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[SP] Conversion Diversion

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Very good looking map as always but this time with serious flaws and some shortcuts. I was able to skip a lot of the puzzles.

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Good Map, I found some mapping bugs, like the squarebeams intersecting and the button the

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conversion gel room

I also didn't need the
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cube from the laser room with 4 laser relays
.

@a2912871: This is odd, because i've had alot of playtesting on this map yet such easy exploits show up I never thought of. I'm going to fix alot of this. Thanks for the video, it helps me understand what went wrong.

@spongylover: The squarebeams interesting at corners is kind of impossible to avoid (VALVe maps have it to),

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what's wrong with the conversion gel button?
, and I found that out just an hour ago and I'm going to fix it.

Expect a bugfix update soon!

Image

I can't believe I never even saw the conversion gel room, but I still managed to solve the puzzle! I guess I found it too easy to get the sphere without it. I also never found a use for the second standard cube. Seemed like a lot of work for very disappointing results; I was expecting another laser cube. I also didn't like having to get the sphere twice. Maybe you should replace the useless cube with a second sphere. Then every thing would work nicely. The rest of the map was excellent, though.

I solved it, but I'm sorry to say I did it without the second laser room as well. I couldn't begin to imagine what the purpose of that extra cube was. The player can trap themselves in the hallway if they don't leave a cube on the button for the first door. If you put in another way out I couldn't find it, so I had to noclip and put the cube back.

The legs of the super-colliding-super-button intersected with the floor and looked odd. The map itself looked pretty nice, though.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

Overall a fun map and a bit longer than most which I appreciated.
Not very challenging although a lot of us are just getting too good at these things !!!
I did not realize that a Green Fizzler

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allows spheres to pass and spent a while trying to figure out how to get the sphere into the high room
.

Ditto on the un-necessary portions

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(the Gel and the extra Laser-activated room) - I needed the 2nd reflector cube in the sphere-opened door but that was all. No need for other room that required the laser. For fun I did go in there but oddly, the red button was not pushable and was already activated.

So I took the final weighted storage cube but could not find a use for it.
What was the use of that final laser-activated room and the extra weighted storage cube ?

I'd be interested as I tried to get the other cube out but wasnt possible once you had the laser cube since the only portable surface is on the ceiling.

Anyway its a fantastic map that I will replay again and try to break into pieces but thats for the weekend lol. 5 points for Grifindor

Herrmmm don't think it's as fun when you use unintended solutions.. Think the fun is to find the intended one. :-)

great map! however,

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i was able to beat it by just taking the two encouragement redirection cubes and i just grabbed a second ball from the white gel chamber thing. Im pretty sure thats not how you are supposed to solve the puzzle.

Excellent map! This took me a while to figure out.

A note about the extra cube: You had to

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put it on the button that activates the tractor beam in order to get the sphere again.

At least, that's what I did. Maybe make it more clear on what to do with that cube, or just trash it entirely, and put in another sphere, like RogerL said.

Also, in the final cube room, some of the panels were floating for me. Not sure if this happened to anyone else.

Besides these minor inconveniences, this map was still great! 5/5! :thumbup:

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