Linked_Portal_Door
Quote from Croolsby on May 17, 2011, 3:16 amIs it possible to make a mirror for lasers using link_portal_door(s)? I've tried, but everything I've tried doesn't work. If you place 2 linked_portal_door on top of each other with the same orientation (or just link a portal to itself), all you get is a "mirror" that sends rays back out at the same angle they came in. I'm trying to make one that sends a ray out at the opposite angle it came in.
You could flip one of the portals upside down, and that will make the laser reflect, but it doesn't look like a mirror since everything is upside down.
Is it possible to make a mirror for lasers using link_portal_door(s)? I've tried, but everything I've tried doesn't work. If you place 2 linked_portal_door on top of each other with the same orientation (or just link a portal to itself), all you get is a "mirror" that sends rays back out at the same angle they came in. I'm trying to make one that sends a ray out at the opposite angle it came in.
You could flip one of the portals upside down, and that will make the laser reflect, but it doesn't look like a mirror since everything is upside down.
Quote from CraigChrist on May 17, 2011, 4:39 amYou would have to mirror one of the portals, or scale it to -1 on one axis, which is impossble. So, no. You can't make a real miror. What you can do is make a mirrored room somewhere in the map and have the same objects in there (but on opposite positions than they are in the first room) . Only the player would not be visible in the "mirror" , and physics would not look the same.. Everything else, you can mimic.
Hope this helps
You would have to mirror one of the portals, or scale it to -1 on one axis, which is impossble. So, no. You can't make a real miror. What you can do is make a mirrored room somewhere in the map and have the same objects in there (but on opposite positions than they are in the first room) . Only the player would not be visible in the "mirror" , and physics would not look the same.. Everything else, you can mimic.
Hope this helps
Quote from Neji107 on May 26, 2011, 1:23 pmwhen I try to use linked_portal_door's, at a certain distance away from the portal the entire things turns into a white void. Is there any way to avoid this?
EDIT:
Nevermind, apparently LPDs dont render correctly at a certain distance, depending on your current Shader Detail settings. The distance I needed didnt work for any setting below 'High'
when I try to use linked_portal_door's, at a certain distance away from the portal the entire things turns into a white void. Is there any way to avoid this?
EDIT:
Nevermind, apparently LPDs dont render correctly at a certain distance, depending on your current Shader Detail settings. The distance I needed didnt work for any setting below 'High'
Quote from Crash on October 18, 2011, 3:38 pmHey everyone. So I am having a problem with the linked_portal_door in that it creates the white void from a distance. I cannot seem to get around this no matter what I do. Once you are up close it goes away, but I want to have it look more aesthetically pleasing for when I publish my current project.
Anyone have any solutions?
Hey everyone. So I am having a problem with the linked_portal_door in that it creates the white void from a distance. I cannot seem to get around this no matter what I do. Once you are up close it goes away, but I want to have it look more aesthetically pleasing for when I publish my current project.
Anyone have any solutions?
Quote from iWork925 on October 18, 2011, 7:13 pmYou do realise this thread is 5 months old right?
You do realise this thread is 5 months old right?

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from spongylover123 on October 18, 2011, 7:25 pmCheck here crash, http://www.youtube.com/watch?v=9zMITi-l10c
Check here crash, http://www.youtube.com/watch?v=9zMITi-l10c
Quote from Crash on October 20, 2011, 10:57 amYeah, I want to apologize for trying to necromance the crap out of that thread. I did in fact find the same youtube vid and have fixed my issue. Thank you though.
Again, sorry for practicing my dark forum arts here
Yeah, I want to apologize for trying to necromance the crap out of that thread. I did in fact find the same youtube vid and have fixed my issue. Thank you though.
Again, sorry for practicing my dark forum arts here ![]()
