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[RELEASE] Test Chamber 74

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Mek wrote:
I recognize the room. But do you mean "stuck" as "stuck", or are you just unable to find a solution? If the latter is the case, send me a PM, I will provide you with a solution if you like.
Thank you for your feedback, it's appreciated.

This is a known bug with Portal not anything with your map. If you have a ledge that has a portal-able wall on the side like this:

Code: Select all

____
    | <-Portal
    |
    |

and the player puts a portal right at the top of the wall and they stand right on the edge, they get "stuck" behind it and can't move. To remedy this, you need to put 16 unit high portal bumpers at the top of the ledge so the portal gets bumped down enough that they can't get stuck on it.

...never knew that, Remmiz, and thanks for clearing that up.
Also I am GLaD that this is not my map's fault :oops:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

well i finally got around to playing this. really liked it. but as the others have pretty much already said i didn't like seeing "portal-able" textures that i couldn't portal onto. you said they were different textures. but to similiar to the retail "portal-able" textures that i didn't like it aside from that it was really cool

i ESPECIALLY liked the puzzle where you have to

Spoiler
grab the cube through the glass, before the platform knocks it off, and walk it around to the hole and drop it in
very clever and new puzzle concept without having to invent/create anything new. (as in new programming or such) i could see a puzzle like this being used in multiple ways, maybe
Spoiler
having to traverse the cube over a longer distance, possibly under fire; or move it between moving platforms and such. many possibilities here

only thing that had me a little stumped at first was that i got

Spoiler
all the way up that upward tunnel, and had the three switches (with the angled platforms you use to bounce the energy ball i was trying to find a way to get it to bounce without cubes. because we had to go so "far" without the cubes that i forgot i had them down there. but ultimately i went back and got them

do NOT click this

Nice map! Looks nice, plays pretty nicely.
If I were to mention a couple of specific things, it would be these:
1) Kind of weird layout of maps. Didn't seem very Aperturey at some parts, e.g.

Spoiler
the sewage floor area where you have to use a cube (or two?) as steps...not much room and kind of weird glass placement

2) No texture at bottom of the pit above fizzler.
That's about it though. You had some interesting puzzles!

Talgoran wrote:
2) No texture at bottom of the pit above fizzler.
That's about it though. You had some interesting puzzles!

Thanks for your post. No worries about that nodrawn face, it is intentional. The player is never supposed to get there and see it, so the texture shouldn't be there. But, apparently, some people, as seen before, actually managed to get there :? If I knew that, I could have prepared some extras for you :wink:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

A great map, with fun and unique puzzles. I especially liked the part where you have to

Spoiler
solve multiple puzzles with the three companion cubes...
;) It took a while for me to realize how you're supposed to get the second cube in the first chamber (from the tilting platform). It's not entirely obvious that you can
Spoiler
carry the cube through the gap in the wall...
:P But anyway, a very good and polished map.

I agree with the_grim, i liked the tower of cubes part.

I played this now third time, and now it feels like much better than first time. Every time better.. Actually this is now one of my top favorite maps :wink:

This is a great map. Did anyone else notice

Spoiler
the G-man shadowing you through the map?
:shock:

:wink:
jrlauer wrote:
This is a great map. Did anyone else notice the G-man shadowing you through the map? :shock:

Welcome to TWP. 'Round these parts, people sometimes get sensitive if you put sort-of hidden stuff like that (or puzzle solutions) out in the open, so we have a spoiler tag for just such an occasion.

Code: Select all
[spoiler]G-man[/spoiler] is a [spoiler]douche[/spoiler]

which comes out something like

Spoiler
G-man
is a
Spoiler
douche

(Mouseover to reveal.)

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster
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