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[SP] Engineer

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josepezdj wrote:
Will play to the new version of course!
Any new project on your schedule?

Haha, it just took me 5 months to finally update Engineer to 1.4.0 and fix some things I planned to fix long ago. Unfortunately I have a full-time job, a part-time job, and three work-related side projects. But Portal 2 is one of the best-designed games ever made, and eventually I shall again be inspired with a cool idea and to make another map.

But first - I have another idea.

I have pages and pages of "puzzle elements" in my notebooks. They are ideas I get while designing and playing maps - unique thoughts of ways to use existing elements in new ways. They aren't maps in and of themselves, just small elements from which large maps are made.

I think I want to make a series of chambers each demonstrating one of these elements. I have at least 30 such elements I haven't seen in anyone else's maps. I don't have time to build a whole new map, and I won't for awhile. But if I could make a small chamber here and there which tests a single puzzle element, and then string these together into a series of element chambers, I could make a nice "Puzzle Element Library" which others may be able to use.

Portal 2 Engineer - A map designed to make you think.
Ruien wrote:
Unfortunately I have a full-time job, a part-time job, and three work-related side projects.

WOW mate! At least I hope you are close to be a rich man!! hehehe

Ruien wrote:
I have pages and pages of "puzzle elements" in my notebooks. They are ideas I get while designing and playing maps - unique thoughts of ways to use existing elements in new ways. They aren't maps in and of themselves, just small elements from which large maps are made.

I think I want to make a series of chambers each demonstrating one of these elements. I have at least 30 such elements I haven't seen in anyone else's maps. I don't have time to build a whole new map, and I won't for awhile. But if I could make a small chamber here and there which tests a single puzzle element, and then string these together into a series of elements, I could make a nice "Puzzle Element Library" which others may be able to use.

Ruien, that sounds absolutely awesome! I would like to have the strength enough to cheer you up to map at least a bit each week. I will only say that Engineer remains as a cult puzzle here in the forum and I'm not the only one who has this opinion...

Man, you left me SO INTRIGUED about all that not-yet-seen ways for using the puzzle elemets! Also, in the case that you really cannot develop all that stuff, don't hesitate to pm if you think I could give you a hand with it!

Truly.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Nothing to say but: A truly great map! While it is very hard compared to the original levels, it doesn't require any of those ninja-glitch-moves but only good thinking. It reminded me of those hand-held slider puzzles, for which you have to keep in mind what will happen to the rest of the puzzle when you move the one slide you can move. I didn't pay attention to the time, but I guess it took me 1 to 2 hours to complete.

There was only one negative aspect: If the player drops into the glass cage with the 1st and 4th cube inside without having set portals, he gets trapped in there. Would it break the map if there was a portal-able area above this cage?

Nice map
at first i was like there's no way in heck I can get at the fourth cube up on that high post conained in a glass case. Then it hit me: what if I

Spoiler
smear a cube in gel and let it bounce around in that glass case so it would knock the other cube off the post
. And it worked!

:thumbup:
This is a truly great map! I had a lot of fun and it took me rather long.
Thank you for mapping, 5/5.

My maps: 1 2 3 4 5
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