Please or Register to create posts and topics.

[SP] Dojo of Pain(t)

PreviousPage 4 of 5Next
marKiu wrote:
Ok guys! Map is updated again :)

@Yorgn Thanks for the detailed feedback. I'm aware of the randomness with the jumping cube. But with the correct portal and cube positioning I can do it every third or fourth time. I wasn't able to make the move cleaner without making it totally obvious.

Good point

Quote:
About point 1 and 2. Jacu aswered them already and I've nothing to add.

Not even if I say Pretty Please? With Cherry on Top? :lol: Did not want to know the solution, Just if it was worth keep looking...

:D well Jacu posted the intended solution and I don't think that theres any other... There's one insane strafejump that gets pretty close to the opening in the wall. But I dont think that it's possible.

*edit
nvm :D I managed a very ninja solution haha. So I take that back :) keep looking :P

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

I took another try at this map and after ~3 hours of hardcore portalling I managed to get the companion cube. I come here all proud and see that Jacu had solved it long time before me. Well I still feel happy that I figured out something I thought to be impossible.

Here is how I came to my solution for the companion cube:

Spoiler
I thinked about breaking the glass earlier but I didn't even try to achieve that and decided to continue with the puzzle because I thought there might be some crazy way to angle blue gel from middle rooms floor panel. But today while playing the new version I accidentally destroyed the dirty cube and decided to noclip it back because I hadn't saved. While noclipping I noticed that that observation room was made custom and it had different floor texture (which is unalinged btw) that the stock one. After that I was sure that was the solution.

It took me a while to come up with a way to get to the dirty cube without the lightbridge. I used same gel placement as Jacu but I don't get how he got it using that portal placement. I played with that long time ago but with no luck. I personally slowed the orange goo down same way I did for the blue.

Rest of our solutions are identical.

Also marKiu, I can bunny hop jump the companion cube back into the map and use it in the puzzle. Also you have the player clip in that observation room which is wierd but it might be intentional. I don't know yet if extra cube will help as I'm really tired and will continue with the final jump later. I just had to come here and share my triumph.

Gratz Jacu for being the first to get the companion cube (or atleast make a post about it)

Good luck to everybody and good night.

Edit. Forgot to mention that you can see ending elevator and some other parts of the map through the roof holes at the last room and near the companion cube. You might wanna fix that :D

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward

Well, managed to solve 1.3, though I doubt in the intended way.

For the final move, I

Spoiler
create a ramp in room 3 that has only a tiny bit of blue at the end. To do this you first apply the blue gel, using the usual trick of slowing down the gel through its passage by the floor portal in room 4, slowed down to max. Then do the same with red gel but only releasing it somewhat earlier to cover most but not all of the blue. Only the last tile was still blue. Like this I was just able to get enough momentum to get to the top of last room, though only after a rebound on the blue gel deposited in the floor of last room

Is that really intended? Probably not...

Also finally managed to get the CC, I rembered

Spoiler
the same trick that in Gather - though in that one I still have to find out how to use it get the CC, if that is related at all. To get out...well I always wondered what that tiny ledge was for...

Gj shakky ;) Nice to hear that you finally got it...
I know the map is leaking in detail... I was very lazy this time... It took a long time to get the puzzle to work and I had a very frustrating time with all the unintended stuff and some parts didnt want to work properly. In the end I was just happy to release it but I should have spent some more time to fix the visuals... I apologize for the lazyness. :) I'll collect the issues and will update the map once more.

@yorgn
Nice move :) Thats not intended... I can say that the solution is way cleaner... And if you find it you will definitely know that it is intended...
The CC isn't making the keypoint for the final move easier... So I decided that it doesn't matter if you can get it into the level. I hope this doesn't confuse you guys...

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

Based on few hints marKiu gave out this is the intended final move.

And here is my final review of the map. Great puzzle in everyway, great visuals even though there are few little things that you could still fix. Easily in my top 5 favourite maps. It took me forever to solve it but I enjoyed every moment. Also it was fun to find unintended solutions :D

So it's easiest 5/5 in a long time from me. I can't wait for your next.

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward

@Shakky congratulations :D I was sure that doing long jump like this is impossible and I haven't even tried that. I salute you

It seems like I have tangled in MarKiu's misdirection web
Solution I was currently working on included respawning both cubes after long jump. It will work if I only could manage to paint step in fizzler 4 button room blue. But it is probably impossible

Anyway, great map. I really dont like gels, so this is one of very few gel maps I have played after completing portal campaign and the only one I enjoyed :) But dont want more of that. Looking forward to see some crazy laser puzzle or something. Cheers

@Shakky: just awesome... I figured that the button 4 area is where to get momentum, but thought i could do by bouncing floor-to-ceiling, which required me getting onto the high ledge, which I couldn't do. Never thought about approaching it from the other end so to speak.

@MarKiu: the only thing i don't get (or maybe just forgot given how much the map has to offer) - what's the point of the room next to the final area (with the portable ceiling)? Did it serve any purpose at all?

@negorro I'm pretty sure that was just to prevent you from getting stuck down at the last button. It is possible to shoot portal elsewhere also.

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward

Woah tricky ending! The long jump with the

Spoiler
ceiling bump
must have been tough to find, I dont think I would have gotten that one. Cool map, shows off some interesting high level tricks you can do with gels. More please :thumbup:

PreviousPage 4 of 5Next