[SP] Antimatter One

Quote from msleeper on May 22, 2011, 10:55 pmInteresting new puzzle element, but frankly it kept frustrating me. It seems like it requires a lot of twitch/reflex portal placement which really isn't my cup of tea. Case in point being the second room, where you have to very rapidly "catch" the sphere with the excursion funnel.
I had to table the map in the room after it, there seems to be a lot going on and I'm either barking up all of the wrong trees, or my timing just isn't up to par for what you expected to be with the map.
Visually though I have to say, grade A job, especially in the third puzzle area. Looking forward to finishing it up and seeing how the rest of the map goes.
Interesting new puzzle element, but frankly it kept frustrating me. It seems like it requires a lot of twitch/reflex portal placement which really isn't my cup of tea. Case in point being the second room, where you have to very rapidly "catch" the sphere with the excursion funnel.
I had to table the map in the room after it, there seems to be a lot going on and I'm either barking up all of the wrong trees, or my timing just isn't up to par for what you expected to be with the map.
Visually though I have to say, grade A job, especially in the third puzzle area. Looking forward to finishing it up and seeing how the rest of the map goes.
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Quote from RJK 616 on May 23, 2011, 2:09 ammsleeper wrote:Interesting new puzzle element, but frankly it kept frustrating me. It seems like it requires a lot of twitch/reflex portal placement which really isn't my cup of tea. Case in point being the second room, where you have to very rapidly "catch" the sphere with the excursion funnel.Thats not what you have to do in the second room at all
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[spoiler]All you do is place a portal on each coloured marking, release the sphere and as it falls into the portal and shoots up in the air above you, shoot one of your portals (Not gonna say which one exactly) above the funnel across the room, catch the sphere before it falls back down, and jump into the funnel, redirect it with a set of portals, jump out at the exit and cancel the funnel dropping the sphere into the field[/spoiler]The third room also looks quite daunting but the solution is very straight forward also, only requiring manipulation of funnels which is quite a basic move, and good timing to catch the sphere near the end :3
Otherwise, thanks for the review
Thats not what you have to do in the second room at all
The third room also looks quite daunting but the solution is very straight forward also, only requiring manipulation of funnels which is quite a basic move, and good timing to catch the sphere near the end :3
Otherwise, thanks for the review

Quote from msleeper on May 23, 2011, 2:37 amYeah it is less I'm giving up on the map, and more I needed a break. I played yours at the end of a string of like 3 or 4 maps so I was pretty much through trying a lot of heavy thinking. I will revisit it tomorrow probably.
Yeah it is less I'm giving up on the map, and more I needed a break. I played yours at the end of a string of like 3 or 4 maps so I was pretty much through trying a lot of heavy thinking. I will revisit it tomorrow probably.
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Quote from GyroJoe on May 23, 2011, 6:25 amNice map. Good start - nice easy introduction to the new sphere.
The second chamber took me some time. Initially I kept trying to [spoiler]drop the antimatter directly into the funnel[/spoiler]. What I ended up doing was [spoiler]letting it levitate between two portals on the floor. Then shooting the wall and following it through. Having to levitate the sphere seemed unintended though.[/spoiler]
The third chamber is really fun once you figure it out - a great ah-hah moment. Initially I couldn't figure out anywhere to go though. [spoiler]If you just press forward trying to come out of the funnel, you miss the platform and die, so I gave up on it.[/spoiler]
It wasn't obvious at all what the lasers were for. I was noclipping around and still couldn't figure it out. Maybe add some traces there. [spoiler]I also initially thought I had to perform the final two portals post fizzler. Not sure how to make that more clear though.[/spoiler]
The hard part about puzzles with the antimatter is that if you mess up you basically have to start over. This makes for some time sensitive puzzles, which are great to solve - getting there is frustrating though. If there was some kind of antimatter checkpoint system that would help a great deal (maybe antimatter triggered switches that enable another antimatter dispenser)
Nice map. Good start - nice easy introduction to the new sphere.
The second chamber took me some time. Initially I kept trying to
The third chamber is really fun once you figure it out - a great ah-hah moment. Initially I couldn't figure out anywhere to go though.
It wasn't obvious at all what the lasers were for. I was noclipping around and still couldn't figure it out. Maybe add some traces there.
The hard part about puzzles with the antimatter is that if you mess up you basically have to start over. This makes for some time sensitive puzzles, which are great to solve - getting there is frustrating though. If there was some kind of antimatter checkpoint system that would help a great deal (maybe antimatter triggered switches that enable another antimatter dispenser)
Quote from mazk1985 on May 23, 2011, 10:02 pmWow that was a punch in the face for how rusty my portal skills are. The first chamber was a doddle (once I realised you could pick up those things
) and the second chamber was a little difficult but fun and interesting nevertheless. The third though was too hard for me. I thin I could see the solution but I suck at reflexes in Portal.
Overall a good looking map with a few problems that others have covered but the new gameplay element is excellent if a bit difficult.
Wow that was a punch in the face for how rusty my portal skills are. The first chamber was a doddle (once I realised you could pick up those things ) and the second chamber was a little difficult but fun and interesting nevertheless. The third though was too hard for me. I thin I could see the solution but I suck at reflexes in Portal.
Overall a good looking map with a few problems that others have covered but the new gameplay element is excellent if a bit difficult.
Quote from RJK 616 on May 23, 2011, 10:37 pmGyroJoe wrote:Nice map. Good start - nice easy introduction to the new sphere.The second chamber took me some time. Initially I kept trying to [spoiler]drop the antimatter directly into the funnel[/spoiler]. What I ended up doing was [spoiler]letting it levitate between two portals on the floor. Then shooting the wall and following it through. Having to levitate the sphere seemed unintended though.[/spoiler]
The third chamber is really fun once you figure it out - a great ah-hah moment. Initially I couldn't figure out anywhere to go though. [spoiler]If you just press forward trying to come out of the funnel, you miss the platform and die, so I gave up on it.[/spoiler]
It wasn't obvious at all what the lasers were for. I was noclipping around and still couldn't figure it out. Maybe add some traces there. [spoiler]I also initially thought I had to perform the final two portals post fizzler. Not sure how to make that more clear though.[/spoiler]
The hard part about puzzles with the antimatter is that if you mess up you basically have to start over. This makes for some time sensitive puzzles, which are great to solve - getting there is frustrating though. If there was some kind of antimatter checkpoint system that would help a great deal (maybe antimatter triggered switches that enable another antimatter dispenser)
I was kinda worried that the lasers wouldn't be obvious in their function, I had put them right above each bridge panel they activate and so i thought that would be good enough since you can't canonically use chamber inidcators in an BTS envoiroment ( i think)
And just incase you didn't figure it out, [spoiler]You are only meant to travel in the funnel upto the laser wall, use portals to drop the ball into the funnel further along and guide it through the lasers, tripping each panel to walk across, after that you make another funnel portal facing upwards to catch the ball, then replace your last portal dropping the ball through the portal that the funnel was coming it out of through the new portal angled towards you where you'd then use the faith plate to catapult and grab it mid flight landing at the exit[/spoiler]
And good idea with the checkpoints, but they wouldn't work on this map itself as the first 2 chambers are relitively fast and compact and in the third chamber you only hold the ball at the start, although i did enable an autosave once you get to the second platform so you don't have to keep riding the funnel
The second chamber took me some time. Initially I kept trying to
The third chamber is really fun once you figure it out - a great ah-hah moment. Initially I couldn't figure out anywhere to go though.
It wasn't obvious at all what the lasers were for. I was noclipping around and still couldn't figure it out. Maybe add some traces there.
The hard part about puzzles with the antimatter is that if you mess up you basically have to start over. This makes for some time sensitive puzzles, which are great to solve - getting there is frustrating though. If there was some kind of antimatter checkpoint system that would help a great deal (maybe antimatter triggered switches that enable another antimatter dispenser)
I was kinda worried that the lasers wouldn't be obvious in their function, I had put them right above each bridge panel they activate and so i thought that would be good enough since you can't canonically use chamber inidcators in an BTS envoiroment ( i think)
And just incase you didn't figure it out,
And good idea with the checkpoints, but they wouldn't work on this map itself as the first 2 chambers are relitively fast and compact and in the third chamber you only hold the ball at the start, although i did enable an autosave once you get to the second platform so you don't have to keep riding the funnel
Quote from smwlover on May 24, 2011, 9:50 amGood map. Chamber 2 and 3 both need accurate timing and quick action. Difficult but fun to play. But when I finished the last chamber, the ground suddenly caved in and I somehow died. Does it mean that I've passed the level?
[I did the last chamber again and successfully get to the elevator without dying. I'm now very sure that I've passed the level...]![]()
We're expecting more splendid maps in this series!!
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Good map. Chamber 2 and 3 both need accurate timing and quick action. Difficult but fun to play. But when I finished the last chamber, the ground suddenly caved in and I somehow died. Does it mean that I've passed the level?
[I did the last chamber again and successfully get to the elevator without dying. I'm now very sure that I've passed the level...]
We're expecting more splendid maps in this series!!
Quote from xdiesp on June 7, 2011, 8:47 amAntimatter One was that one original map, which people bring up about future promises of P2 mods. What it has become now, is a brain melting chinese box with one godly vista it's hard to expect from a concept map.
Just great, never judge on its size before bashing your face on the puzzles.
Antimatter One was that one original map, which people bring up about future promises of P2 mods. What it has become now, is a brain melting chinese box with one godly vista it's hard to expect from a concept map.
Just great, never judge on its size before bashing your face on the puzzles.
Quote from Djinndrache on July 18, 2011, 1:42 amAs my video of this map was a very early map-version which was incomplete, here is a re-play of the latest version of this map:
2Zid_L8ek2E
(Link: http://www.youtube.com/watch?v=2Zid_L8ek2E)
As my video of this map was a very early map-version which was incomplete, here is a re-play of the latest version of this map:
2Zid_L8ek2E
(Link: http://www.youtube.com/watch?v=2Zid_L8ek2E)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on September 13, 2011, 4:18 amAbsolutely one of the best maps I have played. I don't know why I didn't see this one in the Community Spotlight.
I found a slightly different solution to the final fling which seems inconsistent with the antimatter principle.
[spoiler]When you reach the faith plate, if you extend the funnel from the angled surface, it carries the ball up to the top of the map. You can then step on the faith plate looking up and grab the sphere as it falls.[/spoiler] The reason I say this seems inconsistent with antimatter is that when I first did it, I fully expected the sphere to explode.
Beautiful job, an easy 5/5 from me.
Absolutely one of the best maps I have played. I don't know why I didn't see this one in the Community Spotlight.
I found a slightly different solution to the final fling which seems inconsistent with the antimatter principle.
Beautiful job, an easy 5/5 from me.
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