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Neurotoxin

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I think using a fade would look a lot worse than color correction, but yeah I guess you could use it.

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Hey I tried this out on a scrap map I was working on, I got the Countdown and Neurotoxin Emitters working but my character won't die at the end of the countdown. Do I need a trigger or special Output to kill the player?

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MasterLagger wrote:
Hey I tried this out on a scrap map I was working on, I got the Countdown and Neurotoxin Emitters working but my character won't die at the end of the countdown. Do I need a trigger or special Output to kill the player?

yes use a logic_relay or a Logic_timer to kill the user when the countdown reaches 0

Ok, I don't normally have trouble with outputs, but this is kind of confusing. Could you post a picture of what the output should be?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

enable trigger_hurt onTimerLow? I beleive it tiggers once it reaches the minimum value.

I got it to work, a room sized "trigger_hurt" with an input from the "logic_timer" to trigger it. Use RefireTime to set the seconds and use another trigger to activate it. Give "logic_timer" an output like: "OnTimer | trigger_hurt name | Enable"

Ha! No way to escape now!

Spoiler
Unless you press the secret button. :lol:

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

read here: Portal2 Neurotoxin map-example renaFUSED ;)

but what is the vent on the final level? I mean the one that sprays the neurotoxin. The circular thing.

The vent doesn't spray neurotoxin, "info_particle_system" sprays it. The vent is a prop or a texture tile with the "info_particle_system" in front of it to make it look like it is coming out of the vent.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

ok, thanks. Also what prop is the countdown in the final level? There is a difference between the portal 1 and 2 timers.

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