[SP] Engineer
Quote from The Irate Pirate on June 8, 2011, 11:45 amThe constant deaths and inescapable sections mar an otherwise cool map, it probably would be better if you changed it for co-op.
The constant deaths and inescapable sections mar an otherwise cool map, it probably would be better if you changed it for co-op.
Quote from TopHATTwaffle on June 8, 2011, 12:42 pmIsn't moving upwards with the light bride a game exploit?
Also the entrance elevators do not fix the level. The textures are all messed up shifting wise. The glass construct looks bad.
Isn't moving upwards with the light bride a game exploit?
Also the entrance elevators do not fix the level. The textures are all messed up shifting wise. The glass construct looks bad.
http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)
Quote from Ruien on June 8, 2011, 12:47 pmTopHATTwaffle wrote:Isn't moving upwards with the light bride a game exploit?Not at all.
It would be an exploit if you had to use it, to, say, move a box upwards. That wouldn't make sense because the light bridge is penetrating the box, moving it upwards by displacement.
However, if the player jumps, and then places a new bridge below him which is higher than the previous one, and then lands on it, it is not an exploit.
I have tested the wall-jumping to ensure that it is possible to place the bridge high enough in all cases to make it possible to jump to the next one without requiring penetration-displacement.
Quote:Also the entrance elevators do not fix the level. The textures are all messed up shifting wise. The glass construct looks bad.I'm not quite sure what it means to say "the entrance elevators do not fix the level". Those were added as a requirement for the Mapping Initiative. Also, the run-down textures transitioning to the nicer, cleaner textures makes the first small hallway before the main room look more in-place (as a medium transition).
And, yes, the glass construct does look bad. It's useful, though.
Thanks for the feedback
Not at all.
It would be an exploit if you had to use it, to, say, move a box upwards. That wouldn't make sense because the light bridge is penetrating the box, moving it upwards by displacement.
However, if the player jumps, and then places a new bridge below him which is higher than the previous one, and then lands on it, it is not an exploit.
I have tested the wall-jumping to ensure that it is possible to place the bridge high enough in all cases to make it possible to jump to the next one without requiring penetration-displacement.
I'm not quite sure what it means to say "the entrance elevators do not fix the level". Those were added as a requirement for the Mapping Initiative. Also, the run-down textures transitioning to the nicer, cleaner textures makes the first small hallway before the main room look more in-place (as a medium transition).
And, yes, the glass construct does look bad. It's useful, though.
Thanks for the feedback
Quote from Djinndrache on July 5, 2011, 6:17 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:1kKXMvIjKtY
(Link: http://www.youtube.com/watch?v=1kKXMvIjKtY)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
1kKXMvIjKtY
(Link: http://www.youtube.com/watch?v=1kKXMvIjKtY)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Ruien on July 5, 2011, 9:38 amThanks Djinndrache; this should be entertaining to watch.
I'm very pleased that you enjoyed the puzzle
Thanks Djinndrache; this should be entertaining to watch.
I'm very pleased that you enjoyed the puzzle
Quote from 2CAE7256 on July 25, 2011, 2:57 pmThis map is a dream come true. You managed to find an evil trick and (more importantly) hide it in the map [spoiler](I really thought that 4th cube is there just to irritate me and is in fact unobtainable. This puzzle would be no problem for me if I had that cube.)[/spoiler] After some amount of time I finally concluded that it has no solution [spoiler](You need 3 cubes for the funnel and one cube to keep the door open, but the 4th cube is clearly impossible to get.) I knew there could be a solution by bringing all three cubes to the place where the 4th cube is, standing on two of them and throwing the 3rd cube, but that seemed to me to be extremely difficult and definitely not the intended solution.[/spoiler] Congratulations! I wish I hadn't seen the solution, but It's my own fault that I couldn't resist.
Some remarks:[spoiler]Did you know you can get that cube you are supposed to cover in blue gel without covering it in blue gel? It's not easy to perform and it involves bunny hopping (initial position is here: http://cloud.steampowered.com/ugc/59581 ... 815E24F92/, so I think you shouldn't be concerned.
Also you can get easily stuck like this:
http://cloud.steampowered.com/ugc/59581 ... 48226D9CD/There is an (too) easy solution to the part where you get the 2nd cube:
http://cloud.steampowered.com/ugc/59581 ... A6CC761CD/
http://cloud.steampowered.com/ugc/59581 ... B64D936CE/
- just jump into the orange portalYou can get stuck in doors:
http://cloud.steampowered.com/ugc/59581 ... 31A1BCE59/
- (the excursion funnel can move the cube away from the button)
http://cloud.steampowered.com/ugc/59581 ... 4504FFAD2/
- (grab the cube sitting on the button and quickly go back to the door)
http://cloud.steampowered.com/ugc/59581 ... E5032038A/
http://cloud.steampowered.com/ugc/59581 ... 5D1D6724A/I think that doors shouldn't close if you are standing in them. At least they should kill you if they do close.[/spoiler]
This map is a dream come true. You managed to find an evil trick and (more importantly) hide it in the map
Some remarks:
Also you can get easily stuck like this:
http://cloud.steampowered.com/ugc/59581 ... 48226D9CD/
There is an (too) easy solution to the part where you get the 2nd cube:
http://cloud.steampowered.com/ugc/59581 ... A6CC761CD/
http://cloud.steampowered.com/ugc/59581 ... B64D936CE/
- just jump into the orange portal
You can get stuck in doors:
http://cloud.steampowered.com/ugc/59581 ... 31A1BCE59/
- (the excursion funnel can move the cube away from the button)
http://cloud.steampowered.com/ugc/59581 ... 4504FFAD2/
- (grab the cube sitting on the button and quickly go back to the door)
http://cloud.steampowered.com/ugc/59581 ... E5032038A/
http://cloud.steampowered.com/ugc/59581 ... 5D1D6724A/
I think that doors shouldn't close if you are standing in them. At least they should kill you if they do close.
Quote from Ruien on July 26, 2011, 3:55 amThanks for your feedback, 2CAE7256!
It would be pretty evil and frustrating to make the map unsolvable, and your assessment that all 4 cubes are required is indeed correct. I also deliberately [spoiler]made it difficult to obtain the blue gel cube without covering it in blue gel.[/spoiler] By forcing [spoiler]blue gel[/spoiler] here, I am hoping that this connects with the existence [spoiler]of the cage in the first room[/spoiler] to create a subtle hint that the [spoiler]blue gel blue is intended and useful[/spoiler]. After this, someone might correctly apply it to obtain the fourth cube.
Quote:There is an (too) easy solution to the part where you get the 2nd cube:Ha! I never realized this was the correct height for that. Amazing.
Thanks for all of these items you have found. Enlightening! And, I'm very glad that you did enjoy the map
Thanks for your feedback, 2CAE7256!
It would be pretty evil and frustrating to make the map unsolvable, and your assessment that all 4 cubes are required is indeed correct. I also deliberately
Ha! I never realized this was the correct height for that. Amazing.
Thanks for all of these items you have found. Enlightening! And, I'm very glad that you did enjoy the map
Quote from Blueanchorite on August 4, 2011, 11:08 amI enjoyed this map! And I like the philosophy that you outlined in your original post. I agree that Portal 2 was lacking in this sort of cerebral puzzle that really challenges you. Admittedly it took me quite a long time to complete, even with the help of a friend.
Some comments:
There are some bits of perspex at an angle below the emancipation grilles. If you step between them then you are permanently stuck; you can't even jump.We did get into unwinnable states a lot. Careful management of both portal placement and save games is necessary. One of the most annoying was [spoiler]when we first went into the excursion funnel. This traps you at the end of the tunnel; we expected a side corridor or something[/spoiler].
We really enjoyed [spoiler]getting the blue box to knock off the other box, and it took ages to think of this. I agree that it was fairly well clued, but it was still an immensely satisfying 'eureka' moment[/spoiler].
I enjoyed this map! And I like the philosophy that you outlined in your original post. I agree that Portal 2 was lacking in this sort of cerebral puzzle that really challenges you. Admittedly it took me quite a long time to complete, even with the help of a friend.
Some comments:
There are some bits of perspex at an angle below the emancipation grilles. If you step between them then you are permanently stuck; you can't even jump.
We did get into unwinnable states a lot. Careful management of both portal placement and save games is necessary. One of the most annoying was
We really enjoyed
Quote from Ruien on August 5, 2011, 8:04 amEvery point made is absolutely correct.
One of these says, (read: between now and the end of time) I will go through and fix this up so that you can't get stuck anymore. I even have some good ideas on how to do it. But when I sit down to do it, my changes seem to create even more places where you can get stuck >:-|
In any case, I'm glad that you enjoyed the map, and yes - I tried to preserve the 'eureka' moments. It's perfectly fine and normal for the map to take awhile. There is no shame in that.
Ryan
Every point made is absolutely correct.
One of these says, (read: between now and the end of time) I will go through and fix this up so that you can't get stuck anymore. I even have some good ideas on how to do it. But when I sit down to do it, my changes seem to create even more places where you can get stuck >:-|
In any case, I'm glad that you enjoyed the map, and yes - I tried to preserve the 'eureka' moments. It's perfectly fine and normal for the map to take awhile. There is no shame in that.
Ryan
Quote from Berra B on August 8, 2011, 4:40 pm[5/5]
I have no idea if this is right what i?m doing, because it?s my first post.
You have done a really great job with this map. I got disappointed while playing the regular Portal 2 because of its easy levels and maps. I?ve done the last level about 3 or 4 times trying to shoot somewhere else then the bloddy earth just in fact i didn?t realize that the game was over...
It?s because people of you i am still playing Portal 2. Really hard puzzles. Yes.
You?ve done a good job. It took me about 2 hours to solve everything by my own and I am also proud of that I?ve got 3 of 4 boxes with the intended solution. After 1,5 hours I first realized that there is a fourth box (that one in the glass box, which you get down by letting a "blue" one fraking around....And yes indeed. Like others also realized - this is maybe the hardest map I?ve played. But it was a challenge.
More of this. Of yours. And not the boring original Valve-stuff.
[5/5]
I have no idea if this is right what i?m doing, because it?s my first post.
You have done a really great job with this map. I got disappointed while playing the regular Portal 2 because of its easy levels and maps. I?ve done the last level about 3 or 4 times trying to shoot somewhere else then the bloddy earth just in fact i didn?t realize that the game was over...
It?s because people of you i am still playing Portal 2. Really hard puzzles. Yes.
You?ve done a good job. It took me about 2 hours to solve everything by my own and I am also proud of that I?ve got 3 of 4 boxes with the intended solution. After 1,5 hours I first realized that there is a fourth box (that one in the glass box, which you get down by letting a "blue" one fraking around....
And yes indeed. Like others also realized - this is maybe the hardest map I?ve played. But it was a challenge.
More of this. Of yours. And not the boring original Valve-stuff.