[SP] DaMaGepy's Portal 2 map #1
Quote from iamafractal on May 8, 2011, 2:16 pmi thought that the end could require you to take a prism cube along... like http://steamcommunity.com/id/iamafractal/screenshot/560907770750444092 ... that would be a nice way to continue, heh.
i thought that the end could require you to take a prism cube along... like http://steamcommunity.com/id/iamafractal/screenshot/560907770750444092 ... that would be a nice way to continue, heh.
The cake is a PI
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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
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Quote from DaMaGepy on May 8, 2011, 6:13 pmnice but hard. I even had to dub this last part down a lot. I promise, in the 2nd map I will not care if someone cant solve it, will not use this many hint and stuff.
btw anyone knows how can I switch spawnpoint in coop? if the blue player reach a trigger, I want him to respawn in a 2nd point but disabling first enabling 2nd and setting as activespawn not working or bugged...
nice but hard. I even had to dub this last part down a lot. I promise, in the 2nd map I will not care if someone cant solve it, will not use this many hint and stuff.
btw anyone knows how can I switch spawnpoint in coop? if the blue player reach a trigger, I want him to respawn in a 2nd point but disabling first enabling 2nd and setting as activespawn not working or bugged...
Quote from Stylus on May 12, 2011, 5:46 pmI didn't have the chance to thank you for this excellent map. Amazing design and overall 5/5 map.
So far i can easily say that you're my fav mapper.
I didn't have the chance to thank you for this excellent map. Amazing design and overall 5/5 map.
So far i can easily say that you're my fav mapper.
Quote from iamafractal on May 12, 2011, 8:56 pmdamagepyportal wrote:nice but hard. I even had to dub this last part down a lot. I promise, in the 2nd map I will not care if someone cant solve it, will not use this many hint and stuff.Excellllllllent... that's just how i like 'em... make me think about it...
also, feel free to take advantage of the music available in the game, and especially the progressive music that, for example, gets used in the initial gel levels in the game... that's always fun.
Excellllllllent... that's just how i like 'em... make me think about it...
also, feel free to take advantage of the music available in the game, and especially the progressive music that, for example, gets used in the initial gel levels in the game... that's always fun.
The cake is a PI
--
Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
--
Quote from xdiesp on May 14, 2011, 4:11 pmTremendous map, very professional with moving parts and differentiated puzzles. But I got stuck at the broken bridge and the cubes could have been less erratic.
Tremendous map, very professional with moving parts and differentiated puzzles. But I got stuck at the broken bridge and the cubes could have been less erratic.
Quote from Virith on May 17, 2011, 10:41 pmVery nicely done, I registered on this forum just to give it 5/5. :p I really enjoyed the design and the puzzles not being too hard. The only thing I had problem with were the hints... spoiling all the fun!
Very nicely done, I registered on this forum just to give it 5/5. :p I really enjoyed the design and the puzzles not being too hard. The only thing I had problem with were the hints... spoiling all the fun!
Quote from lifeson99 on May 20, 2011, 5:21 pmI loved every minute of it. Getting stuck was fun as hell.
So many new and clever puzzles - man, you're a Genius. You should apply at Valve !!
My fav was the redirection cubes.I ended up using an unintended solution that my own mistake forced me into.
[spoiler]I could not find the 5th cube in the Garden so had to use just 4. Man - That arrangement was sooo damn tight. It just BARELY made it. You probably did not know that was possible - hehe[/spoiler]
[spoiler]
[/spoiler]
[spoiler]At first I spent a long time trying to tilt the bottom regular cube to point the Laser uphill. I was trying to use the 2 soup cans to tilt the bottom cube right next to the Laser. But they either rolled away, tilted the beam too steep, or in many cases they just oddly . . . melted into the bottom of the cube and had no tilt effect on it !!!
I also got stuck trying to get Blue Gel off the cube as it bounced around crazily. It was a Catch-22 because you can't grab it and click the button to "wash" it - as soon as you release it to click the button it bounces away. Crazy, man !!
Finally, the Gel room solution of the Hail Mary pass into the end zone while running into a grate to stop you[/spoiler]. . . brilliant. I can't wait for #2.
I loved every minute of it. Getting stuck was fun as hell.
So many new and clever puzzles - man, you're a Genius. You should apply at Valve !!
My fav was the redirection cubes.
I ended up using an unintended solution that my own mistake forced me into.

I also got stuck trying to get Blue Gel off the cube as it bounced around crazily. It was a Catch-22 because you can't grab it and click the button to "wash" it - as soon as you release it to click the button it bounces away. Crazy, man !!
Finally, the Gel room solution of the Hail Mary pass into the end zone while running into a grate to stop you
. . . brilliant. I can't wait for #2.
Quote from iamafractal on May 20, 2011, 7:17 pm@lifeson99 please edit your post so it properly uses the [spoiler] tag for any spoilers, especially the picture.
@lifeson99 please edit your post so it properly uses the
The cake is a PI
--
Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
--