[SP] DaMaGepy's Portal 2 map #1
Quote from PortalCombat on May 6, 2011, 9:03 amHey there.
I played your map now many times (release one).
Some bugs, I have found:
[spoiler](click on the images for 1920x1200 view)1.) sometimes not all turrets die (I know it is a known bug already)
2.) I was able to create the laser-link with 4 laser-cubes only:
3.) puzzle solved with 4 cubes (laser-link) - 2 cubes over at finish:
4.) I did not use the button to destroy the laser-link
- instead I placed a portal in front of the last cube (down there, next to the arrow)
- the other portal in front of the exit (platform)
- 1 cube was over to jump on (solving laser-link with 4 cubes)
=> If you go this way, you can get stuck at this point: (cube accidently pushed on platform)5.) You can get stuck at 2 places of the map:
- If you jump down there, you need at least 1 cube to get out
- If you dont have any cubes there, you are stuck, because there are no places for portals.[/spoiler]
suggestions
[spoiler]Suggestion for bug number 1.)
- maybe let the spikes move up and down as long as the laser activates it
- it would generate a higher chance to kill all turrets
- and in my opinion it would also look much betterSuggestion for bug number 2.)
- place some wall somewehere in the way of cube 3 and 4Suggestion for bug number 4.)
- remove the portal spot in front of the last cube (next to the arrow down there)
- no need to fix this if you place acid on the ground!
- make players think about the button to destroy laser-link (I did not use the button at all)Suggestion for bug number 5.)
- place acid down there
- so players would know they are not allowed to jump down thereEdit: general suggestion:
- try to make the end a little bit better (fade out and text message is lame)[/spoiler]I really enjoy your map.
Good ideas and really good mapping with great amount of details.![]()
I hope you can fix the last few bugs soon and maybe think about my suggestions.I will keep playin your map.
Regards
PortalCombat
Hey there.
I played your map now many times (release one).
Some bugs, I have found:
1.) sometimes not all turrets die (I know it is a known bug already)
2.) I was able to create the laser-link with 4 laser-cubes only:
3.) puzzle solved with 4 cubes (laser-link) - 2 cubes over at finish:
4.) I did not use the button to destroy the laser-link
- instead I placed a portal in front of the last cube (down there, next to the arrow)
- the other portal in front of the exit (platform)
- 1 cube was over to jump on (solving laser-link with 4 cubes)
=> If you go this way, you can get stuck at this point: (cube accidently pushed on platform)
5.) You can get stuck at 2 places of the map:
- If you jump down there, you need at least 1 cube to get out
- If you dont have any cubes there, you are stuck, because there are no places for portals.
suggestions
- maybe let the spikes move up and down as long as the laser activates it
- it would generate a higher chance to kill all turrets
- and in my opinion it would also look much better
Suggestion for bug number 2.)
- place some wall somewehere in the way of cube 3 and 4
Suggestion for bug number 4.)
- remove the portal spot in front of the last cube (next to the arrow down there)
- no need to fix this if you place acid on the ground!
- make players think about the button to destroy laser-link (I did not use the button at all)
Suggestion for bug number 5.)
- place acid down there
- so players would know they are not allowed to jump down there
Edit: general suggestion:
- try to make the end a little bit better (fade out and text message is lame)
I really enjoy your map.
Good ideas and really good mapping with great amount of details.
I hope you can fix the last few bugs soon and maybe think about my suggestions.
I will keep playin your map.
Regards
PortalCombat
Quote from axe_1337 on May 6, 2011, 9:21 amYeah btw, rewatching my own vid made me remember something.
I found a nasty bug, which took me a long time to get out.I couldn't get over the edge anymore, kept bouncing back.
Yeah btw, rewatching my own vid made me remember something.
I found a nasty bug, which took me a long time to get out.
I couldn't get over the edge anymore, kept bouncing back.
http://img4.imagehyper.com/img.php?id=6 ... a131b12184
Quote from cracker64 on May 6, 2011, 3:58 pmawesome map, just some things I noticed...
you can complete the first room without stacking the reflector on the cube, not sure if this was an alternate solution or not.
http://img3.imageshack.us/img3/5346/2011050600001.jpg
also, the camera in the first room does not follow me.in the last part, with the turrets, you don't have to kill them, you can crouch under them and get to the other side.
completed with turrets alive:
http://img706.imageshack.us/img706/7056 ... 600002.jpg
under the turrets:
http://img580.imageshack.us/img580/6963 ... 600003.jpgalso, with the floating cube glitch, i managed to solve it in a completely different way. (with turrets alive too)
http://img194.imageshack.us/img194/5826 ... 600005.jpg
http://img706.imageshack.us/img706/8205 ... 600004.jpg
(that last cube was the hardest to place, it has to be at a slight angle)
awesome map, just some things I noticed...
you can complete the first room without stacking the reflector on the cube, not sure if this was an alternate solution or not.
http://img3.imageshack.us/img3/5346/2011050600001.jpg
also, the camera in the first room does not follow me.
in the last part, with the turrets, you don't have to kill them, you can crouch under them and get to the other side.
completed with turrets alive:
http://img706.imageshack.us/img706/7056 ... 600002.jpg
under the turrets:
http://img580.imageshack.us/img580/6963 ... 600003.jpg
also, with the floating cube glitch, i managed to solve it in a completely different way. (with turrets alive too)
http://img194.imageshack.us/img194/5826 ... 600005.jpg
http://img706.imageshack.us/img706/8205 ... 600004.jpg
(that last cube was the hardest to place, it has to be at a slight angle)
Quote from axe_1337 on May 6, 2011, 8:53 pmIt took me 17 hours to upload this movie. So I think I deserve a break
.
I used an advert redirect link, to buy a donut of the profits of this link.
Although, one donut is 3000 clicks on this link :O.Don;t worry it wont affect ur view of the vid (I think).
And I couldn't find anything in the fules about posting these links, so I thought posting this one link jsut this time cuz of my hard work, would be fair.Gameplay VID, did some hacky things also.
Removed. Read the rules. No "click here" revenue links, period. --msleeper
It took me 17 hours to upload this movie. So I think I deserve a break .
I used an advert redirect link, to buy a donut of the profits of this link.
Although, one donut is 3000 clicks on this link :O.
Don;t worry it wont affect ur view of the vid (I think).
And I couldn't find anything in the fules about posting these links, so I thought posting this one link jsut this time cuz of my hard work, would be fair.
Gameplay VID, did some hacky things also.
Removed. Read the rules. No "click here" revenue links, period. --msleeper
Quote from Sidneys1 on May 6, 2011, 9:50 pm@axe_1337: Dang man that's painful to watch.
Entertaining though.. I beat the map in like 15 minutes. Excellent map, btw damagepy.
Have a nice day,
~Sidneys1
@axe_1337: Dang man that's painful to watch. Entertaining though.. I beat the map in like 15 minutes. Excellent map, btw damagepy.
Have a nice day,
~Sidneys1
Quote from Hober on May 6, 2011, 10:03 pmJust post a demo next time. It'll be like 10MB compressed.
Also, have some goddamned pride. 3000 clicks for a donut? Seriously? These mappers do all this work for free and you want to make a quick penny off us watching your playthrough? Oooohkay.
Just post a demo next time. It'll be like 10MB compressed.
Also, have some goddamned pride. 3000 clicks for a donut? Seriously? These mappers do all this work for free and you want to make a quick penny off us watching your playthrough? Oooohkay.

Quote from msleeper on May 6, 2011, 10:41 pmNo fuck that. URL removed and warning given.
No fuck that. URL removed and warning given.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
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Quote from axe_1337 on May 7, 2011, 5:59 amOk, here is the original link -->
http://www.videobb.com/f/lV42YaeJzU8Q.swfAnd yes, it did took me 45 mins to complete it. I did some dumb things XD, also used some other solutions then intended? My lasercube only collided on the edge with the laser.
Also that blue gel bug, is also here somewhere.
EDIT:
I am sorry about the bad quality, my pc aint the best of the pc's
. WHen youtube works again I will use youtube.
Ok, here is the original link -->
http://www.videobb.com/f/lV42YaeJzU8Q.swf
And yes, it did took me 45 mins to complete it. I did some dumb things XD, also used some other solutions then intended? My lasercube only collided on the edge with the laser.
Also that blue gel bug, is also here somewhere.
EDIT:
I am sorry about the bad quality, my pc aint the best of the pc's . WHen youtube works again I will use youtube.
Quote from infernet89 on May 7, 2011, 6:32 amOk, i've tryied to run on that, this is the result:
http://www.youtube.com/watch?v=Hz63lNtCSTc
No relevant shortcuts found.(obviously, don't look it if you haven't solved the map by yourself)
Ok, i've tryied to run on that, this is the result:
http://www.youtube.com/watch?v=Hz63lNtCSTc
No relevant shortcuts found.
(obviously, don't look it if you haven't solved the map by yourself)
(I'll stop recording if i die.)
Quote from DaMaGepy on May 7, 2011, 7:14 amthose floating cubes are so LOL, I hope Valve fix it.
Also did some fix in the last room and with the turrets, thanks for the feedbacks
those floating cubes are so LOL, I hope Valve fix it.
Also did some fix in the last room and with the turrets, thanks for the feedbacks