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[SP] Dojo of Pain(t)

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There is another way to get the cube into the blue gel room. Just put it in the small chamber with orange gel and go to the blue room. From there teleport some blue gel to the orange room. The cube starts bouncing. After some time and some tryes it comes throw the fence into the blue room

HAHA :D
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Here is how:

Spoiler
-one cube on bridge button. Paint second one blue and bring it to the dropper room. Let it go so it will break the window.

-paint button room like this:
Image
to do that you will need these portals:
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-get acces to blue gel room

-go to button room, jump down, place orange portal in blue room and get back up

-shoot orange portal on the ceiling in middle room and then quickly same portal next to orange gel dropper so its slow down

-now you can jump to the dropper room, bouncing off painted surface in middle room

-stand on cube and let the gel slow down.

-just place portal in security room and it will paint piece of floor. You are done
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Completely intended :) Well done Jacu!
I'll upload the updated version in a few hours. Theres still a tricky move to get to the exit :)

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

I have just solved 1.2. and could post a video of a WK, if anyone is interested, and as nobody yet has posted a WK of this version - unless someone beats me to the punch (may take me a while to do a decent video, as I keep making mistakes when trying to redo my solution, I don't think anyone wants to watch all of these mistakes and I'm crap at editing)

Really interesting use of paint, though in fact the difficulty comes mostly from all these fizzlers and having to get ot the end with both cubes. What is also difficult about is also that trying a solution you might think of is every time a lot of work to set up, and it is very unforgiving if you do just one mistake (i.e. have to redo a whole series of steps), like forgetting a patch of paint somewhere or fizzling a cube before you have done everything you had to do with the cube in that position. But don't get me wrong, that was exciting! It got me thinking and thinking again even whilst redoing my solution, sometimes even forgetting what in the hell I had done in my previous run to make it work (= good replayability). Or maybe it's just my brains going to mush...

I'd like to ask 2 things:

- My solution to put one cube into the gel room is yet different from all the above but still does not seem intended because it is not very reliable.

Spoiler
I put the old cube on the lightbridge button, then the new cube which has been dipped into the oragne gel on the ligthbridge just above a portal on the floor. The exit portal is in room 2, and the player is right next to the old cube button. Then fizzle old cube with the button which makes the new cube fall and exit with some speed in room 2. If you put the exit portal on the wall closest to room 3 the cube will get to the blue gel band in the middle and rebound (with some luck, though a neat placement helps) towards the blue gel room. Meanwhile right after you fizzle the old cube you let yourself down into room and as soon as the cube gets out of the exit portal you go through the fizzler and will press the plate so the cube is not fizzled while sliding its way into the blue gel
. As I say this is not very reliable and very thight timing, maybe 1 on 10 tries will work, so I'd like to know if there is another intended solution so I would keep looking for it

- I did not got the CC. In theory I see a possible way to get it, that is

Spoiler
by making blue paint going at an angle from the panel on top of the room 4 button to the room where the old cube falls. It is possible to do angles with the pannels in room 2, I've done it with red paint. However with blue paint it is much more difficult because you have to switch not one but 2 portals in quick succession.
. Thus in terms of execution I don't know if it's even possible, so please let me know if there ia another solution - again, so that I keep looking - because I'm not going to try the above, it's TOO painful. Yet another possibility is
Spoiler
making a ramp of red + blue gel on the top of room 4 to get at the CC by the other end
. I tried that too but just kept missing it by a hair, again I'm not sure if it is because it is impossible that way or if my execution was not good enough.

PS: I came up independently with the same move than sicklebrick / EDIT: sorry, I meant Jacu / for the final move, so as twisted as it may seem it may still be more obcvious than the intended one.

Yorgn wrote:
I'd like to ask 2 things:

- My solution to put one cube into the gel room is yet different from all the above but still does not seem intended because it is not very reliable.

Spoiler
I put the old cube on the lightbridge button, then the new cube which has been dipped into the oragne gel on the ligthbridge just above a portal on the floor. The exit portal is in room 2, and the player is right next to the old cube button. Then fizzle old cube with the button which makes the new cube fall and exit with some speed in room 2. If you put the exit portal on the wall closest to room 3 the cube will get to the blue gel band in the middle and rebound (with some luck, though a neat placement helps) towards the blue gel room. Meanwhile right after you fizzle the old cube you let yourself down into room and as soon as the cube gets out of the exit portal you go through the fizzler and will press the plate so the cube is not fizzled while sliding its way into the blue gel
. As I say this is not very reliable and very thight timing, maybe 1 on 10 tries will work, so I'd like to know if there is another intended solution so I would keep looking for it

- I did not got the CC. In theory I see a possible way to get it, that is

Spoiler
by making blue paint going at an angle from the panel on top of the room 4 button to the room where the old cube falls. It is possible to do angles with the pannels in room 2, I've done it with red paint. However with blue paint it is much more difficult because you have to switch not one but 2 portals in quick succession.
. Thus in terms of execution I don't know if it's even possible, so please let me know if there ia another solution - again, so that I keep looking - because I'm not going to try the above, it's TOO painful. Yet another possibility is
Spoiler
making a ramp of red + blue gel on the top of room 4 to get at the CC by the other end
. I tried that too but just kept missing it by a hair, again I'm not sure if it is because it is impossible that way or if my execution was not good enough.

1. Intended - I did it in the same manner and MarKiu told me, that this is correct
2. I posted CC solution above, probably when you were writing your post :D

Jacu wrote:
1. Intended - I did it in the same manner and MarKiu told me, that this is correct
2. I posted CC solution above, probably when you were writing your post :D

1. If that's the intended solution, then it was pretty random for me to execute. In fact, I had more luck simply painting a cube blue and letting it bounce into the blue gel room, or painting the blue room's floor and the small area outside orange and backsliding into the room while dropping the cube.
Also: for the intended solution, you need 2 cubes, right? Then how did you manage to get blue gel into room 3 as you show in a previous video even before you got the second cube?

2. Can you please elaborate on this maneuver:

Spoiler
"-go to button room, jump down, place orange portal in blue room and get back up

-shoot orange portal on the ceiling in middle room and then quickly same portal next to orange gel dropper so its slow down"

?
I couldn't do it the way described, instead placing orange portals on the floor and ceiling of middle room, but that gives only a split second to place a portal in the security room.
Thanks!

negorro wrote:
Jacu wrote:
1. Intended - I did it in the same manner and MarKiu told me, that this is correct
2. I posted CC solution above, probably when you were writing your post :D

1. If that's the intended solution, then it was pretty random for me to execute. In fact, I had more luck simply painting a cube blue and letting it bounce into the blue gel room, or painting the blue room's floor and the small area outside orange and backsliding into the room while dropping the cube.
Also: for the intended solution, you need 2 cubes, right? Then how did you manage to get blue gel into room 3 as you show in a previous video even before you got the second cube?

2. Can you please elaborate on this maneuver:

Spoiler
"-go to button room, jump down, place orange portal in blue room and get back up

-shoot orange portal on the ceiling in middle room and then quickly same portal next to orange gel dropper so its slow down"

?
I couldn't do it the way described, instead placing orange portals on the floor and ceiling of middle room, but that gives only a split second to place a portal in the security room.
Thanks!

1. I can do it once per 3 tries or so. Make sure,

Spoiler
that cube is paralell to the floor while going through portals.

I painted blue room after getting 2nd cube. Speaking truly I did it after doing everything else, even long jump. After painting I just needed to do few moves again, like putting cubes on correct buttons and just mentioned long jump.

2.

Spoiler
- little surface under button room must be painted blue. Jump on it twice, then you can shoot portal in that room. Do that and go there. Jump down on painted surface, shoot orange portal under blue gel dropper while flying and go back up (still jumping on this little surface).

-you are in button room. Shoot blue portal on floor surface in middle room. Shoot orange one on the ceiling (gel will slow down a bit) and immediatly shoot same portal next to orange gel droper (Shakky's video, 2:08). This will slow the gel so much, so you can paint cube dropper room

Jacu wrote:
1. Intended - I did it in the same manner and MarKiu told me, that this is correct
2. I posted CC solution above, probably when you were writing your post :D

Thanks for the reply

1. Good to know thanks, though I wish that the way to

Spoiler
make the cube rebound properly
would be more reliable/repeatable at will
2. Well actually I did see your post but did not want to look at the solution, because I still wanted to look for myself a bit. However I wanted to know if it is one of the thing I mention or something else (without saying what exactly) - to know if it is worth keep looking. But if I give up I know where to look!

EDIT: just wanted to add, what a great title for the map! On top of a pun, it is so appropriate in both its terms (dojo for the aesthetics, pain for...you know what), and also meaningful as a whole with a serie-B art martial movie connotation. Best title on a custom map ever!

REEDIT: Enter the DOJO OF PAAAIIIN. Many go in, but few esapce unscathed...

Ok guys! Map is updated again :)
I fixed Jacus unintended end move. Please give it a try again and let me see your solutions :)

@Yorgn Thanks for the detailed feedback. I'm aware of the randomness with the jumping cube. But with the correct portal and cube positioning I can do it every third or fourth time. I wasn't able to make the move cleaner without making it totally obvious. About point 1 and 2. Jacu aswered them already and I've nothing to add.

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-
Jacu wrote:
Spoiler
-you are in button room. Shoot blue portal on floor surface in middle room. Shoot orange one on the ceiling (gel will slow down a bit) and immediatly shoot same portal next to orange gel droper (Shakky's video, 2:08). This will slow the gel so much, so you can paint cube dropper room

Aha! Now I see :) - I figured the first part with floor/ceiling gel portals but at the time I was already in the dropper area so couldn't find another floor portal to preserve the slowdown of the gel flow.
BTW, MarKiu: I noticed that, for example, the platforms used for the "triple jump" on the bottom have barely legible icons next to them, which prompted me to paint them, but couldn't see any similar signs next to any of the windows. Maybe a hint there wouldn't out of place? :)

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