Observation Rooms?
Quote from Alexander Bell on August 16, 2012, 6:33 pmIs there any way to stop them from making that hole in the wall? I've removed everything from the large, but theres still a hole in the wall where it should go. I'm assuming the same happens with the small.
I want to remove them so I can put in some new thingamajigs for COOP chambers (not sure what, probably a glass futbol spawner for the small so I can put the socket in in Hammer, and something else dumb for the large room)
Is there any way to stop them from making that hole in the wall? I've removed everything from the large, but theres still a hole in the wall where it should go. I'm assuming the same happens with the small.
I want to remove them so I can put in some new thingamajigs for COOP chambers (not sure what, probably a glass futbol spawner for the small so I can put the socket in in Hammer, and something else dumb for the large room)
Quote from FelixGriffin on August 16, 2012, 10:51 pmWow. You're really just editing all your PTI instances to wildly different purposes instead of using Hammer instances?
If you look in editoritems.txt, the observation room requests some space inside the wall to use. Make your own instance and your own entry in editoritems.txt and it should be fine.
Wow. You're really just editing all your PTI instances to wildly different purposes instead of using Hammer instances?
If you look in editoritems.txt, the observation room requests some space inside the wall to use. Make your own instance and your own entry in editoritems.txt and it should be fine.
Quote from Alexander Bell on August 16, 2012, 11:24 pmI find that its much simpler than using Hammer. No chance of leaks or anything.
I find that its much simpler than using Hammer. No chance of leaks or anything.
Quote from msleeper on August 16, 2012, 11:26 pmMaybe you should learn not to be a shitty mapper then.
Maybe you should learn not to be a shitty mapper then.
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Quote from Alexander Bell on August 16, 2012, 11:43 pmnpc_msleeper_boss wrote:Maybe you should learn not to be a shitty mapper then.You do realize I'm learning Hammer still, and joined pretty much a day after I learned how to get it out of the 3d wireframe view? I think I'm learning slightly faster than most people do (probably has to do with me using the console a ton and learning all the in/outputs and names of props and stuff).
And for the record, you've never even played any of my maps.
You do realize I'm learning Hammer still, and joined pretty much a day after I learned how to get it out of the 3d wireframe view? I think I'm learning slightly faster than most people do (probably has to do with me using the console a ton and learning all the in/outputs and names of props and stuff).
And for the record, you've never even played any of my maps.
Quote from Alexander Bell on August 16, 2012, 11:48 pmI'm not
I'm not
Quote from josepezdj on August 17, 2012, 1:15 amwstrika wrote:Why the fuck are you typing in allcaps?Msleeper, are you behind this joke? If so,
Msleeper, are you behind this joke? If so,