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Launching Straight Up

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I don't think so, I'm reasonably sure you need to both specify the target and the angle/launch direction. Try changing the Launch Direction of the trigger_catapult to up (there's a dropdown box just below it with Down and Up), see if that works.

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WinstonSmith wrote:
I don't think so, I'm reasonably sure you need to both specify the target and the angle/launch direction. Try changing the Launch Direction of the trigger_catapult to up (there's a dropdown box just below it with Down and Up), see if that works.

This is incorrect. I found while making the map in my signature that what ever is catapulted will always hit the info target. I was able to change the height of travel via the "launch speed". IE, if you set launch speed to 100, the arch will be very high, and if set to 900 it will be an almost direct path.

Lostprophetpunk wrote:
I have placed the info_target straigh above the faith plate, but it makes it fly past.

How high above the catapult is the target? What size is the trigger_catapult? I have found that a 32x32 catapult will get the best results in terms of consistency.

Marlovious wrote:
WinstonSmith wrote:
I don't think so, I'm reasonably sure you need to both specify the target and the angle/launch direction. Try changing the Launch Direction of the trigger_catapult to up (there's a dropdown box just below it with Down and Up), see if that works.

This is incorrect. I found while making the map in my signature that what ever is catapulted will always hit the info target. I was able to change the height of travel via the "launch speed". IE, if you set launch speed to 100, the arch will be very high, and if set to 900 it will be an almost direct path.

I stand corrected, thanks for the info.

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I have played around with numerous settings on the trigger, set the direction of launch to 'up', set the speed to 950.

However, it still launches past the info_target. As what I am looking for is to have the cube bounce straight up, rather than than carry on.

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I'm not sure what you are doing wrong but I've included a .vmf example with it working correctly.

Marlovious wrote:
I'm not sure what you are doing wrong but I've included a .vmf example with it working correctly.

Thanks for the example. I have taken a look at it and tested it. But the problem is that I need that cube (after it has been launched straight up) to continue to bounce up and down on that faith plate. Meaning that it doesn't move horizontally but only vertically bouncing up and down.

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|| Need help uploading a map...new user? Read my Map Uploading Guide ||
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Ah. Make the second catapult larger then. The problem with physics objects is that their path has an random angle added to their trajectory. Change "Apply angular impulse" to off in the trigger properties.

Marlovious wrote:
Ah. Make the second catapult larger then. The problem with physics objects is that their path has an random angle added to their trajectory. Change "Apply angular impulse" to off in the trigger properties.

I have already set that to 'No'. I have attached a pic of my settings. I am getting so confused now. =[

pic.png
Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Move the target higher and try making the catapult smaller. Unfortunately, the closer the target is, the less accurate the fling. IE, if the cube hits the front edge of the catapult, it will have a slight angle going towards the center of the target.

Does your cube come out of a vent? I'm trying to remember how I did it (which did work).

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