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Post your workshop maps here

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I think two boards would work better instead of this thread to be honest. Like this:

1. Community Maps
2. Perpetual Testing Initiative

That's just me thinking about better execution. :D

Anyways, my first map:
http://steamcommunity.com/sharedfiles/filedetails/?id=68680376

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Click my Steam Profile image to view my Portal 2 Workshop!

Single Player Tests - Excellent Partnership (Coop) - Single Player BEE Mod Tests

Competurn

Play it:
http://steamcommunity.com/sharedfiles/f ... d=68497033

Please play it and let me know what you think!
That's my first test chamber designed in PeTI.

Quote:
There's a secret to be found.
Timing is your friend. Turrets = boring. Not Franken Turret. He may seem a bit disoriented but, in the end, it will die.

Isn't amazing how gigantic the Multiverse is? How sad it is to jump from one Test Chamber to another and NEVER see any sign of friendship?
That's why "Competurn" came to life. To satisfy the needs claimed by the yelling of 230598 testing subjects like you, from dozens of different Earths. Stop crying of sadness and start to cry of happiness!
Don't let the lemons hit your eye. It will burn. And make you cry, again.

(Developed without any Hammering. Designed for the "MapCore Perpetual Testing Challenge")

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by Al Anselmo
http://anselmo.gd

Portfolio: anselmo.gd
DevBlog: blog.anselmo.gd

I hope this one isn't too confusing. It only takes about a minute to run through if you know what you're doing.

It's called Sim-pathy

http://steamcommunity.com/sharedfiles/filedetails/?id=68542668

Long live the Frankencube.

So many test chambers! There is no way I'll ever be able to play them all. On a completely unrelated subject to the abundance of tests. I released my second test chamber moments ago! :D

A Speedy Solution:
http://steamcommunity.com/sharedfiles/f ... d=68545308

For the third one though I'm going to run it through Hammer for some detailing. I also want it to be a test chamber where the player only has one Portal available to them.

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

I'm just about finished with my first map. Without numeric indicators as to what is supposed to be done first, I'm afraid it'll be impossible for anybody else to complete... Also, it's not very portal heavy. There's one puzzle (a long complicated one) and after that, it's all walking and pushing buttons and carrying spheres, then the big payoff. OMG I was happy about that bit. I'll post a link when I get the final (second) room complete.

My first map ever :D
Double Fling With Cubes
http://steamcommunity.com/sharedfiles/f ... d=68506538
I've never made a full map on my own before XD

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Oh my lord, I just looked at the main puzzle... INDICATOR LIGHTS ALL OVER THE PLACE. It's terrible looking... But... testing is just that, testing.

Well, here it is... Small test, Big leap...

http://steamcommunity.com/sharedfiles/f ... d=68549827

Here's mine: http://steamcommunity.com/sharedfiles/f ... d=68485742

Some feedback would be nice.

Here's my third effort with the new editor. Takes a few minutes to compile on my machine, which is saying something; most P2 maps take under a minute for me. It is pretty darn big space-wise compared to other stuff I've tried.

I've incorporated all 3 types of gel, and I think I managed to (hopefully) avoid the ever-present exploitability issue with the conversion stuff. It doesn't get used for much here, but it does have its purpose. :)

There is no "N" in "Turret."

Here's mine, Tractor Retract: http://steamcommunity.com/sharedfiles/f ... d=68692589

First map made in the editor. I have to say though, the indicator strips that are all over the place are quite ugly.

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