[SP] Cube Stacking
Quote from DaMaGepy on May 27, 2011, 6:59 amlol, I almost using something similar in my map, killing turrets with redir laser + portal, I just have funnel from one end and a laser from the other and when I send a redir cube in the funnel it continuously laser the sidepath (also makes hard to ride the funnel, needing another cube to hold while travelling), and also got one similar puzzle without a funnel
lol, I almost using something similar in my map, killing turrets with redir laser + portal, I just have funnel from one end and a laser from the other and when I send a redir cube in the funnel it continuously laser the sidepath (also makes hard to ride the funnel, needing another cube to hold while travelling), and also got one similar puzzle without a funnel
Quote from pepto_pillz on May 27, 2011, 12:15 pmxdiesp wrote:Inventive and fun, I particularly appreciate the lightning & aural part. One smart map. BTW I used [spoiler]a vertical cube to dispose of the turrets[/spoiler], which got the rest pretty leaky. Also: door to chamber 2 locked me out.Ok, so what you mean by leaky is the cubes fall out of the funnel or just fall out the map? or something else? the door that locked you out should be easier to fix.
Ok, so what you mean by leaky is the cubes fall out of the funnel or just fall out the map? or something else? the door that locked you out should be easier to fix.
Quote from pepto_pillz on May 27, 2011, 12:17 pmMrTwoVideoCards wrote:Overall I thought it was a pretty nifty idea. I think the mechanic itself works really well, though you're not teaching it enough. I figured out the funneling and cube combination early on, but I feel that even then the puzzle is rushing just a TAD too fast. I would recommended putting a slight puzzle in-between the two. Thats more of a nitpick I guess though.Visually I thought the maps we're pretty good. My only issue is the overall size of the rooms. You're doing a lot of back and fourth with those laser cubes moving them around, and doing that in a tight space can sometimes make people a little dizzy.
Other than that it was a very enjoyable map, and I think you got something really going here.
hm.. i think you may be right with that. I think I will add another chamber between the 2 that explains a little more to help make the turret part a little more clear.
Visually I thought the maps we're pretty good. My only issue is the overall size of the rooms. You're doing a lot of back and fourth with those laser cubes moving them around, and doing that in a tight space can sometimes make people a little dizzy.
Other than that it was a very enjoyable map, and I think you got something really going here.
hm.. i think you may be right with that. I think I will add another chamber between the 2 that explains a little more to help make the turret part a little more clear.
Quote from NakiCoTony on May 27, 2011, 12:26 pmNot a bad one.
You can simply skip the 3-4 turrets + two lasers in the last part of the map though.
But i think that's ok.
Not a bad one.
You can simply skip the 3-4 turrets + two lasers in the last part of the map though.
But i think that's ok.
Quote from iqminustwo on May 27, 2011, 4:36 pmIn part 2,
Alternate solution
you can roll the cube to send the laser up - through a portal on the ceiling and out the other side, perpendicular to the trigger above the door.
Though the laser never touches the trigger, if it is close enough, it will work.Then when the button is activated, position another laser cube towards the first trigger that activates the blue funnel thing.
When button is pressed, laser activates blue funnel thing. Ride across the room, and out you go
In part 2,
Alternate solution
you can roll the cube to send the laser up - through a portal on the ceiling and out the other side, perpendicular to the trigger above the door.
Though the laser never touches the trigger, if it is close enough, it will work.
Then when the button is activated, position another laser cube towards the first trigger that activates the blue funnel thing.
When button is pressed, laser activates blue funnel thing. Ride across the room, and out you go
Quote from bufutda on May 27, 2011, 6:59 pmFinally! Im running on a mac so WinRar did not work. I ended up using UnRar for mac and it works perfectly. Thanks for all the suggestions. Great map by the way
Finally! Im running on a mac so WinRar did not work. I ended up using UnRar for mac and it works perfectly. Thanks for all the suggestions. Great map by the way
Quote from Will T. on May 28, 2011, 2:43 amHad a play-through of this one. I was glad to learn that it was more than one chamber, the first test was nice.
I'm still not sure what the point was of [spoiler]the funnel in the second chamber[/spoiler] as I didn't use it at all.
The third chamber was interesting, but a little buggy for me. One of my cubes ended up inside the funnel machinery at one point...
The concept of [spoiler]putting a cube in a funnel to shoot lasers as it travels along[/spoiler] is one I've been curious about. Neat to see someone else thought of the same thing and implemented it.I only ended up with 3 mirror cubes in room 3 at one point (I died from accidentally portal-ing into the slime a couple times...) rather than the 4 that spawned during my first couple of lives, leaving the last part unsolvable. I spawned another with the console to finish it. Getting over to that last area was also difficult, what with the lasers and all...
Overall, I enjoyed it. I preferred the first two rooms to the third, but the map as a whole was fun.
Had a play-through of this one. I was glad to learn that it was more than one chamber, the first test was nice.
I'm still not sure what the point was of
The third chamber was interesting, but a little buggy for me. One of my cubes ended up inside the funnel machinery at one point...
The concept of
I only ended up with 3 mirror cubes in room 3 at one point (I died from accidentally portal-ing into the slime a couple times...) rather than the 4 that spawned during my first couple of lives, leaving the last part unsolvable. I spawned another with the console to finish it. Getting over to that last area was also difficult, what with the lasers and all...
Overall, I enjoyed it. I preferred the first two rooms to the third, but the map as a whole was fun.
Quote from cg5 on May 28, 2011, 10:26 amI really liked this one. I particularly liked the [spoiler]putting a cube in a funnel to shoot lasers as it travels along[/spoiler]. However the map was really laggy on my computer; admittedly, the little sparks at the end of lasers tend to kill my FPS for some reason, and you had quite a few of those.
I really liked this one. I particularly liked the
Quote from pepto_pillz on May 28, 2011, 11:32 amWill T. wrote:Had a play-through of this one. I was glad to learn that it was more than one chamber, the first test was nice.![]()
I'm still not sure what the point was of [spoiler]the funnel in the second chamber[/spoiler] as I didn't use it at all.
The third chamber was interesting, but a little buggy for me. One of my cubes ended up inside the funnel machinery at one point...
The concept of [spoiler]putting a cube in a funnel to shoot lasers as it travels along[/spoiler] is one I've been curious about. Neat to see someone else thought of the same thing and implemented it.I only ended up with 3 mirror cubes in room 3 at one point (I died from accidentally portal-ing into the slime a couple times...) rather than the 4 that spawned during my first couple of lives, leaving the last part unsolvable. I spawned another with the console to finish it. Getting over to that last area was also difficult, what with the lasers and all...
Overall, I enjoyed it. I preferred the first two rooms to the third, but the map as a whole was fun.
I know exactly why 3 cubes spawned instead of 4, ill have to fix it today, also, I cant believe I over looked that white wall[spoiler]that would allow you to shoot a laser over to where you are so you can just use the cube through the glass.[/spoiler] and ill fix the cube stuck behind funnel glitch too.

I'm still not sure what the point was of
The third chamber was interesting, but a little buggy for me. One of my cubes ended up inside the funnel machinery at one point...
The concept of
I only ended up with 3 mirror cubes in room 3 at one point (I died from accidentally portal-ing into the slime a couple times...) rather than the 4 that spawned during my first couple of lives, leaving the last part unsolvable. I spawned another with the console to finish it. Getting over to that last area was also difficult, what with the lasers and all...
Overall, I enjoyed it. I preferred the first two rooms to the third, but the map as a whole was fun.
I know exactly why 3 cubes spawned instead of 4, ill have to fix it today, also, I cant believe I over looked that white wall
Quote from pepto_pillz on May 28, 2011, 11:33 amcg5 wrote:I really liked this one. I particularly liked the [spoiler]putting a cube in a funnel to shoot lasers as it travels along[/spoiler]. However the map was really laggy on my computer; admittedly, the little sparks at the end of lasers tend to kill my FPS for some reason, and you had quite a few of those.I'm glad you liked it. sadly I have no way to disable sparks though.
I'm glad you liked it. sadly I have no way to disable sparks though.