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[SP] DaMaGepy's Portal 2 map #1

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Hi and thanks for your map.

I run in a problem in the gel room (the first if there's more). I found out

Spoiler
how to put the cube in the room where the second interruptor is (with the red gel and a throw)
but it wasn't heavy enough to push the interruptor for more than 2 seconds. I thought it was normal until after an hour of play I decided to check the you tube video above. Infernet89 succeed in pushing the interruptor with the cube, I don't. Why is that??? I tried to put the cube in the center, in the corners... Everywhere on the button but I found no way for it to stay pushed T_T

I'm gonna use noclip I think, to do the rest of the map. Besides this "bug" if it's one, the map is great.

edit: I finished the map, I had the turrel bug too but I really enjoyed playing it, I liked these kind of puzzle. Thanks for it ^^

damagepyportal wrote:
Okay, I think I've finished the gel room, please report any bug/error/unintended solving u find.
Image

the only little thing i'd mention on this room is that the fizzler generators are not the old fashioned kind that i would have expected here.

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The cake is a PI

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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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--

The cake is a PI

--

Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

--

Great map, thanks for sharing! Apart from the issues that have already been fixed for sure I only had this issue...

Any_ILL wrote:
I run in a problem in the gel room (the first if there's more). I found out
Spoiler
how to put the cube in the room where the second interruptor is (with the red gel and a throw)
but it wasn't heavy enough to push the interruptor for more than 2 seconds. I thought it was normal until after an hour of play I decided to check the you tube video above. Infernet89 succeed in pushing the interruptor with the cube, I don't. Why is that??? I tried to put the cube in the center, in the corners... Everywhere on the button but I found no way for it to stay pushed T_T

...once as well. I've played about every version of the map after you uploaded it, can't remember in which version this happened - but in the same version it worked after reload. And it only happened once. Maybe it's just a weird game bug that has nothing to do with your map, but I've never encountered it in the regular game or on other maps. Not a biggie anyway since a reload fixed the issue and it only happened once.

Again, thanks for the map!

I'm fixing that button, making it bulletproof :) a trigger will activate it too, for sure.
Also changing the fizzler to old style.
And yes that floating laser cube is a game bug

-= Check out my maps: workshop, and their .vmf sources: homepage =-

The updates are good, just ran through it again, and noticed a few little things.

It's very easy to get yourself "stuck" in the first room by putting your cubes in the next room, yet staying in the laser part, could you get some detection for that (like the normal chambers) and open the door.
Found some odd portal placement in the first room as well, the first portal for the laser can now go much higher, which lowers the beam when it comes out the second portal, so the stacking is not needed, before the first portal wouldn't go that high.
http://cloud.steampowered.com/ugc/59693 ... 6A891E922/
There's a kind of hole (or break in the panels) in the floor too, and shooting portals around it will sometimes spawn a portal under the floor, i will get a screenshot soon.
http://cloud.steampowered.com/ugc/59693 ... 4AB951386/
http://cloud.steampowered.com/ugc/59693 ... E5923962D/
http://cloud.steampowered.com/ugc/59693 ... ADD3DCBA1/

thanks, fixing them, and fixing back the portal above the door too, added oldsty ?le fizzlers, etc

-= Check out my maps: workshop, and their .vmf sources: homepage =-
damagepyportal wrote:
I'm fixing that button, making it bulletproof :) a trigger will activate it too, for sure.
Also changing the fizzler to old style.
And yes that floating laser cube is a game bug

well at least that's something you can take advantage of by offering one fewer cubes :-) although i'm sure they'll eventually get to fixing it...

I really enjoyed your map... best one yet for portal 2 imho.

--

The cake is a PI

--

Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

--

I dont want to rely on that bug because Valve can fix it anytime. And that only can save the storage cube. Its not bad that some can make it with only 4 lasercube, 5 is for ezymode

-= Check out my maps: workshop, and their .vmf sources: homepage =-

I'm done with the map, only the beginning and the end will change (with a lift) when I finish my next map.
Currently trying to modify it for coop but experimenting with coop things.
For example I wanted the players to climb up/hop on the other player's head to reach the redir cube, but seems they cant stay on eaxh other, or at least its hard and that would be too hard "puzzle" too for a first room :)
Anyway, as coop it will be a bit harder, and using only the layout saves me time (no need to make another map) and modifying the puzzles is faster...

-= Check out my maps: workshop, and their .vmf sources: homepage =-
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