[SP] Cube Stacking
Quote from pepto_pillz on May 26, 2011, 9:35 pmThis test shows players how to redirect lasers by stacking cubes in a excursion funnel. There are 3 separate chambers. GLaDOS speaks in them as well. This may be the finished version.
Change Log:
v1.8 - Various bug fixes, Added auto saves, and slightly increased the complexity of the second chamber.
v1.9 - Added minor details
v2.2 - Fixed a chamber exploit in chamber 2 and fixed a glitch in chamber 3.
v2.5 - Slightly Increased Performance.
v2.7 - Lag Fixed.(Hopefully)
v2.8 - Minor Details and Fixes.Screenshots:
File Name: pillz_sp_cubestacking.rar
File Size: 2.42?MiB
Cube Stacking
This test shows players how to redirect lasers by stacking cubes in a excursion funnel. There are 3 separate chambers. GLaDOS speaks in them as well. This may be the finished version.
Change Log:
v1.8 - Various bug fixes, Added auto saves, and slightly increased the complexity of the second chamber.
v1.9 - Added minor details
v2.2 - Fixed a chamber exploit in chamber 2 and fixed a glitch in chamber 3.
v2.5 - Slightly Increased Performance.
v2.7 - Lag Fixed.(Hopefully)
v2.8 - Minor Details and Fixes.
Screenshots:
File Name: pillz_sp_cubestacking.rar
File Size: 2.42?MiB
Cube Stacking
Quote from pepto_pillz on May 26, 2011, 9:48 pmbufutda wrote:how do you expand a .rar file?Download this:
http://www.win-rar.com/download.html
then download my map and select open with winrar.
Download this:
http://www.win-rar.com/download.html
then download my map and select open with winrar.
Quote from bufutda on May 26, 2011, 11:05 pmI downloaded wrar400, but it is not a valid application. I cannot click it to select "open with..."
I downloaded wrar400, but it is not a valid application. I cannot click it to select "open with..."
Quote from pepto_pillz on May 26, 2011, 11:25 pmbufutda wrote:I downloaded wrar400, but it is not a valid application. I cannot click it to select "open with..."I am not sure what to tell you. You may have to find help somewhere else or watch a youtube tutorial. Sorry
I am not sure what to tell you. You may have to find help somewhere else or watch a youtube tutorial. Sorry
Quote from kwp21 pitts on May 27, 2011, 12:00 amI have to say I love this map. Challenging and thought provocative Keep up the good work!
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I have to say I love this map. Challenging and thought provocative Keep up the good work!


Quote from kwp21 pitts on May 27, 2011, 12:03 ambufutda wrote:I downloaded wrar400, but it is not a valid application. I cannot click it to select "open with..."Use 7zip then
Use 7zip then


Quote from Hunter McJesus on May 27, 2011, 1:27 amI really enjoyed this map. It was very simple yet just thought provoking enough to keep me interested. I enjoyed the learning curve too. Good job!
I really enjoyed this map. It was very simple yet just thought provoking enough to keep me interested. I enjoyed the learning curve too. Good job!
Quote from xdiesp on May 27, 2011, 1:34 amInventive and fun, I particularly appreciate the lightning & aural part. One smart map. BTW I used [spoiler]a vertical cube to dispose of the turrets[/spoiler], which got the rest pretty leaky. Also: door to chamber 2 locked me out.
Inventive and fun, I particularly appreciate the lightning & aural part. One smart map. BTW I used
Quote from MrTwoVideoCards on May 27, 2011, 2:11 amOverall I thought it was a pretty nifty idea. I think the mechanic itself works really well, though you're not teaching it enough. I figured out the funneling and cube combination early on, but I feel that even then the puzzle is rushing just a TAD too fast. I would recommended putting a slight puzzle in-between the two. Thats more of a nitpick I guess though.
Visually I thought the maps we're pretty good. My only issue is the overall size of the rooms. You're doing a lot of back and fourth with those laser cubes moving them around, and doing that in a tight space can sometimes make people a little dizzy.
Other than that it was a very enjoyable map, and I think you got something really going here.
Overall I thought it was a pretty nifty idea. I think the mechanic itself works really well, though you're not teaching it enough. I figured out the funneling and cube combination early on, but I feel that even then the puzzle is rushing just a TAD too fast. I would recommended putting a slight puzzle in-between the two. Thats more of a nitpick I guess though.
Visually I thought the maps we're pretty good. My only issue is the overall size of the rooms. You're doing a lot of back and fourth with those laser cubes moving them around, and doing that in a tight space can sometimes make people a little dizzy.
Other than that it was a very enjoyable map, and I think you got something really going here.