[RELEASE] Test Chamber 74
Quote from Mek on July 13, 2008, 3:24 pmKiavik wrote:An awesome map, that uses all the already established portal mechanics to create something really new. Ace puzzle and level design: my congratulations.
The only thing I would change is that some unportable parts have the "2-colors tiled floor" texture: I understand that it looks nicer than plain metal, but in the original game those textures are used on portable surfaces, while that's not always the case here. So I say change them to something unportable, metal maybe.Thank you for your post, I really appreciate it
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I agree about that metal surface which looks almost like the concrete one. Well, if you look closer, you will notice the difference, it is a bit darker and it is shiny. It is a custom texture, and I placed it in the map so that it doesn't look so monotonous - you know, metal == brown. However, you quickly realise that it is unportalable, when you see your cursor hovering above that metal surface is "empty" or how to describe it
The only thing I would change is that some unportable parts have the "2-colors tiled floor" texture: I understand that it looks nicer than plain metal, but in the original game those textures are used on portable surfaces, while that's not always the case here. So I say change them to something unportable, metal maybe.
Thank you for your post, I really appreciate it
I agree about that metal surface which looks almost like the concrete one. Well, if you look closer, you will notice the difference, it is a bit darker and it is shiny. It is a custom texture, and I placed it in the map so that it doesn't look so monotonous - you know, metal == brown. However, you quickly realise that it is unportalable, when you see your cursor hovering above that metal surface is "empty" or how to describe it ![]()
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from Kiavik on July 13, 2008, 3:44 pmThen I have another suggestion:
right now the pattern is made of grey-light grey tiles. Why dont you try making it grey-dark grey? It would look unique and nice to see at the same time
Then I have another suggestion:
right now the pattern is made of grey-light grey tiles. Why dont you try making it grey-dark grey? It would look unique and nice to see at the same time ![]()
Quote from Mek on July 13, 2008, 5:02 pmKiavik wrote:Then I have another suggestion:
right now the pattern is made of grey-light grey tiles. Why dont you try making it grey-dark grey? It would look unique and nice to see at the same timeGreat idea, but I don't think it is worth updating the map now when I uploaded it on the net and on more pages... damn, why didn't it come to my mind before?
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right now the pattern is made of grey-light grey tiles. Why dont you try making it grey-dark grey? It would look unique and nice to see at the same time
Great idea, but I don't think it is worth updating the map now when I uploaded it on the net and on more pages... damn, why didn't it come to my mind before?
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(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from mazk1985 on July 13, 2008, 10:33 pmI spent 20 minutes trying to solve the room after [spoiler]you get the WCC only to realise that another two cubes had come out.[/spoiler]
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Anyways great map with nice attention to detail. There are a few creases but otherwise this is an excellent map for your first release.8/10
I spent 20 minutes trying to solve the room after
Anyways great map with nice attention to detail. There are a few creases but otherwise this is an excellent map for your first release.
8/10
Quote from sheldon on July 13, 2008, 11:46 pmReally fun map, thank you.
I got a little stuck getting the second block, but worked it out eventually.
Really fun map, thank you.
I got a little stuck getting the second block, but worked it out eventually.
Quote from jimmyb on July 14, 2008, 1:38 amSo, I got stuck [spoiler]on the floor of the fizzler room with the fizzler at eye level. I guess you didn't intend for us to build a pile of turrets and jump over?[/spoiler]
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So, I got stuck
Quote from Mek on July 14, 2008, 2:45 ammazk1985 wrote:I spent 20 minutes trying to solve the room after [spoiler]you get the WCC only to realise that another two cubes had come out.[/spoiler]that is why I created my own scene to inform the player that something is "wrong", but, sadly, the game doesn't support bspzipped scene files atm
jimmyb wrote:So, I got stuck [spoiler]on the floor of the fizzler room with the fizzler at eye level. I guess you didn't intend for us to build a pile of turrets and jump over?[/spoiler]![]()
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no, in no way
I don't know what would you expect there except death
that is why I created my own scene to inform the player that something is "wrong", but, sadly, the game doesn't support bspzipped scene files atm
no, in no way
I don't know what would you expect there except death ![]()
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from dvlstx on July 14, 2008, 5:57 pmQuote:blahblahblah...turret_explosion particle thingy blahblahQuote:I am receiving this message too, I have no idea why it is thereThey turrets ask the game (quite nicely, I might add,) for a particle system that does not exist. There IS an input to the turrets to make them blow up into ugly little gibs, and this error will appear on any level with turrets. Valves fault, don't sweat it.
They turrets ask the game (quite nicely, I might add,) for a particle system that does not exist. There IS an input to the turrets to make them blow up into ugly little gibs, and this error will appear on any level with turrets. Valves fault, don't sweat it.
Quote from ultradude25 on July 15, 2008, 2:13 amHi,
I found a bug. The cube, camera and The Supercolliding Superbutton go infront of the texture.
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[img]http://i201.photobucket.com/albums/aa55/ultradude25/740000.jpg[/img]
[img]http://i201.photobucket.com/albums/aa55/ultradude25/740001.jpg[/img]
[img]http://i201.photobucket.com/albums/aa55/ultradude25/740002.jpg[/img]
[img]http://i201.photobucket.com/albums/aa55/ultradude25/740003.jpg[/img]Also, upside down camera?
[img]http://i201.photobucket.com/albums/aa55/ultradude25/740005.jpg[/img]
Hi,
I found a bug. The cube, camera and The Supercolliding Superbutton go infront of the texture.
[img]http://i201.photobucket.com/albums/aa55/ultradude25/740000.jpg[/img]
[img]http://i201.photobucket.com/albums/aa55/ultradude25/740001.jpg[/img]
[img]http://i201.photobucket.com/albums/aa55/ultradude25/740002.jpg[/img]
[img]http://i201.photobucket.com/albums/aa55/ultradude25/740003.jpg[/img]
Also, upside down camera?
[img]http://i201.photobucket.com/albums/aa55/ultradude25/740005.jpg[/img]
