Post your Portal 2 Authoring Tool Bugs
Quote from EL POLLO LOCO on May 31, 2011, 5:05 pmI still have no idea where it is trying to point to. its pointing to props and lights and sounds and all sorts of things that are all over my map. what can I do?
I still have no idea where it is trying to point to. its pointing to props and lights and sounds and all sorts of things that are all over my map. what can I do?
Quote from NocturnalGhost on May 31, 2011, 5:13 pmIf you want to post your vmf i'll have a look.
If you want to post your vmf i'll have a look.
Quote from EL POLLO LOCO on May 31, 2011, 5:28 pmI'm a noob at this kinda stuff. How do I do that?
I'm a noob at this kinda stuff. How do I do that?
Quote from NocturnalGhost on May 31, 2011, 5:31 pmWhen you post a reply, click on the "upload attachment" link below the reply box, browse to the file on your computer, then click "add the file".
When you post a reply, click on the "upload attachment" link below the reply box, browse to the file on your computer, then click "add the file".
Quote from EL POLLO LOCO on May 31, 2011, 5:41 pmHere's the vmf for my map
Here's the vmf for my map
Quote from NocturnalGhost on May 31, 2011, 6:14 pmIt was just a standard leak due to a hole in your brushwork above your light props. You made the majority of the ceiling in this area 2 units thick, but part of it was only 1 unit thick, which caused the leak. It's best to make brushes thicker than a couple of units, like 16 units minimum, and keep to the grid. That makes stuff like this easier to spot.
When you have leaks like this in future, just follow the point file away from the starting entity, and look closely at the area where the line exits your brushwork into the void outside.
Here is your fixed map (in a zip file for quicker upload):
Map_04.zipI haven't tested it ingame, but it compiles fine now. The compiler does show an entity outside your map (one of the glass covers from a light prop), so you may want to look into it and adjust it's position, but it isn't affecting compiling so it just needs tweaking.
It was just a standard leak due to a hole in your brushwork above your light props. You made the majority of the ceiling in this area 2 units thick, but part of it was only 1 unit thick, which caused the leak. It's best to make brushes thicker than a couple of units, like 16 units minimum, and keep to the grid. That makes stuff like this easier to spot.
When you have leaks like this in future, just follow the point file away from the starting entity, and look closely at the area where the line exits your brushwork into the void outside.
Here is your fixed map (in a zip file for quicker upload):
I haven't tested it ingame, but it compiles fine now. The compiler does show an entity outside your map (one of the glass covers from a light prop), so you may want to look into it and adjust it's position, but it isn't affecting compiling so it just needs tweaking.
Quote from EL POLLO LOCO on May 31, 2011, 6:25 pmlol. Ill gladly take your advice. thanks alot btw.
lol. Ill gladly take your advice. thanks alot btw.

Quote from msleeper on May 31, 2011, 8:56 pmmsleeper wrote:It is saying you have a leak, because you have a leak.Hey remember when I said this and you didn't believe me?
Hey remember when I said this and you didn't believe me?
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Quote from ChickenMobile on June 1, 2011, 3:14 amEL POLLO LOCO wrote:Does this mean I should make sure I have no nodraw textures or something?Nodraw textures should be on every brush face that you cannot see as it drastically improves performance. It also increases visibility when you create your level as you can toggle nodraw texture on and off (i.e. make it invisible) in the hammer editor.
Nodraw textures should be on every brush face that you cannot see as it drastically improves performance. It also increases visibility when you create your level as you can toggle nodraw texture on and off (i.e. make it invisible) in the hammer editor.
Quote from RageCompeX on June 1, 2011, 9:47 amsometimes Hammer shuts down randomly, most of the time I can edit for hours but sometimes it crashes twice a hour or something, when reload they ask for load autosave but that leads to nothing I geuss, I can't see any grid or something and nothing in the 3D view, any solution on this, I thought it had something to do with my RAM limit but hammer only uses half of it so yeah. I thought running portal 2 and hammer together but also when no portal 2 is on it crashes...SOLUTIONS???
sometimes Hammer shuts down randomly, most of the time I can edit for hours but sometimes it crashes twice a hour or something, when reload they ask for load autosave but that leads to nothing I geuss, I can't see any grid or something and nothing in the 3D view, any solution on this, I thought it had something to do with my RAM limit but hammer only uses half of it so yeah. I thought running portal 2 and hammer together but also when no portal 2 is on it crashes...SOLUTIONS???