PTI fullbright bug question
Quote from cyhborg on July 2, 2012, 9:48 pmI made some changes to an existing file in PTI and the lighting became fullbright after the build. Is there a way to fix this without fiddling around in hammer? I could unpublish and delete, but then I'll lose the stats.
I made some changes to an existing file in PTI and the lighting became fullbright after the build. Is there a way to fix this without fiddling around in hammer? I could unpublish and delete, but then I'll lose the stats.
Quote from UsCobra11 on July 2, 2012, 10:04 pmType in console mat_fullbright 0? I'm not sure, never experienced this problem
Type in console mat_fullbright 0? I'm not sure, never experienced this problem
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Quote from FelixGriffin on July 2, 2012, 10:05 pmSomething went wrong with the lighting. Try building again, without the VRAD skipper if you used that , or if that fails add a Light entity in Hammer.
Something went wrong with the lighting. Try building again, without the VRAD skipper if you used that , or if that fails add a Light entity in Hammer.
Quote from portal2tenacious on July 3, 2012, 1:14 amDoesn't the game automatically get rid of fullbright if there's an instance? Did you change anything with the props?
Doesn't the game automatically get rid of fullbright if there's an instance? Did you change anything with the props?
Quote from cyhborg on July 3, 2012, 2:43 amportal2tenacious wrote:Doesn't the game automatically get rid of fullbright if there's an instance? Did you change anything with the props?I don't think so. I did not use hammer at all. I vaguely remember adding cleansing gel (plus a few changes to the geometry/surfaces) to the map in PTI and then it happened.
I don't think so. I did not use hammer at all. I vaguely remember adding cleansing gel (plus a few changes to the geometry/surfaces) to the map in PTI and then it happened.
Quote from BenVlodgi on July 3, 2012, 3:13 amverify your cache
when you saycyhborg wrote:I made some changes to an existing filedo you mean you changed a sourcefile? or just loaded up your puzzle the normal way
also, if you didn't do this... do itUsCobra11 wrote:Type in console mat_fullbright 0make sure you have developer console enabled
verify your cache
when you say
do you mean you changed a sourcefile? or just loaded up your puzzle the normal way
also, if you didn't do this... do it
make sure you have developer console enabled
Quote from Habzs on July 3, 2012, 3:22 amportal2tenacious wrote:Doesn't the game automatically get rid of fullbright if there's an instance? Did you change anything with the props?I don't think props or instances have anything to do with the map being fullbright.
I don't think props or instances have anything to do with the map being fullbright.
Quote from cyhborg on July 3, 2012, 4:18 amBenVlodgi wrote:verify your cache
when you saycyhborg wrote:I made some changes to an existing filedo you mean you changed a sourcefile? or just loaded up your puzzle the normal way
also, if you didn't do this... do itUsCobra11 wrote:Type in console mat_fullbright 0make sure you have developer console enabled
I verified it but nothing has changed. Other maps are fine, though. And yes, I loaded the puzzle the normal way, as in i fired up PTI, edited a map there and clicked "build". I'm away from my PC (phantom limb pain!), so I can't try out the console commands until the coming weekend.
when you say
do you mean you changed a sourcefile? or just loaded up your puzzle the normal way
also, if you didn't do this... do it
make sure you have developer console enabled
I verified it but nothing has changed. Other maps are fine, though. And yes, I loaded the puzzle the normal way, as in i fired up PTI, edited a map there and clicked "build". I'm away from my PC (phantom limb pain!), so I can't try out the console commands until the coming weekend.
Quote from Lpfreaky90 on July 3, 2012, 5:40 amweird bug, could you give a link to the map in the workshop?
I could try and see if it also shows up fullbright for me.
If it is I could try to grab the map, de-compile it and see if there's a problem in the source file.
If there is hopefully it can be fixed
weird bug, could you give a link to the map in the workshop?
I could try and see if it also shows up fullbright for me.
If it is I could try to grab the map, de-compile it and see if there's a problem in the source file.
If there is hopefully it can be fixed
Quote from josepezdj on July 3, 2012, 8:48 amcyhborg wrote:I made some changes to an existing file in PTI and the lighting became fullbright after the build. Is there a way to fix this without fiddling around in hammer? I could unpublish and delete, but then I'll lose the stats.Sometimes, only because you played a map bad lighten up or bad made, your game default brightness changes. So maybe that bug is not directly caused by your own map, but other's. You should restart steam and try again your map. If that bug is still there, then open the console and type: mat_fullbright 0.
If the fullbright is still there, then maybe it is a problem with your map... which light enmtities did you place in your map? ohh, wait, as this is PTI map, the lights should be placed automatically, shouldn't they?
Could you check out if there's a leak in your map after those changes you mentioned that you introduced?
Sometimes, only because you played a map bad lighten up or bad made, your game default brightness changes. So maybe that bug is not directly caused by your own map, but other's. You should restart steam and try again your map. If that bug is still there, then open the console and type: mat_fullbright 0.
If the fullbright is still there, then maybe it is a problem with your map... which light enmtities did you place in your map? ohh, wait, as this is PTI map, the lights should be placed automatically, shouldn't they?
Could you check out if there's a leak in your map after those changes you mentioned that you introduced?