[SP] Cube Stacking
Quote from Alf666 on August 28, 2011, 1:45 pmxdiesp wrote:Inventive and fun, I particularly appreciate the lightning & aural part. One smart map. BTW I used [spoiler]a vertical cube to dispose of the turrets[/spoiler], which got the rest pretty leaky. Also: door to chamber 2 locked me out.I think what he means is that the rest was too easy once the turrets were disposed of.
[spoiler]And what he means by a "vertical cube" is what I did too : Put a cube close to the laser, then another one half resting on top of the first one. The top one falls right on the laser pointing up. It's then quite easy to lift up another cube and manually point at the turrets through the transparent glass[/spoiler].
I think what he means is that the rest was too easy once the turrets were disposed of.
Quote from Xello on October 23, 2011, 4:42 pmpepto_pillz wrote:well, in one of those links, it talks about the eyes seeing 24 FPS, and in wiki it says unknown, but I never trust Wikipedia. But I can easily play a game at 30 frames and not tell the difference if it goes up to 60 frames :/This myth is really old! the human eye does not work in a fashion that makes a question like "how many fps can the human eye see" valid. read the link ^^ http://amo.net/NT/02-21-01FPS.html
Anyway the map... loved it
especially the very last solution.
This myth is really old! the human eye does not work in a fashion that makes a question like "how many fps can the human eye see" valid. read the link ^^ http://amo.net/NT/02-21-01FPS.html
Anyway the map... loved it especially the very last solution.