[SP] Conversion Diversion
Quote from Motanum on February 26, 2012, 7:34 pmThis map was great! Massively long! I missed a nice challange!
I hope I can get to see you at the beta soon!
This map was great! Massively long! I missed a nice challange!
I hope I can get to see you at the beta soon!
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB
Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
Quote from sicklebrick on February 27, 2012, 6:20 pmFun map, nicely balanced - thanks
Fun map, nicely balanced - thanks
Quote from TaiMai on February 27, 2012, 10:20 pmAs most people have said, it's a really nice, balanced map with a challenging but never frustrating level of difficulty. I thoroughly enjoyed it! I'm not sure it's a bug, but [spoiler]sometimes laser cubes would get stuck in the first dispenser. I could look up and see them in the tube, but pressing the button didn't destroy them to send out another. I had to reload several times until I got past that part of the map. Also, I had no need for the second companion cube either. I enjoyed the solution required to get it, but it was a bit of a letdown that it wasn't required.[/spoiler] All in all though, a very fine map, and Valve worthy!
As most people have said, it's a really nice, balanced map with a challenging but never frustrating level of difficulty. I thoroughly enjoyed it! I'm not sure it's a bug, but
Quote from Djinndrache on February 28, 2012, 5:13 amYet another great map by grox. As always it's definately worth playing
Here is my blindrun:
ekVMx_OA7hk
(Link: http://www.youtube.com/watch?v=ekVMx_OA7hk)
Yet another great map by grox. As always it's definately worth playing
Here is my blindrun:
ekVMx_OA7hk
(Link: http://www.youtube.com/watch?v=ekVMx_OA7hk)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on February 28, 2012, 5:21 pmLike other posters before me, I saw no use for the second companion cube. I have a suggestion for eliminating the odd green portal cleanser. Put a laser grille to funnel the sphere through into that room.
I like the length and intricacy of this map, even if the puzzle difficulty isn't so hard. I'm going to hold off on rating this until you've had a chance to patch a few more exploits, and make the second companion cube necessary.
Like other posters before me, I saw no use for the second companion cube. I have a suggestion for eliminating the odd green portal cleanser. Put a laser grille to funnel the sphere through into that room.
I like the length and intricacy of this map, even if the puzzle difficulty isn't so hard. I'm going to hold off on rating this until you've had a chance to patch a few more exploits, and make the second companion cube necessary.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Groxkiller585 on February 29, 2012, 6:40 amKennKong wrote:Like other posters before me, I saw no use for the second companion cube. I have a suggestion for eliminating the odd green portal cleanser. Put a laser grille to funnel the sphere through into that room.I like the length and intricacy of this map, even if the puzzle difficulty isn't so hard. I'm going to hold off on rating this until you've had a chance to patch a few more exploits, and make the second companion cube necessary.
[spoiler]The cleanser is nessesary because you need a portal fizzler but not a ball fizzler to prevent you from using the funnel in the fling room.[/spoiler]
I like the length and intricacy of this map, even if the puzzle difficulty isn't so hard. I'm going to hold off on rating this until you've had a chance to patch a few more exploits, and make the second companion cube necessary.

Quote from quatrus on March 1, 2012, 1:06 pmGreat map Groxkiller, fortunately I got around to playing through after you had fixed a bit of the exploits - enjoyed it. Thanks for creating this challenging map...
Great map Groxkiller, fortunately I got around to playing through after you had fixed a bit of the exploits - enjoyed it. Thanks for creating this challenging map...
Quote from lhamil64 on March 18, 2012, 8:48 pmWow, great map! I did have to look up one of the parts (how to get into the fling room) but actually none of the videos on YouTube had the correct solution, but I was able to figure it out based on the posts here ([spoiler]you just have to use the conversion gel to make the wall portalable[/spoiler]).
Once I figured it out, I realized it was a very clever map. I did accidently die after I had figured it out because I accidently stepped under the falling platform and it squished me (so I did use cheats to spawn a ball because I didn't want to go through all that again).One bug I found was that at one point, one of the reflector cubes started to not really work. I was trying to use it for the excursion funnel button and it would only activate the button for a second then deactivate. To fix it, I just had to spawn another cube. I'm not sure if that's a bug with your map or just a random Source bug but it wasn't too big of a deal.
Wow, great map! I did have to look up one of the parts (how to get into the fling room) but actually none of the videos on YouTube had the correct solution, but I was able to figure it out based on the posts here (
Once I figured it out, I realized it was a very clever map. I did accidently die after I had figured it out because I accidently stepped under the falling platform and it squished me (so I did use cheats to spawn a ball because I didn't want to go through all that again).
One bug I found was that at one point, one of the reflector cubes started to not really work. I was trying to use it for the excursion funnel button and it would only activate the button for a second then deactivate. To fix it, I just had to spawn another cube. I'm not sure if that's a bug with your map or just a random Source bug but it wasn't too big of a deal.
Quote from Groxkiller585 on March 23, 2012, 10:10 pmlhamil64 wrote:*snip*the box button thing isn't my fault; I think it's a steam bug as I nor any of my testers encountered it. Was it reproduce-able? Maybe Source just derped for a second.
the box button thing isn't my fault; I think it's a steam bug as I nor any of my testers encountered it. Was it reproduce-able? Maybe Source just derped for a second.

Quote from KennKong on March 27, 2012, 3:15 pmIt's been a month without an update, so I presume you're satisfied with version 1.1. Even without the skippable portions of this map, there is enough variety and reuse of elements to earn 4/5 from me.
Conversion Diversion skipping stuff
[spoiler]wd-Zqy97HpQ[/spoiler]If you skip those rooms, you miss the easter egg:
Conversion Diversion Easter Egg
[spoiler]FCVphg-t9Es[/spoiler]P.S. I have a crude suggestion for making the second weighted cube necessary. Put a button in the room with it, labeled with a square sign. Add a checkbox above the exit, also labeled with a square sign. Considering how elegant this map is, I'm sure you can think of something more elegant than that.
It's been a month without an update, so I presume you're satisfied with version 1.1. Even without the skippable portions of this map, there is enough variety and reuse of elements to earn 4/5 from me.
Conversion Diversion skipping stuff
Conversion Diversion Easter Egg
P.S. I have a crude suggestion for making the second weighted cube necessary. Put a button in the room with it, labeled with a square sign. Add a checkbox above the exit, also labeled with a square sign. Considering how elegant this map is, I'm sure you can think of something more elegant than that.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]