Please or Register to create posts and topics.

[SP] Antimatter One

PreviousPage 6 of 7Next

Interesting new puzzle element, but frankly it kept frustrating me. It seems like it requires a lot of twitch/reflex portal placement which really isn't my cup of tea. Case in point being the second room, where you have to very rapidly "catch" the sphere with the excursion funnel.

I had to table the map in the room after it, there seems to be a lot going on and I'm either barking up all of the wrong trees, or my timing just isn't up to par for what you expected to be with the map.

Visually though I have to say, grade A job, especially in the third puzzle area. Looking forward to finishing it up and seeing how the rest of the map goes.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
msleeper wrote:
Interesting new puzzle element, but frankly it kept frustrating me. It seems like it requires a lot of twitch/reflex portal placement which really isn't my cup of tea. Case in point being the second room, where you have to very rapidly "catch" the sphere with the excursion funnel.

Thats not what you have to do in the second room at all :P

Spoiler
Sorry, only logged-in users can see spoilers.

The third room also looks quite daunting but the solution is very straight forward also, only requiring manipulation of funnels which is quite a basic move, and good timing to catch the sphere near the end :3

Otherwise, thanks for the review :)

Yeah it is less I'm giving up on the map, and more I needed a break. I played yours at the end of a string of like 3 or 4 maps so I was pretty much through trying a lot of heavy thinking. I will revisit it tomorrow probably.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

Nice map. Good start - nice easy introduction to the new sphere.

The second chamber took me some time. Initially I kept trying to

Spoiler
Sorry, only logged-in users can see spoilers.
. What I ended up doing was
Spoiler
Sorry, only logged-in users can see spoilers.

The third chamber is really fun once you figure it out - a great ah-hah moment. Initially I couldn't figure out anywhere to go though.

Spoiler
Sorry, only logged-in users can see spoilers.

It wasn't obvious at all what the lasers were for. I was noclipping around and still couldn't figure it out. Maybe add some traces there.

Spoiler
Sorry, only logged-in users can see spoilers.

The hard part about puzzles with the antimatter is that if you mess up you basically have to start over. This makes for some time sensitive puzzles, which are great to solve - getting there is frustrating though. If there was some kind of antimatter checkpoint system that would help a great deal (maybe antimatter triggered switches that enable another antimatter dispenser)

Wow that was a punch in the face for how rusty my portal skills are. The first chamber was a doddle (once I realised you could pick up those things :lol: ) and the second chamber was a little difficult but fun and interesting nevertheless. The third though was too hard for me. I thin I could see the solution but I suck at reflexes in Portal.

Overall a good looking map with a few problems that others have covered but the new gameplay element is excellent if a bit difficult.

GyroJoe wrote:
Nice map. Good start - nice easy introduction to the new sphere.

The second chamber took me some time. Initially I kept trying to

Spoiler
Sorry, only logged-in users can see spoilers.
. What I ended up doing was
Spoiler
Sorry, only logged-in users can see spoilers.

The third chamber is really fun once you figure it out - a great ah-hah moment. Initially I couldn't figure out anywhere to go though.

Spoiler
Sorry, only logged-in users can see spoilers.

It wasn't obvious at all what the lasers were for. I was noclipping around and still couldn't figure it out. Maybe add some traces there.

Spoiler
Sorry, only logged-in users can see spoilers.

The hard part about puzzles with the antimatter is that if you mess up you basically have to start over. This makes for some time sensitive puzzles, which are great to solve - getting there is frustrating though. If there was some kind of antimatter checkpoint system that would help a great deal (maybe antimatter triggered switches that enable another antimatter dispenser)

I was kinda worried that the lasers wouldn't be obvious in their function, I had put them right above each bridge panel they activate and so i thought that would be good enough since you can't canonically use chamber inidcators in an BTS envoiroment ( i think)

And just incase you didn't figure it out,

Spoiler
Sorry, only logged-in users can see spoilers.

And good idea with the checkpoints, but they wouldn't work on this map itself as the first 2 chambers are relitively fast and compact and in the third chamber you only hold the ball at the start, although i did enable an autosave once you get to the second platform so you don't have to keep riding the funnel

Good map. Chamber 2 and 3 both need accurate timing and quick action. Difficult but fun to play. But when I finished the last chamber, the ground suddenly caved in and I somehow died. Does it mean that I've passed the level?
[I did the last chamber again and successfully get to the elevator without dying. I'm now very sure that I've passed the level...] :lol:

We're expecting more splendid maps in this series!! :1up: :1up: :thumbup:

Antimatter One was that one original map, which people bring up about future promises of P2 mods. What it has become now, is a brain melting chinese box with one godly vista it's hard to expect from a concept map.

Just great, never judge on its size before bashing your face on the puzzles.

the hills are alive... with the sound of music

As my video of this map was a very early map-version which was incomplete, here is a re-play of the latest version of this map:

2Zid_L8ek2E
(Link: http://www.youtube.com/watch?v=2Zid_L8ek2E)

Absolutely one of the best maps I have played. I don't know why I didn't see this one in the Community Spotlight.

I found a slightly different solution to the final fling which seems inconsistent with the antimatter principle.

Spoiler
Sorry, only logged-in users can see spoilers.
The reason I say this seems inconsistent with antimatter is that when I first did it, I fully expected the sphere to explode.

Beautiful job, an easy 5/5 from me. :notworthy:

Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
PreviousPage 6 of 7Next