[SP] Broad Ratio
Quote from warnightify on February 28, 2012, 1:40 pmA medium difficulty clean aperture style test chamber with dual portalgun.
File Name: sp_broad_ratio.rar
File Size: 3.6 MiB
Click here to download Broad Ratio
A medium difficulty clean aperture style test chamber with dual portalgun.
File Name: sp_broad_ratio.rar
File Size: 3.6 MiB
Click here to download Broad Ratio
Quote from Lpfreaky90 on February 28, 2012, 2:14 pmAwesome map, fizzlers are one of my favorite test elements.
Clever use of all the things in your map. First test was very interesting, the second was a bit easy, but still awesome!Tiny issue:
* The cubemaps were missing (can occur if you change the mapname after your compile)All in all it's an excellent map! 5/5!
Keep up the good work, looking forward to more~Lp
Awesome map, fizzlers are one of my favorite test elements.
Clever use of all the things in your map. First test was very interesting, the second was a bit easy, but still awesome!
Tiny issue:
* The cubemaps were missing (can occur if you change the mapname after your compile)
All in all it's an excellent map! 5/5!
Keep up the good work, looking forward to more
~Lp
Quote from warnightify on February 28, 2012, 2:23 pmlpfreaky90 wrote:Awesome map, fizzlers are one of my favorite test elements.
Clever use of all the things in your map. First test was very interesting, the second was a bit easy, but still awesome!Tiny issue:
* The cubemaps were missing (can occur if you change the mapname after your compile)All in all it's an excellent map! 5/5!
Keep up the good work, looking forward to more~Lp
Thank you for your opinion!
Yeah , cubemaps encountered a failure , because I renamed map after compiling.
Now it is fixed.
Clever use of all the things in your map. First test was very interesting, the second was a bit easy, but still awesome!
Tiny issue:
* The cubemaps were missing (can occur if you change the mapname after your compile)
All in all it's an excellent map! 5/5!
Keep up the good work, looking forward to more
~Lp
Thank you for your opinion!
Yeah , cubemaps encountered a failure , because I renamed map after compiling.
Now it is fixed.
Quote from RogerL on February 28, 2012, 2:28 pmI thought this was a clever map of medium difficulty. There are so many elements crammed into your inital rooms that it took a while to figure what does what, but indicators were clear enough. The second chamber seemed more of an afterthought; it was too easy and kind of a letdown. But everything worked and I enjoyed it. Thanks for the entertainment!
I thought this was a clever map of medium difficulty. There are so many elements crammed into your inital rooms that it took a while to figure what does what, but indicators were clear enough. The second chamber seemed more of an afterthought; it was too easy and kind of a letdown. But everything worked and I enjoyed it. Thanks for the entertainment!
Quote from Lpfreaky90 on February 28, 2012, 3:21 pmRogerL wrote:I thought this was a clever map of medium difficulty. There are so many elements crammed into your inital rooms that it took a while to figure what does what, but indicators were clear enough. The second chamber seemed more of an afterthought; it was too easy and kind of a letdown. But everything worked and I enjoyed it. Thanks for the entertainment!Maybe switching the two rooms would be an idea to make the second puzzle a bit more interesting!
Maybe switching the two rooms would be an idea to make the second puzzle a bit more interesting!
Quote from warnightify on February 28, 2012, 3:58 pmRogerL wrote:I thought this was a clever map of medium difficulty. There are so many elements crammed into your inital rooms that it took a while to figure what does what, but indicators were clear enough. The second chamber seemed more of an afterthought; it was too easy and kind of a letdown. But everything worked and I enjoyed it. Thanks for the entertainment!Nice to see everything working.
Nice to see everything working.
Quote from Senf on February 28, 2012, 4:10 pmSenf played it.
Senf liked it.
Senf wants more.Thanks for creating.
...
Senf still wants more.
Now!
Please?
Senf played it.
Senf liked it.
Senf wants more.
Thanks for creating.
...
Senf still wants more.
Now!
Please?
Quote from andyb on February 28, 2012, 5:15 pmPlayed and stuck on on the exit but thats mostly because as I read the description it said medium.That really isnt the case as its hard but not hard like triplex by grayarea or the maps by jonatan and chander.Those a more on a "Brutal" scale. Any way I'll finish it in the morning.Havent had sleep in 2 days so I'm just brain dead at the moment but it was great so far for me,just not capable of finishing it today 5/5 for just for not having brutal
Played and stuck on on the exit but thats mostly because as I read the description it said medium.That really isnt the case as its hard but not hard like triplex by grayarea or the maps by jonatan and chander.Those a more on a "Brutal" scale. Any way I'll finish it in the morning.Havent had sleep in 2 days so I'm just brain dead at the moment but it was great so far for me,just not capable of finishing it today 5/5 for just for not having brutal
Quote from Szieve on February 29, 2012, 3:01 amGot as far as getting door to open by goo.. Figure I have to somehow get the hard light bridge across the goo, but has me scratching my head at the moment. Wanted to get through it, so for now, I noclipped over the goo to second room.. 2nd was much easier. will go back and see if I can figure out light bridge.
Great mapping.
Got as far as getting door to open by goo.. Figure I have to somehow get the hard light bridge across the goo, but has me scratching my head at the moment. Wanted to get through it, so for now, I noclipped over the goo to second room.. 2nd was much easier. will go back and see if I can figure out light bridge.
Great mapping.
Quote from Lpfreaky90 on February 29, 2012, 7:33 amSzieve wrote:Got as far as getting door to open by goo.. Figure I have to somehow get the hard light bridge across the goo, but has me scratching my head at the moment. Wanted to get through it, so for now, I noclipped over the goo to second room.. 2nd was much easier. will go back and see if I can figure out light bridge.
Great mapping.[spoiler]The final laser relay that opens the door also keeps the fizzler in front of the hard light bridge opened
[/spoiler]
Great mapping.

