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[SP] Conversion Diversion

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It's been a looooong time since i've made a map, but finally, I am happy to present:

CONVERSION DIVERSION

This map is a very balanced map, with 2 laser puzzles, a fling puzzle and a funnel/conversion gel puzzle. That does not mean it is simple - this is a rather challenging map.

INSTALL: The normal deal with installing, put the maps and materials folder in Portal 2's folder.

SCREENSHOTS:

http://cloud.steampowered.com/ugc/50576 ... 9CE1BFE3A/

http://cloud.steampowered.com/ugc/50576 ... 8F01FB4BE/

http://cloud.steampowered.com/ugc/50576 ... 008342912/

Feedback is welcome, report bugs, the usual stuff :D

File Name: conversion_diversion_v1.1.zip
File Size: 7.68 MiB
Click here to download Conversion Diversion

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:thumbup:
Nice map, I enjoyed it very much, but it wasn't really that challenging, took me about twenty minutes.
And there's a problem in the gel chamber:

Spoiler
I shot a portal under the funnel, climbed onto the cube and from that position I could reach the portalable wall to make the funnel come out under the ball. I jumped the funnel, grabbed the ball, threw it above the glass pane and entered the way below me to leave.

But the balance of puzzle elements was great!
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I only didn't like to have to catch the ball a second time. Mostly because it was really easy to put it up on the catcher in the last room. Idea to make that part more interesting: Remove the portalable surfaces on the ground near the platform where the laser hits, so that one can't just shoot two portals and jump with the ball in ones hands. Instead put up two portalable surfaces of different altitudes in another area of that room, giving the player the possibility to fling up to the catchers height while having to pick up the ball once the altitude is gained. The ball on the floor in the meantime will roll once you drop it, it will mostly either enter your floor portal hitting you, or it will roll out of reach. This forces the player to somehow get the ball to rest before one can grab it. Fortunately you have a solid cube that can push and fix the ball to the wall in the slightly lowerd area right under the ball catcher. Let me know what you think about that!

Anyways, great map. Thinking you'll remove the exploit in the gel chamber, I'll rate it 5/5.

My maps: 1 2 3 4 5

Wow, that's a valve quality map you have there.

Awesome map!!!! I really enjoyed it alot, design was very nice, puzzles were creative, well thought out, and very nice too, but I think that it wasn't challenging, it was more long than challenging, and figuring out every piece of puzzle was quite easy. I didn't have problem with anything, and I found only one bug; you can shoot a portal behind platform which is at the wall where laser goes (in first room where is exit door).
You proved that you're great and tallented mapper again. 5/5!

I really enjoyed this map. Challenging, thoughtful, looked great and puzzles were interesting. The only thing I did not like was

Spoiler
the music. It really started getting a little annoying. Perhaps you could change it from chamber to chamber.

I also loved the ratman den. Nice little diversion. 5/5 from me - thanks for making!

Fantastic! Agreed that a changeup of music would be good, but all around 5/5 Thank you for mapping. :) :notworthy:

@co0op:

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on the gel chamber: I noticed one person did this on my playtests but considering he was the only one I didn't think it a big deal, and the space is needed for intended solutions, so many i'll put a grate to prevent that?

Spoiler
It is actually already possible to fling up that ball button (by ball catcher you mean ball button right? I'm was a portal 1 mapper so when I hear "ball catcher" I think "Energy Ball Catcher", which was not in this map.) by using momentum from the lift, but your right, it is a bit easy, but your solution to this won't work because if you can fling you don't need to leave the ball behind; just fling with it.

Anyway, thanks for playing :D

@muwhahaha: Thanks :D

@dom44:

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That's not a bug, if it's what i'm thinking about: You mean the grated platform where the laser hits the wall, correct? That's on purpose, look carefully at the grate near the wall and you'll see a hole. This was to make placing the laser easier.
also thanks for playing :D

@OnePortalizedGal & Szieve: The music is a bit bland. Next update i'll spice it up a bit. Thanks to both of you :D

@Everyone involving difficulty: The map's difficulty is once again up to the player it seems. Most of my playtesters found it harder than usual but you guys didn't. (one even ragequit lol) ANyway happy you all enjoyed it and again thanks for playing my map. :D

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Loved it.. However...

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I didi not need the gel at all. I got the ball by bringing the funnel close to the glass wall and going into the funnel myself. I then just grabbed the ball and jumped to the room over the glass. Didn't see any need for the gel.

I don't know if it is a bug or an unintened solution, but

Spoiler
the chamber actived by the ball is not necessary to solver, to get a laser cube is pretty enough, and the gel is useless too.

@NeoDinian & hjlld: Can you please post a video of

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how you are not using the conversion gel or skipping the fling puzzle, because I can't see how you'd get a second laser cube without doing that part of the puzzle and that required conversion gel to get to.

EDIT:

Spoiler
Scratch that, I found how you beat it without conversion gel, but i'm still stumped on how you skipped the fling puzzle.

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