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[SP] Bounded

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marKiu wrote:
OHH MY GOD XTREGER!!! If this is the intended solution then you are a f****** genius!
And I guess it is because otherwise that yellow fizzler makes no sense. Sadly the fizzler spoiled it for me... I was standing at the top and thinking "Why the hell he made that fizzler? There's no portable platform up here so why do I still need my portals?" Then I thought somewhere needs to be an active portal or the fizzler is useless and I found this solution.
Absolutely brilliant... You do you come up with such a mechanic?? I'm jealous :D First dispersed and now this beauty... 5/5 Bigtime!

(video)

*Edit
Btw the last jump I did in the other version is still possible in this one...

Thanks. But coming up with the concept is no big deal, the credit goes to whoever discovers it.
This was, in a way, one of the "easy" possible puzzles based on this trick. If it were well-disguised, it could be made much harder (of course it would still be eventually solved by you guys).

Spoiler
I sort of knew that the yellow fizzler would give it away (after all why would the map-maker go through the trouble of incorporating custom elements?).

I think you'll agree that Dispersed was harder. And my next one, if there is one, will be harder than both of these, I promise...

By the way, everything about your solution was intended, except the way you got through the death fields.

Nice challenge map took me about 3 hours. Though I've solved "easy" version for the first room by the way that turned out to be good for the challenge one. And the second room death fizzlers by quite random unintended (I suppose) way.
I'll try to post video tommorow.

God bless the quick save's inventor...(Portal: Prelude)

So... anyone come up with a method for ascending through the death fields?

What about that? Sry for the music :O
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My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

Nice! Really liked your 2nd way of ascending, which involves

Spoiler
fizzling the ball and spawning a new one
:thumbup:

I've attached the demo of what I had in mind.

Djinndrache wrote:
Oh I think I totally ninjaed the map - at least parts of it. I'll try to render all the 99.5 GB of data today and give you the full blind playthrough in FullHD quality tomorrow. Never try to frustrate a ninja with your map. Never! You better get popcorn, the playthrough took me almost an hour.

By the way: Why the yellow fizzler? There could be a real fizzler 8)

There it is! You still got a while to prepare your popcorn while YouTube is processing the upload ;)

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(Link: http://www.youtube.com/watch?v=X8MYGaPMbBg)

Ok, here is my solution for "easy" version
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God bless the quick save's inventor...(Portal: Prelude)

Nice one Xtreger! It took me just under an hour to solve it. Here's my solution:
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My maps: [1] [2] [3] [4] [5] [6] [7] [8].

I thought this was a wonderful map, and I felt honored to be a part of the testing team. Like the name suggests, there are many restrictions on what you can do, but there is also alot of freedom to discover your own path to the end of the map, as the many playthrough videos illustrate. I've run this map over a dozen times in it's several iterations, and I've never played the map the same way twice. Very well done, Xtreger.

RogerL wrote:
I thought this was a wonderful map, and I felt honored to be a part of the testing team. Like the name suggests, there are many restrictions on what you can do, but there is also alot of freedom to discover your own path to the end of the map, as the many playthrough videos illustrate. I've run this map over a dozen times in it's several iterations, and I've never played the map the same way twice. Very well done, Xtreger.

Thanks :-D Much appreciated...

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