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Portal 2 E3 Revival Project? anyone?

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Image of some beta style unused maps we could take examples from. Using what's shown in the pictures used together with beta styled content would make awsome maps. What I see here is that the maps have constructing panels even in clean chambers (probably because it's sort of a completely new chamber being built) and they use quick construction animations (Unlike the final maps that the panels play the slow "Powerup" animations), Lots of missing panels exposing more BTS areas than what the final maps have, a strong blue fog that in my opinion looks better than the fog used in wheatley maps (If anyone would recommend keyvalue's, that would be nice). I didn't post pictures of the reconstructing chambers, because they are just about the same. I hope this helps anyone who likes it like I do. (The models used in the images look different too).
http://images2.wikia.nocookie.net/__cb20110520160544/half-life/en/images/2/2e/Crushers_room_TFH.jpg
http://images2.wikia.nocookie.net/__cb20100619075460/half-life/en/images/c/c5/31422.jpg
http://images3.wikia.nocookie.net/__cb20110523031350/half-life/en/images/9/94/Portal-2-021.jpg
http://images2.wikia.nocookie.net/__cb20110523031207/half-life/en/images/d/d3/Portal-2-031.jpg
http://images3.wikia.nocookie.net/__cb20110322030915/half-life/en/images/0/01/Repulsion_gel_effect.jpg

Hm, i think the beta maps are just looking good, because 1. The light comes from the bottom, instead of above. 2. (im not sure, but) The vactubes have other reflections, or models.

Light_enviroments come from the entire skybox. So, they probably used sky_fog for the texture. (Yes, the tubes have different flange models).

Some of the lighting is smooth.

Image Portal Dreams Mod... It's going to be refreshing, Like lemonade... Mmmm don't make me thirsty,
Image

Reep could probably batch us up with some help on lighting or someone else.

Image Portal Dreams Mod... It's going to be refreshing, Like lemonade... Mmmm don't make me thirsty,
Image

actually i wanna say, what happened to Spongylover12345? he had some nice E3 stuffs.

Image Portal Dreams Mod... It's going to be refreshing, Like lemonade... Mmmm don't make me thirsty,
Image

He needs more mappers. Yeah, he had some nice things, but it seems like he was using fog from the global ents, and that doesn't fit. I decompiled a good beta style map, and I'm going to look at the env_fogcontroller.

I don't know if it's true, but beta style uses clean framework textures.

yishbarr wrote:
He needs more mappers. Yeah, he had some nice things, but it seems like he was using fog from the global ents, and that doesn't fit. I decompiled a good beta style map, and I'm going to look at the env_fogcontroller.

I just looked for old entities Valve left behind and used those.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

Oh, I don't know how you found those.

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