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Rexaura

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I went back and looked at the last two chambers again. I solved 18, but 19 still has me stumped.

Chamber 19

Spoiler
I am with the timed gate. One of my portals is on the wall before it and the timed gate and the other is on the ceiling across the pit. When I go back across, I can leave the portal on the ceiling or move it somewhere else, changing the time it takes for the ball to bounce back and forth.

When I enter the first room, my portals will fizzle. There is no way to avoid this. I must wait until the energy ball dies to launch the next one through the gate activated by the timed gate. The quickest way to do this is to reroute it into the purple orb.

Theoretically, the fastest way to do this procedure is to have the ball activate the gate when it is coming back, hit the purple orb, and the be re-launched in the next room. However, doing this does not leave enough time for the ball to go through the gate. So obviously, this assumption must be wrong.

The only way to go faster than this is to have one portal on either side of the fizzler. Use of noclip reveals that the timer on the gate is almost perfectly suited for this solution. However, I can't figure out for the life of me how to do that.


tl;dr: I know what to do but not how to do it.

I am stuck in chamber 17 and 18 - both are catch-22s that seem to be impossible because the timings are so short:

Spoiler
open Door #1 with the pellet
need to open Door #2 - MUST backtrack to the beginning room and shoot both Portals there in order to send the pellet down the hallway and open Door #2
no way to get into that room, shoot both portals there - and get out to Door #2 !!

I have tried EVERYTHING. Can I get a clue here ?
It must be something dumb that I am overlooking.

I finally no-clipped to 18 and am stuck there as well. It is a catch-22 . . .

Spoiler
to shoot portal in the Exit room you need cube on button
you come back to main room
you now need cube to deflect pellet and allow one pellet to enter long hallway and then ride back to Exit room
but to get cube you must go through fizzlers
fizzler removes your Portal in the Exit room - and to ride back to Exit takes too long and Pellet is long gone

AAARRRGGG - need a clue here too

Here are some hints.
Hint for 17

Spoiler
You'll want one portal in the starting area with the launcher and the other portal on the other side of door 1. You can send a ball through portal 1 and move portal 1 to a different place. Meanwhile the ball bounces off a wall, goes back through portal 2, and returns out of portal 1's new location. Using this technique, you don't need to place both portals in the starting area.

Hint for 18
Spoiler
PCdoc, you have all the steps, but you're doing them in the wrong order. Deflect the cube first, then get a new one for the button.

Hint for 19
Spoiler
You are correct that you do not have time to launch a new ball and get it to the door in time. You need to keep a portal on both sides of the fizzler. To do this, use a technique simialr to chamber 17 to control the ball.

Idolon wrote:
When I enter the first room, my portals will fizzle. There is no way to avoid this.

There is a way to avoid that. :)
You need to deactivate the cleanser twice: once to get in and once to get out.


It's good to know where you're getting stuck. This way I can revisit these levels and try to add some subtle hints. I like my puzzles to be challenging, but I want to avoid players getting stopped dead in their tracks and getting frustrated.

I didn't have any timing problems with the others which is why I knew I was doing 19 wrong. I almost slapped myself when I thought of a more natural solution that I think would buy me time to run through the fizzler, but I can't check any time soon to see if I'm right.
Anyway this is how I did it at first, you might want to do something about it.19 unintended

Spoiler
I deactivated the fizzler. I kept the blue portal in front of the ball launcher and fired the orange on the back of the hallway behind the fizzler. Then I went back to the first room and waited for the pellet to go through. When it bounces back I switch the blue portal to the platform facing the angled wall.

I ran to the wall in front of the ball launcher and waited for the pellet to come back out the blue portal. Right away I shot the blue portal on the wall in front of the launcher and raced to the edge of the hallway as the pellet enters the receiver. There I could barely manage to fire the orange portal on the wall facing the angle before the fizzler turned back on. The new pellets would go
through the portals, continuously turning the fizzler off.


Basically I added an extra step because I missed a really obvious step.
Chamber 18 was one of my favorites, by the way.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

Even though I got stuck - I wouldn't want it any other way.
This rocked - don't change anything.

19 had me for a while but I managed to solve that without reading the hint. #14 also really had me for a while - that was a very vexing puzzle. Then of course, 17, 18, and 19 we all hard until you figure them out then you wonder why you were so stupid - LOL.
Great series man - here are my recommendations:

if not too much work - make more of the earlier puzzles tricky like the last few
but keep the beginning Intro puzzles for beginners - that is standard Portal 1 series
add one mega puzzle as a new map #20 something huge and daunting - a Boss Battle or just a very long and hard puzzle
change the sound of the Purple Spheres to a more pleasant "Electric zapping" sound as the ball is vaporized and do not shake the room as much or not at all. That is actually very annoying to me. I had to mute the sound each time
allow the cube stands to deflect in more than just one direction - just an idea but not important

Thanks for this marvelous effort - major Kudos on a job well done !!

Updated to version 0.2

Changes include the following:
- Added easter eggs in rex_11, rex_14, and rex_18
- General restructure of rex_19 to have more portalable surfaces
- Made rex_19's energy ball be an infinite energy ball
- Aligned liquid textures in rex_07 (thanks Random)
- Made infinite ball naming time slightley shorter in an attempt to fix the multiple balls bug
- Added images for chapter and bonus maps
- Changed the portalable floor platform position in rex_18

See the readme for a more complete change list.

I got all the way to 18 and am stuck - yes even with your hint....?

Spoiler
I deflect the e-ball - door is closed (red) - cube drops into floor portal to ceiling portal & down onto pad which starts transport - but I can't make it upstairs & make new portal and then move floor portal under cube drop to wall before the e-ball gets there...
Almost ready to give up....must be another easy way I can't see...

quatrus wrote:
I got all the way to 18 and am stuck - yes even with your hint....?
Spoiler
I deflect the e-ball - door is closed (red) - cube drops into floor portal to ceiling portal & down onto pad which starts transport - but I can't make it upstairs & make new portal and then move floor portal under cube drop to wall before the e-ball gets there...
Almost ready to give up....must be another easy way I can't see...

You're probably

Spoiler
forgetting or not noticing another element to the level which at first seems useless. Look around a bit and see if you can figure out how to get infinite time to do what you're trying to do. Mevious very rarely forces you to do very fast, time-sensitive actions.
Hope that helps, and if it doesn't, I'll be happy to give you a bigger hint 🙂

Played earlier the updated version as the changelog was quite interesting. Loved it even more, unlimited supply of cakes for you.

Rock Paper Shotgun has published an article about Rexaura.

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