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[SP] Conversion Diversion

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This map was great! Massively long! I missed a nice challange!

I hope I can get to see you at the beta soon! ;)

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Fun map, nicely balanced - thanks :)

As most people have said, it's a really nice, balanced map with a challenging but never frustrating level of difficulty. I thoroughly enjoyed it! I'm not sure it's a bug, but

Spoiler
sometimes laser cubes would get stuck in the first dispenser. I could look up and see them in the tube, but pressing the button didn't destroy them to send out another. I had to reload several times until I got past that part of the map. Also, I had no need for the second companion cube either. I enjoyed the solution required to get it, but it was a bit of a letdown that it wasn't required.
All in all though, a very fine map, and Valve worthy!

Yet another great map by grox. As always it's definately worth playing :)

Here is my blindrun:

ekVMx_OA7hk
(Link: http://www.youtube.com/watch?v=ekVMx_OA7hk)

Like other posters before me, I saw no use for the second companion cube. I have a suggestion for eliminating the odd green portal cleanser. Put a laser grille to funnel the sphere through into that room.

I like the length and intricacy of this map, even if the puzzle difficulty isn't so hard. I'm going to hold off on rating this until you've had a chance to patch a few more exploits, and make the second companion cube necessary.

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KennKong wrote:
Like other posters before me, I saw no use for the second companion cube. I have a suggestion for eliminating the odd green portal cleanser. Put a laser grille to funnel the sphere through into that room.

I like the length and intricacy of this map, even if the puzzle difficulty isn't so hard. I'm going to hold off on rating this until you've had a chance to patch a few more exploits, and make the second companion cube necessary.

Spoiler
The cleanser is nessesary because you need a portal fizzler but not a ball fizzler to prevent you from using the funnel in the fling room.

Image

Great map Groxkiller, fortunately I got around to playing through after you had fixed a bit of the exploits - enjoyed it. Thanks for creating this challenging map...

Wow, great map! I did have to look up one of the parts (how to get into the fling room) but actually none of the videos on YouTube had the correct solution, but I was able to figure it out based on the posts here (

Spoiler
you just have to use the conversion gel to make the wall portalable
).
Once I figured it out, I realized it was a very clever map. I did accidently die after I had figured it out because I accidently stepped under the falling platform and it squished me (so I did use cheats to spawn a ball because I didn't want to go through all that again).

One bug I found was that at one point, one of the reflector cubes started to not really work. I was trying to use it for the excursion funnel button and it would only activate the button for a second then deactivate. To fix it, I just had to spawn another cube. I'm not sure if that's a bug with your map or just a random Source bug but it wasn't too big of a deal.

lhamil64 wrote:
*snip*

the box button thing isn't my fault; I think it's a steam bug as I nor any of my testers encountered it. Was it reproduce-able? Maybe Source just derped for a second.

Image

It's been a month without an update, so I presume you're satisfied with version 1.1. Even without the skippable portions of this map, there is enough variety and reuse of elements to earn 4/5 from me.

Conversion Diversion skipping stuff

If you skip those rooms, you miss the easter egg:
Conversion Diversion Easter Egg

P.S. I have a crude suggestion for making the second weighted cube necessary. Put a button in the room with it, labeled with a square sign. Add a checkbox above the exit, also labeled with a square sign. Considering how elegant this map is, I'm sure you can think of something more elegant than that.

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