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[SP] Engineer

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The constant deaths and inescapable sections mar an otherwise cool map, it probably would be better if you changed it for co-op.

Isn't moving upwards with the light bride a game exploit?

Also the entrance elevators do not fix the level. The textures are all messed up shifting wise. The glass construct looks bad.

Happy Mapping

http://www.tophattwaffle.com/ - My site for Source Engine Level Design
http://therewillbescience.com/ - Portal 2, Lab Rat
http://www.moddb.com/mods/portal-2-lab-rat - Portal 2, Lab Rat (MODDB)
TopHATTwaffle wrote:
Isn't moving upwards with the light bride a game exploit?

Not at all.

It would be an exploit if you had to use it, to, say, move a box upwards. That wouldn't make sense because the light bridge is penetrating the box, moving it upwards by displacement.

However, if the player jumps, and then places a new bridge below him which is higher than the previous one, and then lands on it, it is not an exploit.

I have tested the wall-jumping to ensure that it is possible to place the bridge high enough in all cases to make it possible to jump to the next one without requiring penetration-displacement.

Quote:
Also the entrance elevators do not fix the level. The textures are all messed up shifting wise. The glass construct looks bad.

I'm not quite sure what it means to say "the entrance elevators do not fix the level". Those were added as a requirement for the Mapping Initiative. Also, the run-down textures transitioning to the nicer, cleaner textures makes the first small hallway before the main room look more in-place (as a medium transition).

And, yes, the glass construct does look bad. It's useful, though.

Thanks for the feedback :)

Portal 2 Engineer - A map designed to make you think.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

1kKXMvIjKtY
(Link: http://www.youtube.com/watch?v=1kKXMvIjKtY)

Also note the video description for more feedback and my signature for additional project information.

Thanks Djinndrache; this should be entertaining to watch.

I'm very pleased that you enjoyed the puzzle :)

Portal 2 Engineer - A map designed to make you think.

This map is a dream come true. You managed to find an evil trick and (more importantly) hide it in the map

Spoiler
(I really thought that 4th cube is there just to irritate me and is in fact unobtainable. This puzzle would be no problem for me if I had that cube.)
After some amount of time I finally concluded that it has no solution
Spoiler
(You need 3 cubes for the funnel and one cube to keep the door open, but the 4th cube is clearly impossible to get.) I knew there could be a solution by bringing all three cubes to the place where the 4th cube is, standing on two of them and throwing the 3rd cube, but that seemed to me to be extremely difficult and definitely not the intended solution.
Congratulations! I wish I hadn't seen the solution, but It's my own fault that I couldn't resist.
Some remarks:

Spoiler
Did you know you can get that cube you are supposed to cover in blue gel without covering it in blue gel? It's not easy to perform and it involves bunny hopping (initial position is here: http://cloud.steampowered.com/ugc/59581 ... 815E24F92/, so I think you shouldn't be concerned.

Also you can get easily stuck like this:
http://cloud.steampowered.com/ugc/59581 ... 48226D9CD/

There is an (too) easy solution to the part where you get the 2nd cube:
http://cloud.steampowered.com/ugc/59581 ... A6CC761CD/
http://cloud.steampowered.com/ugc/59581 ... B64D936CE/
- just jump into the orange portal

You can get stuck in doors:
http://cloud.steampowered.com/ugc/59581 ... 31A1BCE59/
- (the excursion funnel can move the cube away from the button)
http://cloud.steampowered.com/ugc/59581 ... 4504FFAD2/
- (grab the cube sitting on the button and quickly go back to the door)
http://cloud.steampowered.com/ugc/59581 ... E5032038A/
http://cloud.steampowered.com/ugc/59581 ... 5D1D6724A/

I think that doors shouldn't close if you are standing in them. At least they should kill you if they do close.

Thanks for your feedback, 2CAE7256!

It would be pretty evil and frustrating to make the map unsolvable, and your assessment that all 4 cubes are required is indeed correct. I also deliberately

Spoiler
made it difficult to obtain the blue gel cube without covering it in blue gel.
By forcing
Spoiler
blue gel
here, I am hoping that this connects with the existence
Spoiler
of the cage in the first room
to create a subtle hint that the
Spoiler
blue gel blue is intended and useful
. After this, someone might correctly apply it to obtain the fourth cube.

Quote:
There is an (too) easy solution to the part where you get the 2nd cube:

Ha! I never realized this was the correct height for that. Amazing.

Thanks for all of these items you have found. Enlightening! And, I'm very glad that you did enjoy the map :)

Portal 2 Engineer - A map designed to make you think.

I enjoyed this map! And I like the philosophy that you outlined in your original post. I agree that Portal 2 was lacking in this sort of cerebral puzzle that really challenges you. Admittedly it took me quite a long time to complete, even with the help of a friend.

Some comments:
There are some bits of perspex at an angle below the emancipation grilles. If you step between them then you are permanently stuck; you can't even jump.

We did get into unwinnable states a lot. Careful management of both portal placement and save games is necessary. One of the most annoying was

Spoiler
when we first went into the excursion funnel. This traps you at the end of the tunnel; we expected a side corridor or something
.

We really enjoyed

Spoiler
getting the blue box to knock off the other box, and it took ages to think of this. I agree that it was fairly well clued, but it was still an immensely satisfying 'eureka' moment
.

Every point made is absolutely correct.

One of these says, (read: between now and the end of time) I will go through and fix this up so that you can't get stuck anymore. I even have some good ideas on how to do it. But when I sit down to do it, my changes seem to create even more places where you can get stuck >:-|

In any case, I'm glad that you enjoyed the map, and yes - I tried to preserve the 'eureka' moments. It's perfectly fine and normal for the map to take awhile. There is no shame in that.

Ryan

Portal 2 Engineer - A map designed to make you think.

[5/5]

I have no idea if this is right what i?m doing, because it?s my first post.
You have done a really great job with this map. I got disappointed while playing the regular Portal 2 because of its easy levels and maps. I?ve done the last level about 3 or 4 times trying to shoot somewhere else then the bloddy earth just in fact i didn?t realize that the game was over...
It?s because people of you i am still playing Portal 2. Really hard puzzles. Yes.
You?ve done a good job. It took me about 2 hours to solve everything by my own and I am also proud of that I?ve got 3 of 4 boxes with the intended solution. After 1,5 hours I first realized that there is a fourth box (that one in the glass box, which you get down by letting a "blue" one fraking around....

And yes indeed. Like others also realized - this is maybe the hardest map I?ve played. But it was a challenge.
More of this. Of yours. And not the boring original Valve-stuff.

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