Portal 2 custom sounds

Quote from msleeper on May 26, 2011, 3:55 pm
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Quote from TheAlexby on May 26, 2011, 4:05 pmmsleeper wrote::notwant:I'll take that as a no? if not then, could you explain more detailed?
I'll take that as a no? if not then, could you explain more detailed?
Quote from WinstonSmith on May 26, 2011, 7:38 pmTheAlexby wrote:msleeper wrote::notwant:I'll take that as a no? if not then, could you explain more detailed?
Alright, since I guess msleeper's gone and shot himself I'll help you out here. When you go to C:Program FilesSteamsteamappscommonportal 2portal2 there are a few folders named "maps", "materials", "sound", etc. What you should do is create a folder with whatever you want your VPK file to be named (in your case, you'd name the folder something other than pak01_dir--let's say "custom_sound_vpk") and create folders inside it named "maps", "materials", "sound", etc. so that the contents of the custom_sound_vpk folder match the content of the C:Program FilesSteamsteamappscommonportal 2portal2 folder. Then put the sound files or whatever you want inside custom_sound_vpksound and drag the entire custom_sound_vpk folder on to the VPK creator.
The only reason I'm suggesting a different name is because if you name it the same as one of the VALVe-supplied VPKs it might fight between the two.
I'll take that as a no? if not then, could you explain more detailed?
Alright, since I guess msleeper's gone and shot himself I'll help you out here. When you go to C:Program FilesSteamsteamappscommonportal 2portal2 there are a few folders named "maps", "materials", "sound", etc. What you should do is create a folder with whatever you want your VPK file to be named (in your case, you'd name the folder something other than pak01_dir--let's say "custom_sound_vpk") and create folders inside it named "maps", "materials", "sound", etc. so that the contents of the custom_sound_vpk folder match the content of the C:Program FilesSteamsteamappscommonportal 2portal2 folder. Then put the sound files or whatever you want inside custom_sound_vpksound and drag the entire custom_sound_vpk folder on to the VPK creator.
The only reason I'm suggesting a different name is because if you name it the same as one of the VALVe-supplied VPKs it might fight between the two.
Quote from TheAlexby on May 27, 2011, 4:49 pmYeah thank you. But, that is for use if i make the maps myself i belive. But i'm talking about overriding the default sounds... So i can play the official VALVe maps, and have my voice for an example instead of glados or the announcer...
Yeah thank you. But, that is for use if i make the maps myself i belive. But i'm talking about overriding the default sounds... So i can play the official VALVe maps, and have my voice for an example instead of glados or the announcer...
Quote from WinstonSmith on May 27, 2011, 5:35 pmTheAlexby wrote:Yeah thank you. But, that is for use if i make the maps myself i belive. But i'm talking about overriding the default sounds... So i can play the official VALVe maps, and have my voice for an example instead of glados or the announcer...Honestly? My best advice would be to modify the original VPK like in the thread to which I linked. Mostly because unless you want to extract everything in the original VPK and replace the sounds and then reVPK everything, making a new VPK with just the sounds and the same name will break most of the game. Yeah, you'll have to do it again every time P2 is updated, but seriously, my advice is to backup and then modify pak01_dir.vpk.
Honestly? My best advice would be to modify the original VPK like in the thread to which I linked. Mostly because unless you want to extract everything in the original VPK and replace the sounds and then reVPK everything, making a new VPK with just the sounds and the same name will break most of the game. Yeah, you'll have to do it again every time P2 is updated, but seriously, my advice is to backup and then modify pak01_dir.vpk.