[SP] Broad Ratio
Quote from BlooMeth on February 29, 2012, 8:05 amLoved the map, there were some potential issues with the design.
1) [spoiler]I can take out the turrets by walking over to them and picking them up without using the laser or portals.[/spoiler]
2) [spoiler]I can activate the higher up laser switch by pointing the laser at the angled wall and placing a portal there and the wall opposite the switch.[/spoiler]
Loved the map, there were some potential issues with the design.
1)
2)
Quote from warnightify on February 29, 2012, 9:23 amAnswer to Senf : Don't worry.
Answer to anydb : I don't like extremely hard puzzles like jonatan's puzzles.I generally like ones with AHA moments and clever solutions.I put some of these in my map ,like [spoiler]bridge+goo pit[/spoiler] part.Thank you for writing an illustrative feedback down.
Answer to BlooMeth :
1- Yeah...There is unintended ways to [spoiler]destroy turrets[/spoiler].However intended way was [spoiler]redirecting laser[/spoiler] to [spoiler]them[/spoiler].
2- It is intended.Answer to Tullio : Thanks for commenting & rating.
Answer to lpfreaky90 : Thanks for pointing that out.
Answer to Senf : Don't worry.
Answer to anydb : I don't like extremely hard puzzles like jonatan's puzzles.I generally like ones with AHA moments and clever solutions.I put some of these in my map ,like
Answer to BlooMeth :
1- Yeah...There is unintended ways to
2- It is intended.
Answer to Tullio : Thanks for commenting & rating.
Answer to lpfreaky90 : Thanks for pointing that out.
Quote from Hardnuts on February 29, 2012, 3:53 pmGood, fun map, tricky but possible with no acrobatics.
I particularly liked the [spoiler]oblique angle you need to get in order to destroy the turrets[/spoiler] at the beginning, the trick of [spoiler]holding the cube under the fizzler on the light bridge[/spoiler], and the mechanism for[spoiler]getting the light bridge through to the second part[/spoiler]was clever.
But I was confused about the inconsistencies: sometimes fizzlers would go off and stay off, other times they didn't.
All in all, an enjoyable play.
Good, fun map, tricky but possible with no acrobatics.
I particularly liked the
But I was confused about the inconsistencies: sometimes fizzlers would go off and stay off, other times they didn't.
All in all, an enjoyable play.
Quote from Mog on March 1, 2012, 1:23 amHardnuts wrote:and the mechanism for[spoiler]getting the light bridge through to the second part[/spoiler]was clever.Interesting, I never thought about using the bridge. I just did this:
NVtO6vNdyU0
Interesting, I never thought about using the bridge. I just did this:
NVtO6vNdyU0
Quote from warnightify on March 1, 2012, 8:25 amMog wrote:Hardnuts wrote:and the mechanism for[spoiler]getting the light bridge through to the second part[/spoiler]was clever.Interesting, I never thought about using the bridge. I just did this:
NVtO6vNdyU0This is just unfair.Why would you solve it with unintended solution when there is an intended solution?
Interesting, I never thought about using the bridge. I just did this:
NVtO6vNdyU0
This is just unfair.Why would you solve it with unintended solution when there is an intended solution?
Quote from sicklebrick on March 1, 2012, 9:01 amFun little map!
The only problem was that sometimes I wasn't sure if I was cheating or not.In the first bit, I did the same things as BlooMeth, and in the second part, I got the cube onto the first part of the platform by placing a squint portal under the cube dropper, and one on the wall to the side so that the cube rolls right onto the platform.
Other than that, I think it was a little easier than I expected on account of fizzlers staying off when I thought they wouldn't, but I really enjoyed it
Fun little map!
The only problem was that sometimes I wasn't sure if I was cheating or not.
In the first bit, I did the same things as BlooMeth, and in the second part, I got the cube onto the first part of the platform by placing a squint portal under the cube dropper, and one on the wall to the side so that the cube rolls right onto the platform.
Other than that, I think it was a little easier than I expected on account of fizzlers staying off when I thought they wouldn't, but I really enjoyed it
Quote from Lpfreaky90 on March 1, 2012, 9:32 amwarnightify wrote:This is just unfair.Why would you solve it with unintended solution when there is an intended solution?Sometimes I do this kind of stuff for the lulz.
Sometimes I do this kind of stuff just because I can.
Sometimes I do this kind of stuff because it's easier then the intended solution.
Sometimes I do this kind of stuff because I cannot come up with the real solution, but I can come up with a solution like thisThis one is actually pretty easy to solve, just make the corridor a tiny bit smaller, for example, add 64 units of water in that little corridor before you have ground, that should solve it
Sometimes I do this kind of stuff for the lulz.
Sometimes I do this kind of stuff just because I can.
Sometimes I do this kind of stuff because it's easier then the intended solution.
Sometimes I do this kind of stuff because I cannot come up with the real solution, but I can come up with a solution like this
This one is actually pretty easy to solve, just make the corridor a tiny bit smaller, for example, add 64 units of water in that little corridor before you have ground, that should solve it
Quote from warnightify on March 1, 2012, 9:41 amlpfreaky90 wrote:warnightify wrote:This is just unfair.Why would you solve it with unintended solution when there is an intended solution?Sometimes I do this kind of stuff for the lulz.
Sometimes I do this kind of stuff just because I can.
Sometimes I do this kind of stuff because it's easier then the intended solution.
Sometimes I do this kind of stuff because I cannot come up with the real solution, but I can come up with a solution like thisThis one is actually pretty easy to solve, just make the corridor a tiny bit smaller, for example, add 64 units of water in that little corridor before you have ground, that should solve it
I am going to fix it.
Sometimes I do this kind of stuff for the lulz.
Sometimes I do this kind of stuff just because I can.
Sometimes I do this kind of stuff because it's easier then the intended solution.
Sometimes I do this kind of stuff because I cannot come up with the real solution, but I can come up with a solution like this
This one is actually pretty easy to solve, just make the corridor a tiny bit smaller, for example, add 64 units of water in that little corridor before you have ground, that should solve it
I am going to fix it.

Quote from josepezdj on March 1, 2012, 9:54 amlpfreaky90 wrote:This one is actually pretty easy to solve, just make the corridor a tiny bit smaller, for example, add 64 units of water in that little corridor before you have ground, that should solve itNo, no, no.... it's even easier! You only have to add some black textures near both edges of that door(?) with the fizzlers preventing the player from getting near and jump to its ledge. Simple

No, no, no.... it's even easier! You only have to add some black textures near both edges of that door(?) with the fizzlers preventing the player from getting near and jump to its ledge. Simple