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[SP] Dojo of Pain(t)

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Again thx guys for the feedback...
I really had mixed feelings when releasing this so I'm even more happy that you like it.
I'm done with gels ;D
I'll post a complete playthrough tomorrow and take a little break from mapping...

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

I was waiting for the complete solution.
I assumed it would be posted a few days ago, but I realize I was sadly mistaken.

Are you still intending to post up a video of it ?
TIA

Sorry for the late post guys! Here's the complete playthrough video.

xRIh9BUUuZE

It should be available soon.

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

@marKiu: 6:06 - 6:12 That's brilliant! :thumbup:
Clearly one of the hardest maps I've seen...

The dirty-clean switch was not obvious at all.
But the cube-slide-bounce move at 6:10 . . . I can assure you almost no one would ever figure that out. I cannot believe you came up with that. Wow

Welllll.... That was weirid map. 90% of play time is repeating something that cn't be done within first try. Lots of trolling - evident false-solutions.
And that makes a huge difference from best johnatan's maps playthrough memoryes. Yep, may be there are some genius points in end solution, but it took two hours while other parts - one day.
Weirid repeating and reoads.
Was it actually hard? Heh, unsolvable point - staying on button and lookin to 4th room (without both fields). I felt there should be something, shot to some white stuff on floor but that angle was unfair enough not to investigate more.
All other parts were easy to figure out and kina impossible without speedhack.
About blue gel room - again, easy to understand that cube must fly in room (via floor blue gel etc) before entering room, but timing and preparations were too extreme to try them. First time i used random jumping cube in blue gel, 2nd - two portals under both gels (looks like bug, went thru cell and appeared in blue gel room already in yallow gel paint like some present :D
About end - it could be interesting if there were no trolling yellow paths which are good enough to have doubhts about asselerating with some angle
So:
-ha! map is not controller unfriendly, it is damn controller, human, and time killer
-it requres high-speed trick
-it consists very unrelilable ways
-it requres ninga-jumps and lots, lots of repeats
-it has good step-by-step solution and one very good idea which sadly doesn't costs all troubles

and 2nd idea which map could have - using two cube impact for getting one in blue gel area;
with that sort of idea and direct warning "controller unfriendly" (not "probably") map is one of best right after johnatan's

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