Please or Register to create posts and topics.

Post your workshop maps here

PreviousPage 6 of 61Next

http://steamcommunity.com/id/MNKYband/m ... ?appid=620

Faith In Aperture

A short, easy map involving gel, deadly lasers, turrets, buttons, excursion funnels, faith plates, and a Companion Cube.

http://steamcommunity.com/sharedfiles/f ... d=68580843

Lp's Lazr0s,
Death fizzlers, lasers and a lot of fun :)

Quite happy with this map, my first published one with gels and faith plates, along with a couple other bits!
http://steamcommunity.com/sharedfiles/f ... d=68596868

Arkanoid0 wrote:
It was fun, i would make the floor under the filzzlers portal proof though, I
Spoiler
Sorry, only logged-in users can see spoilers.

Thanks for that comment, I updated the map earlier today and fixed what you described. :)

I just finished my project.

RIGOROUS

http://steamcommunity.com/sharedfiles/f ... d=68556592

A highly cognitive puzzle where finding the way out isn't as easy as it looks. I specifically designed the chamber so that the skill involved was low but still challenges the person to figure out the correct path.

Warning: not for the faint of heart. It will challenge your patience.

Hi,
These are my first two Chambers I've created. I'm still new but I hope u enjoy it.
Please give me feedback. Would be nice (:

http://steamcommunity.com/sharedfiles/f ... d=68598657
http://steamcommunity.com/sharedfiles/f ... d=68534096

Hey everyone, here's my first creation with the new level editor.
I'm working on a 3 part map pack, where I'll utilize each object in different parts.

Here's the link to the first map pack - http://steamcommunity.com/sharedfiles/f ... d=68590875

Let me know what you think of it, eagerly awaiting feedback.

I kept the difficulty on a small scale, the only catch is, you need to observe the environment properly and see the placements.

Cheers and have fun designing :)

wildgoosespeeder wrote:
I think two boards would work better instead of this thread to be honest. Like this:

1. Community Maps
2. Perpetual Testing Initiative

That's just me thinking about better execution. :D

mZLY wrote:
As predicted; pointless thread is pointless. Everyone whoring their test and not looking at anyone else's. Utter chaos. :lol:

After thinking about it, I think that each member should create one thread for their creations in that board suggestion thing I was talking about earlier. If the member creates more threads, either a moderator should delete the extra thread or a forum extension for phpBB of some kind should reject a new thread if the user has already created a thread in that board.

Image
Click my Steam Profile image to view my Portal 2 Workshop!

Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests

Well, just fixed up my puzzle, got rid of an exploit that allowed you to skip the entire redirection puzzle. Also added a cube-button to give the player an idea of where the cube is supposed to end up at some point. And a death fizzler that forces the player to use 2 portals, keeping them from getting out of a place they aren't suppposed to be able to, later on. I don't know if edits-published auto-update for players, but since only 3 people have played it, it's not a big deal...

I also got rid of the silly "jump and shoot portal from atop button" mistake I kept forgetting about.

Hi new to this forum and just started playing with the map editor. Not very good at it yet but I created a level and it would be awesome if someone would play it and gave me some feedback. I just want to know if it was too easy/hard/boring or whatever.. Or just that it works. Thanks heaps!

- Dan

http://steamcommunity.com/sharedfiles/f ... d=68586821

PreviousPage 6 of 61Next