing its tricky plot and high level of intelligent little by little, and makes you think a lot, becoming better and better while you play through.

As Mr. Ruien says, portal is a puzzle game, rest elements like graphics, story and environment are secondary (I dedicate this thought to my friend Vugs). And this map is specifically that: its twisted, sober, intriguing and clever... specially for those like me who likes to think, problem solving, and those who found in portal a new way of getting excited after that sense of victory after finishing one hard difficulty map

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(this one has got that awesome ending with the sudden music that goes inside your heart and make it beat faster!)
.

My congratulations to Ruien, one of the few maps that really made me stare in front of the computer for around 2 hours of walkaround and good thinking,

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most of that time for realizing that the damn 4th cube was totally necessary for finishing the map!!! and then you remember there was upon a time a blue cube that could be useful for bringing that cube down... and you go and paint it again (once clean)... and the beautiful and funny love relationship with the blue cube begins...
. I really admire people who are capable of imaging and developing such this intelligent puzzles, because I'm not sure of how will I even start for...

After all, I realized that I never used the

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second hard light bridge in the main room. I'm not sure if it's easier or harder doing my way or not, the fact is that I needed the cubes and couldn't leave any one pressing the red button of the bridge device; and I found that it was always easier to bring the bridge from the beginning... YESSSS... I KNOWWW... I've made like 5-6 times the first puzzleeeee.... so what?
. Perhaps you could still make a challenge version of this already-challenging map...

I've recorded a video to show my solution. It's my first video recording and editting (thanks to Xdiesp for his help). I hope you Ruien enjoy it.

Thank you so much for mapping!

qXs-oB7EB7s

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Pretty good and hard map, though i had to resort to watching the demo. I didn't try

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flinging
to get through that glass entrance but tried to bridge the gap, jump and remove the bridge and hopefully land there.

Also, i didn't think about using

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the covered cube to knock the 4th over
. I really should have realized that seeing those seemingly unused cages.

Hope to see more maps from you.

Berra, josepezdj, & Saturn --

Thank you all for your kind words! I am moved and deeply happy that you enjoyed this map. It was fun to make, as I imagined all the pieces together. In the future, when I am inspired once again, I will try to do another.

Also -- yes, josepezdj, you are correct; the second light bridge (in the third room) is not necessary to solve the puzzle. I added it later to help save time so that you do not have to solve the first room puzzle "five or six times". But if you are missing one cube, then I can see why you would not use it.

Also, if you liked my puzzle, I would also recommend trying Psicodelia. I had a lot of fun with this one as well.

Some day I hope there are more of these "deep puzzle maps". We could make a nice collection of them.

Portal 2 Engineer - A map designed to make you think.

To Ruien:

Thank you very much for your reply and also for recommending Psicodelia. In fact, I liked much Psicodelia (the first version and also final version 1.3). Very intelligent, and amazing look! Carlymx made a really great job there and

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I found really emotional the dedication to his father
.

About that collection you mentioned, well, why don't we open a new thread in fact about it? We could call it DEEP PUZZLE MAPS as you said. Here all people who, like us, really enjoy the deep concept of puzzle in portal, would make reviews of these special puzzle we found clever and hard because of the puzzle solving tasks involved. I think this is a good idea. Just let me know what you think and let's do it!

In fact I would take this opportunity to mention, and highly recommend you, a campaign created by Mr. Robert Gibson AKA Nyskrte called NYS-5 composed by 5 big maps. It's still a WIP campaign, but 1 to 4 are nearly finished; the 5th not released yet. The quality, creativity and cleverness of the puzzles here are simply BRILLIANT. I really enjoyed each of them and I'm impatiently waiting for the final map (with boss included!!). Just try and comment:

http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=955

Best regards, and THANKS FOR MAPPING... truly.

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I really loved this puzzle, even though I had to play the demo to see the one part of the puzzle that had me baffled.

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I never made the connection between the button and the funnel end panel, despite the sign and lights.
I think if you made the end of the funnel tunnel out of glass so that you can see the end, it might be better. A fizzler on the side would prevent players from getting stuck without breaking the puzzle.

Speaking of glass, I would clean up that area of this map; it's quite a mess. Put a border around the hole in the glass, or put an opaque floor under the walkway.

I like that there is more than one way to skin this cat. After I saw the funnel end in the demo, I went back to the map and finished it on my own. I then watched the entire demo, and saw that I had done more than a few things differently than your intended solution. No exploits, shortcuts or glitches, just different.

I spent quite some time trying to figure out what good dropping a cube through the laser grills would do. In my opinion, a different barrier would be better. Either have steps down to an unjumpable wall, or a grinder, perhaps. The death grills are misleading in a puzzle which is already fairly sophisticated.

I like this map so much I've added it to my extras menu. A no-brainer 5/5 from me.

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Great map!

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Although i didn't notice that hole in the glass before the corridor to the second cube. But the puzzle is solvabale totally without it! And it becomes much harder because you always have one cube less than you need, and it forces you to think 100% with portals! So: try to get it without that glass corridor :thumbup:

And by the way, i think it is possible to complete the map using only 3 cubes. I already have an idea of solution, will try to record it in few days. Try it yourself if you want your brain to do a real job :)

Thanks for everyone's feedback :)

I've now compiled a list of all the final fixes needed as a result of your comments. I will now build a fixed version today.

@tossha: Is it really possible to complete this with 3 boxes? It seems you would need:

*

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one box to turn on the excursion funnel

*
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one box to reverse the excursion funnel

*
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one box to activate the portal panel in the back of the tube

*
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one box to block the laser beam so it doesn't kill you

Perhaps it's possible to

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get through the reverse funnel without a box, without dying from the laser beam.
I haven't investigated this very much.

Portal 2 Engineer - A map designed to make you think.

At the time I managed to complete it for me it was absolutely number one in terms of feeling the accomplishment. It was also number one in terms of difficulty.

When the contest was over I thought where is "Engineer". After I played the winners maps the question was recurring more and more. The only answer to that is that map still contains several places where you can stuck with no options to proceed. However puzzles are brilliant and this map is essential for every true Portal fan. Ruien many, many thanks for giving me those great moments and I eagerly await for your next release.

For me the harder the puzzle the better. It must be said that recently we got a lot of great stuff with such epic tests as NYS5, Beamtrap, Quadro or Chander`s chambers with nr 4 my current personal favourite. I highly recommend those

Map updated with the following in version 1.4.0:

* Cubes labeled 1-4 so players know the general order of things
* Emergency exits (fizzlers) added to many areas. It's now much harder to die or get stuck.
* Glass added to funnel to make it easier to see the portal surface in the back when activated
* Fizzlers don't fizzle cubes; they now repel them. This makes it easier to not lose a cube.

Portal 2 Engineer - A map designed to make you think.

Will play to the new version of course!

Any new project on your schedule?

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