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[SP] Conversion Diversion

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Well, Grox, your aesthetic mapping skills are undeniable. The

Spoiler
Ratman's Den
was beautifull!
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(the turret was a fun touch, too)
:D

The puzzles were fun though like everyone else I can't really understand the serplus of cubes. I was also thinking too complicated in some parts. And however fun, conversion gel should be use carefully. Add paint cleansers more or the puzzle could break.

Astounding aesthetics, nice style. Nice but broken puzzles, could use some fixing or editing.

Still, I'd need some other reason than that to give this map anything less than a fat 5/5. ;)

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]

Good work on the map! Fun, and one of the only maps I've seen where the mere inclusion of the conversion gel doesn't trivialize the map (another was called something like "Heavy Reuse").

Still quite fun, and not too easy, so it made my favorites list.

Portal 2 Engineer - A map designed to make you think.

1.1 update!

- fixed alot of exploit problems:
* reconfigured main room portalable surfaces to make use of the last cube clearer
* reconfigured funnel room portalable surfaces to prevent funnel-gliding the ball
* removed some portalable surfaces in the fling room to make use of conversion gel
- optimized a bit
- fixed a few texture misallignment problems and other minor bugs

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Grox, it looks you didn't rename the zip file, so the database didn't replace the old one. It still says it is the same files for me.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images
Random wrote:
Grox, it looks you didn't rename the zip file, so the database didn't replace the old one. It still says it is the same files for me.

Good call, fixing...

EDIT: fixed.

Image

Okay, just replayed it. I see the intended final solution, it is actually quite clever! However, there is still another way around it. (See below) A few notes:

The player can get trapped in either the hallway if they take both cubes to the funnel room, or the second laser room by destroying the sphere then portaling back inside. The former I did by accident the first time around, the latter would pretty much have to be done on purpose. Not sure if you want to change that.

You can get the sphere without the gel by being a ninja, but 1) it's hard, and 2) you need the gel anyway for the next room, so I'd say it is alright.

You still don't need the normal cubes for the final solution if you do it like this:
alternate solution

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Link because it is too big to be an image
http://cloud.steampowered.com/ugc/47086 ... 94BE84F9D/
I think you can see what you need to get rid of to fix this.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images
Random wrote:
Okay, just replayed it. I see the intended final solution, it is actually quite clever! However, there is still another way around it. (See below) A few notes:

The player can get trapped in either the hallway if they take both cubes to the funnel room, or the second laser room by destroying the sphere then portaling back inside. The former I did by accident the first time around, the latter would pretty much have to be done on purpose. Not sure if you want to change that.

You can get the sphere without the gel by being a ninja, but 1) it's hard, and 2) you need the gel anyway for the next room, so I'd say it is alright.

You still don't need the normal cubes for the final solution if you do it like this:
alternate solution

Spoiler
Link because it is too big to be an image
http://cloud.steampowered.com/ugc/47086 ... 94BE84F9D/
I think you can see what you need to get rid of to fix this.

Ok, can you get screens of the hallway stuck issues (I think I know but I'd like screens to be absolutely sure), and as for your solution,

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I think i'll fix it as that still allows you to get around using the last cube.

Image

Well, I needed the gel this time. Still didn't need to do the last puzzle though.

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Same ending as Random. Problem is, if you're going to give the redirect cube in the last room, then you don't need to do that puzzle. You still have NO need for the regular cube behind that door...

http://steamcommunity.com/id/neodinian/screenshot/450596538978971575

I enjoyed solving this map (pretty much) as intended. Like at least one other person,

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the green fizzler had me scratching my head until I figured out how it worked -- I screwed up and dropped the sphere, it rolled through the green fizzler, and that's when the light bulb went on
.

Although I ended up with the same aiming solution as those who posted the screen shots about not needing the second weighted storage cube, I used it anyway.

In the funnel room, I did not need the area under the grate next to the funnel source, or the hallway that connects it to the other under-grate room, at all. I'm not sure if that was there as a "red herring" or not.

Good look, complex but not-too-hard puzzle to solve, and great fun doing it. Extra slice of cake for not requiring "super-ninja" skills to complete.

5/5 from me.

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android

Great map, quite enjoyable.
one thing I found odd is the projected texture you added to the laser receivers, it was a red light and it shined at the end of the receivers, and I felt like it didn't fit visually, a blue color to match the receiver would be more suitable, but that's just an opinion
Also... and this is just needless nitpicking, when you are walking through the fizzler to board the exit elevator, I noticed the tiles look weird, and its looks like you used a ceiling texture instead of the floor texture to match the instance elevator, also I'd rotate the floor texture -90 deg, if you wanted it to look perfect
again needless nitpicking
great map :)



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
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