[RELEASE] Test Chamber 74
Quote from Remmiz on July 23, 2008, 12:34 pmMek wrote:I recognize the room. But do you mean "stuck" as "stuck", or are you just unable to find a solution? If the latter is the case, send me a PM, I will provide you with a solution if you like.
Thank you for your feedback, it's appreciated.This is a known bug with Portal not anything with your map. If you have a ledge that has a portal-able wall on the side like this:
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____
| <-Portal
|
|and the player puts a portal right at the top of the wall and they stand right on the edge, they get "stuck" behind it and can't move. To remedy this, you need to put 16 unit high portal bumpers at the top of the ledge so the portal gets bumped down enough that they can't get stuck on it.
Thank you for your feedback, it's appreciated.
This is a known bug with Portal not anything with your map. If you have a ledge that has a portal-able wall on the side like this:
- Code: Select all
____
| <-Portal
|
|
and the player puts a portal right at the top of the wall and they stand right on the edge, they get "stuck" behind it and can't move. To remedy this, you need to put 16 unit high portal bumpers at the top of the ledge so the portal gets bumped down enough that they can't get stuck on it.
Quote from Mek on July 23, 2008, 1:52 pm...never knew that, Remmiz, and thanks for clearing that up.
Also I am GLaD that this is not my map's fault
...never knew that, Remmiz, and thanks for clearing that up.
Also I am GLaD that this is not my map's fault ![]()
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from rellikpd on July 23, 2008, 5:44 pmwell i finally got around to playing this. really liked it. but as the others have pretty much already said i didn't like seeing "portal-able" textures that i couldn't portal onto. you said they were different textures. but to similiar to the retail "portal-able" textures that i didn't like it aside from that it was really cool
i ESPECIALLY liked the puzzle where you have to [spoiler]grab the cube through the glass, before the platform knocks it off, and walk it around to the hole and drop it in[/spoiler] very clever and new puzzle concept without having to invent/create anything new. (as in new programming or such) i could see a puzzle like this being used in multiple ways, maybe [spoiler]having to traverse the cube over a longer distance, possibly under fire; or move it between moving platforms and such. many possibilities here[/spoiler]
only thing that had me a little stumped at first was that i got [spoiler]all the way up that upward tunnel, and had the three switches (with the angled platforms you use to bounce the energy ball i was trying to find a way to get it to bounce without cubes. because we had to go so "far" without the cubes that i forgot i had them down there. but ultimately i went back and got them[/spoiler]
well i finally got around to playing this. really liked it. but as the others have pretty much already said i didn't like seeing "portal-able" textures that i couldn't portal onto. you said they were different textures. but to similiar to the retail "portal-able" textures that i didn't like it aside from that it was really cool
i ESPECIALLY liked the puzzle where you have to
only thing that had me a little stumped at first was that i got
Quote from Talgoran on July 27, 2008, 2:08 pmNice map! Looks nice, plays pretty nicely.
If I were to mention a couple of specific things, it would be these:
1) Kind of weird layout of maps. Didn't seem very Aperturey at some parts, e.g. [spoiler]the sewage floor area where you have to use a cube (or two?) as steps...not much room and kind of weird glass placement[/spoiler]
2) No texture at bottom of the pit above fizzler.
That's about it though. You had some interesting puzzles!
Nice map! Looks nice, plays pretty nicely.
If I were to mention a couple of specific things, it would be these:
1) Kind of weird layout of maps. Didn't seem very Aperturey at some parts, e.g.
2) No texture at bottom of the pit above fizzler.
That's about it though. You had some interesting puzzles!
Quote from Mek on July 27, 2008, 2:33 pmTalgoran wrote:2) No texture at bottom of the pit above fizzler.
That's about it though. You had some interesting puzzles!Thanks for your post. No worries about that nodrawn face, it is intentional. The player is never supposed to get there and see it, so the texture shouldn't be there. But, apparently, some people, as seen before, actually managed to get there
If I knew that, I could have prepared some extras for you
That's about it though. You had some interesting puzzles!
Thanks for your post. No worries about that nodrawn face, it is intentional. The player is never supposed to get there and see it, so the texture shouldn't be there. But, apparently, some people, as seen before, actually managed to get there
If I knew that, I could have prepared some extras for you ![]()
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from the_grim on August 12, 2008, 5:18 pmA great map, with fun and unique puzzles. I especially liked the part where you have to [spoiler]solve multiple puzzles with the three companion cubes...[/spoiler]
It took a while for me to realize how you're supposed to get the second cube in the first chamber (from the tilting platform). It's not entirely obvious that you can [spoiler]carry the cube through the gap in the wall...[/spoiler]
But anyway, a very good and polished map.
A great map, with fun and unique puzzles. I especially liked the part where you have to
Quote from xxTDGPainxx on August 22, 2008, 3:40 pmI agree with the_grim, i liked the tower of cubes part.
I agree with the_grim, i liked the tower of cubes part.
Quote from penapappa on August 30, 2008, 3:40 amI played this now third time, and now it feels like much better than first time. Every time better.. Actually this is now one of my top favorite maps
I played this now third time, and now it feels like much better than first time. Every time better.. Actually this is now one of my top favorite maps ![]()
Quote from jrlauer on September 3, 2008, 2:05 amThis is a great map. Did anyone else notice [spoiler]the G-man shadowing you through the map?[/spoiler]
This is a great map. Did anyone else notice
Quote from Hober on September 3, 2008, 8:25 amjrlauer wrote:This is a great map. Did anyone else notice the G-man shadowing you through the map?Welcome to TWP. 'Round these parts, people sometimes get sensitive if you put sort-of hidden stuff like that (or puzzle solutions) out in the open, so we have a spoiler tag for just such an occasion.
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[spoiler]G-man[/spoiler] is a [spoiler]douche[/spoiler]which comes out something like
[spoiler]G-man[/spoiler] is a [spoiler]douche[/spoiler]
(Mouseover to reveal.)
Welcome to TWP. 'Round these parts, people sometimes get sensitive if you put sort-of hidden stuff like that (or puzzle solutions) out in the open, so we have a spoiler tag for just such an occasion.
- Code: Select all
[spoiler]G-man[/spoiler] is a [spoiler]douche[/spoiler]
which comes out something like
(Mouseover to reveal.)
