PTI fullbright bug question
Quote from portal2tenacious on July 3, 2012, 6:05 pmThis happened to me in that little part after you compile where you skip the elevator. When I published it went away and the lighting was normal again.
This happened to me in that little part after you compile where you skip the elevator. When I published it went away and the lighting was normal again.
Quote from cyhborg on July 6, 2012, 1:11 amFor some reason the lighting corrected itself when I loaded it up yesterday. Weird. Anyway, thanks for the input guys.
For some reason the lighting corrected itself when I loaded it up yesterday. Weird. Anyway, thanks for the input guys.
Quote from portalgrinder on August 11, 2012, 5:11 pmI have the same problem with one of my maps. It randomly build itself in fullbright mode. I don't know why, but the problem can be solve with the command "mat_fullbright 0".
Each time it happens, i enter this console command and everything comes back to normal.I only use PeTI, no Hammer at all. I guess it's just a bug.
But from my experience, the problem doesn't solve itself.
No matter how many times i rebuild the map, the fullbright bug is still there, until i use the console.Not a big deal once you know what to do.
I have the same problem with one of my maps. It randomly build itself in fullbright mode. I don't know why, but the problem can be solve with the command "mat_fullbright 0".
Each time it happens, i enter this console command and everything comes back to normal.
I only use PeTI, no Hammer at all. I guess it's just a bug.
But from my experience, the problem doesn't solve itself.
No matter how many times i rebuild the map, the fullbright bug is still there, until i use the console.
Not a big deal once you know what to do.
Quote from Alexander Bell on August 11, 2012, 5:28 pmOn the topic of instances making maps non fullbright:
They do, if theres a light entity in that instance. (duh)
on this entire subject: obviously mat_fullbright is stuck on 1, and if you don't use Hammer... damn, that must mean some guy uploaded a fullbright map to the workshop. Talk about lazy....
On the topic of instances making maps non fullbright:
They do, if theres a light entity in that instance. (duh)
on this entire subject: obviously mat_fullbright is stuck on 1, and if you don't use Hammer... damn, that must mean some guy uploaded a fullbright map to the workshop. Talk about lazy....
Quote from portalgrinder on August 12, 2012, 1:07 amAlexander Bell wrote:On the topic of instances making maps non fullbright:They do, if theres a light entity in that instance. (duh)
on this entire subject: obviously mat_fullbright is stuck on 1, and if you don't use Hammer... damn, that must mean some guy uploaded a fullbright map to the workshop. Talk about lazy....
I haven't try all the maps i subscribed to. You mean that one of them being fullbright would cause the bug in PeTI ?
They do, if theres a light entity in that instance. (duh)
on this entire subject: obviously mat_fullbright is stuck on 1, and if you don't use Hammer... damn, that must mean some guy uploaded a fullbright map to the workshop. Talk about lazy....
I haven't try all the maps i subscribed to. You mean that one of them being fullbright would cause the bug in PeTI ?
Quote from Alexander Bell on August 12, 2012, 10:09 amIts not a bug, just if the person who makes the map doesn't add ANY light entities, instead of going erm... fulldark, it goes fullbright, which it executes via the console by changing mat_fullbright to 1.
Its not a bug, just if the person who makes the map doesn't add ANY light entities, instead of going erm... fulldark, it goes fullbright, which it executes via the console by changing mat_fullbright to 1.