Please or Register to create posts and topics.

Linked_Portal_Door

PreviousPage 2 of 4Next

Thanks! I'll take a look at these when I get home from work tonight.

The videos aren't much to look at really but the maps should be some help I hope.

I think I've got most this weekend to work on some test maps so I should be around if you need a hand.

Anyway Map #5- Do you like my TARDIS?
Download

It's probably already been done but couldn't resist :D

Edit:
This was to answer a question about what would happen if you linked 2 portals of different sizes-
Different Sized Portals
Download

Do not link to external BSPs, please upload them to the Download Database. Thanks.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

Sorry about that I appear to have skipped that part when I read the rules originally. I'll re-upload the files here now.

I believe that's all of them taken care of.. can I go back to mapping now please? :D

But first here's my latest test.
Infinate staircase with a few surprises
Download

This was testing out two things. First getting around the time you have to wait for the portal to 'setup' by linking the portals one floor before you get there and secondly a way to re-use connecting areas in maps like elevators for example.

My hope is by using this to re-use the non-test parts of the map there'll be more space to put tests or less to load on the map even if there isn't.

I really wish that parenting would work with these. I want to use this to link a moving object with a non-moving part of the map as a sort of window, or maybe to movable physics objects for a completely new game mechanic, but parenting doesn't work :(

I will do anything if it involves eating cake... Unless it's illegal... There's no cake in jail.

I'm going to start with the simple "Room That Is Bigger On The Inside" but after that I'm going to try to tackle puzzles involving two rooms that contain each other, and then a room that contains itself. For starters. :)

I'm pretty sure that this can be done, since the only time the linked_portal_door is used in-game is a large moving test chamber...

Have a nice day,
~Sidneys1

Image
^Click to go to my Steam Community Profile^
Sidneys1 wrote:
I'm pretty sure that this can be done, since the only time the linked_portal_door is used in-game is a large moving test chamber...

Have a nice day,
~Sidneys1

The test chamber moves into place, then the linked_portal_door opens. No implication that the door is parented to the chamber, I would assume it's in place before the testchamber gets there.

Hear the turret, for it is knell. It summons thee to heaven, or to hell.

You could always decompile the map and look. Kind of a shame that these can't move though.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
PreviousPage 2 of 4Next