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[RELEASE] Gear Portal Map Pack V2

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So we made some more stuff. Here is some images.
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You can grab the new maps at this Download Link: http://forums.thinking.withportals.com/dload.php?action=file&file_id=223

Currently working on Darksiders 3.

holy shiat that looks awesome!

downloading now...

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http://thespaceturkey.wordpress.com/
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:D

Currently working on Darksiders 3.

ok i played thru it, and i must say it is VERY awesome, its one of my fav new portal maps.

but i did find a few bugs:

1.
this camera is invincible
http://img216.imageshack.us/my.php?imag ... 000dk9.jpg

2.
the cube wouldnt go thru a portal in the

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http://img182.imageshack.us/my.php?imag ... 002gu2.jpg

3. at the end i got:

Code: Select all
Unknown command: dissconnect

in the console ;)

other then that, this is a completly awesome map :D

(if your wondering what that cube skin is, its my personal elite storage cube i made :P)

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http://thespaceturkey.wordpress.com/
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haha it said dissconnect! :sigh:

Ah well, thats a fix though, it seems that map 3 was not updated oh Dear.

I'll try getting it back up tomorrow, and the updating it.

Currently working on Darksiders 3.

These maps are definitely in "HOLY SHIT!" territory. You must've spent ages designing that gravtech energy fields, and the result is just awesome. They fit perfectly within the Portal universe, and the new gameplay opportunities they open up are endless. Btw, I suggest you design some more colors for the forcefields. Right now the color scheme is

- Does Nothing : Blue Border
- Reduces Gravity : Blue Border
- Pulls you in one direction : Blue Border
- Becomes solid : Red Border

I got confused because in map 3 I didnt really know when a gravtech would reduce my gravity or do nothing at all.
The awesome thing is that this new element doesnt replace portals at all - you still have to use LOTS of them to get to the end.

Anyway, 10/10 and I suggest a community spotlight for when you release the final version of this map pack.

Those gravtech things can be confusing! Still fun though. I only noticed one problem.

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I think that's what happens.

Other than that, great work, everything else was seamless and impressive.

very interesting ideas. The maps are very well made and the gravity fields look really nice and suits the theme.

A few points

1. On the first map the

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2. I got stuck on the elevator floor after the level transition to map 3. Are your landmarks exactly aligned?

3. The room with all the

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4. There are too many indicator strips. Its quite overwhelming.

5. Lastly, I'm a big fan of moving platforms but

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Graphics: 8/10
Gameplay: 8/10
Sound: 7/10

Overall: 8/10

Oh another bug i forgot to mention, i got stuck in the elevator at chamber 3 and had to noclip out, i just couldnt move at all

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http://thespaceturkey.wordpress.com/
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The screens look hot, I can't wait to play.

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