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[RELEASE] Test Chamber 74

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So I finally finished my first map, named Test Chamber 74.
It is a large map of intermediate difficulty.
The mapping took me way too long, especially the debugging, but such is life :D at least it is finished now.
DOWNLOAD HERE (11.8 MB)
Screenies for your curious eyes:
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Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

Just downloaded now.

I've put all the things except scenes in the /portal/maps folder and i've put the scenes in the scenes section but it won't import the map when i go "import bonus maps" and choose 74.bmz.

Red Cube, Blue Cube, Green Cube
Grey Button, Blue Button, Green Button

oh, sh*t, really, you are right... I forgot to choose the metod of compression to "Store" in WinRAR... sorry for the confusion, updating the map now :roll:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

okay, try it now, it should be okay.
i have a slow upload, so it took long...

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

When i'm in the room with 4 turrets and the big fizzler in the middle pit thing, what is the button meant to do that opens a box dropper and such? I'm expecitng a box to appear but one never does.

Anyway, i kept quicksaving and reloading and everytime i got this error message in console.

"Attemped to precache unknown particle system "explosion_turret_break"!"

Red Cube, Blue Cube, Green Cube
Grey Button, Blue Button, Green Button
Kayaia wrote:
When i'm in the room with 4 turrets and the big fizzler in the middle pit thing, what is the button meant to do that opens a box dropper and such? I'm expecitng a box to appear but one never does.

That's strange, I just tried it now and everything seems to be working :shock: The dropper is supposed to drop a cube when the button was pressed.

Kayaia wrote:
Anyway, i kept quicksaving and reloading and everytime i got this error message in console.

"Attemped to precache unknown particle system "explosion_turret_break"!"

I am receiving this message too, I have no idea why it is there :idea:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

K, ignore me...i just figure out that my portal seems to not want to show the cubes =(

Red Cube, Blue Cube, Green Cube
Grey Button, Blue Button, Green Button

ah, GLaD to hear that :D
anyway, I came to the idea that you thought that the dropper doesn't drop the cube, but, in fact, it does, but the platform under it rotates and the cube is dropped down into the fizzler. I made it that only after the cube is dematerialized you can press the button again :wink: So maybe this is it? 8)

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

i get the error about the explosion every time i play any map with turrets, even the official ones

but anyway, ill play the map later and then report back

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http://thespaceturkey.wordpress.com/
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The preceding statement is true

An awesome map, that uses all the already established portal mechanics to create something really new. Ace puzzle and level design: my congratulations.
The only thing I would change is that some unportable parts have the "2-colors tiled floor" texture: I understand that it looks nicer than plain metal, but in the original game those textures are used on portable surfaces, while that's not always the case here. So I say change them to something unportable, metal maybe.

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