[SP] Broad Ratio
Quote from soundsofentropy on March 15, 2012, 11:46 pmHello! I'm really new to mapping (and consequently these forums), but the work you guys do seems pretty cool. I thought this map was pretty well done, though I don't think I solved it properly. [spoiler]The turrets could be taken out too easily, but I don't think that takes away from the map/puzzle. Also, to get the first cube in the second room, I only had to back up, crouch, and shoot a portal under the grid; then, standing on the edge of the portal, I could grab it as it fell. But extending the grid further down might make the intended solution fail (assuming that it's to hold the cube under the bridge). One other thing: I was confused when the grids disappeared once I had opened the door--I think it might make a bit more sense to the player to put a switch just inside the door to the goo room, but that may just be me.[/spoiler]
I just thought you might want to know these things. Not having mapped much, I don't really know what feedback is most helpful. Cool map, though! Well done.
Hello! I'm really new to mapping (and consequently these forums), but the work you guys do seems pretty cool. I thought this map was pretty well done, though I don't think I solved it properly.
I just thought you might want to know these things. Not having mapped much, I don't really know what feedback is most helpful. Cool map, though! Well done.
Quote from PortalGeek on February 8, 2013, 3:30 pmThe first room was rather tedious, a lot of scutwork (moving cubes, going up/down funnels etc) - something I don't very much like doing.
The second room on the other hand was close to brilliant! The intended strategy to get the cube was good, but it was too simple and it took me very little time to find the way [sad]. I think it could use some work to make it more difficult/challenging so people would enjoy even more solving it.
The first room was rather tedious, a lot of scutwork (moving cubes, going up/down funnels etc) - something I don't very much like doing.
The second room on the other hand was close to brilliant! The intended strategy to get the cube was good, but it was too simple and it took me very little time to find the way [sad]. I think it could use some work to make it more difficult/challenging so people would enjoy even more solving it.
Quote from User on June 18, 2013, 12:30 pmGood Job! ^^
But, are only Community Atribator Maps in the Community Spotlight,
Or are there Really Good Maps?
Good Job! ^^
But, are only Community Atribator Maps in the Community Spotlight,
Or are there Really Good Maps?
Quote from Fluppy on June 18, 2013, 3:03 pmTheTobbell wrote:Good Job! ^^
But, are only Community Atribator Maps in the Community Spotlight,
Or are there Really Good Maps?In the community spotlight there are good maps and usually the people who made them get the community contributor rank after that.
But, are only Community Atribator Maps in the Community Spotlight,
Or are there Really Good Maps?
In the community spotlight there are good maps and usually the people who made them get the community contributor rank after that.
My workshop
How to control other people
[spoiler]LOL, I've just forced you to click on the 'SHOW' button! Now click here: http://soundcloud.com/vojtasiman/[/spoiler]
Quote from AD_79p2 on June 18, 2013, 3:13 pmIt's a good puzzle, although the second puzzle was much easier than the first. Shouldn't that be the opposite?
It's a good puzzle, although the second puzzle was much easier than the first. Shouldn't that be the opposite?
Quote from User on June 18, 2013, 3:26 pmFluppy wrote:TheTobbell wrote:Good Job! ^^
But, are only Community Atribator Maps in the Community Spotlight,
Or are there Really Good Maps?In the community spotlight there are good maps and usually the people who made them get the community contributor rank after that.
Thanks for advice ^^
But, are only Community Atribator Maps in the Community Spotlight,
Or are there Really Good Maps?
In the community spotlight there are good maps and usually the people who made them get the community contributor rank after that.
Thanks for advice ^^
Quote from Fluppy on June 19, 2013, 1:03 amAD_79p2 wrote:It's a good puzzle, although the second puzzle was much easier than the first. Shouldn't that be the opposite?If you play more maps by Warnightify, you will see he does this quite often. I like the idea of getting an easier puzzle as a reward for solving harder one - it's not logical progress, but I think it is a good idea.
If you play more maps by Warnightify, you will see he does this quite often. I like the idea of getting an easier puzzle as a reward for solving harder one - it's not logical progress, but I think it is a good idea.
My workshop
How to control other people
[spoiler]LOL, I've just forced you to click on the 'SHOW' button! Now click here: http://soundcloud.com/vojtasiman/[/spoiler]