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Launching Straight Up

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Heya there,

I have been working on my first map. However, when trying to get my second ariel faith plate to work in the correct manner, I have encountered some problems.

Part of the puzzle involves a cube flying across the map, and on landing hitting a second ariel faith plate. This plate is supposed to launch said cube straight up. I have placed the info_target straigh above the faith plate, but it makes it fly past.

Any ideas?

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Lostprophetpunk wrote:
Heya there,
I have been working on my first map. However, when trying to get my second ariel faith plate to work in the correct manner, I have encountered some problems.
Part of the puzzle involves a cube flying across the map, and on landing hitting a second ariel faith plate. This plate is supposed to launch said cube straight up. I have placed the info_target straigh above the faith plate, but it makes it fly past.
Any ideas?

Make sure the name of the info_target has a unique name and is spelled correctly in the trigger properties.

Marlovious wrote:
Make sure the name of the info_target has a unique name and is spelled correctly in the trigger properties.

It is already.

I always check and re-check spelling of names before testing.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

So the cube is launching straight up but going past the info_target? Or is it flying at an angle?

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Can you test what happens if you drop the cube straight on the second plate, ignoring the first? Or just make a smaller test map including only one that launches straight up so you can see if it works or tweak the settings if it doesn't?
Also, yeah, knowing how far it flies past would be helpful to know.

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Marise wrote:
So the cube is launching straight up but going past the info_target? Or is it flying at an angle?

It flies at an angle, rather than straight up and towards the info_target.

Random wrote:
Can you test what happens if you drop the cube straight on the second plate, ignoring the first? Or just make a smaller test map including only one that launches straight up so you can see if it works or tweak the settings if it doesn't?
Also, yeah, knowing how far it flies past would be helpful to know.

I did that whilst testing. It flies at an angle in the opposite direction. =/

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Sometimes the physic speed of the trigger_catapult is not big enough to get the cube to the target. Just try to increase your speed value. If you look in the console, there should be a red error if the force is not big enough.

Skotty wrote:
Sometimes the physic speed of the trigger_catapult is not big enough to get the cube to the target. Just try to increase your speed value. If you look in the console, there should be a red error if the force is not big enough.

The physics speed is enough. I had it set to 750, but tried it at 1000, same thing happened.

No error in the console by the way.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

I believe that in the values of your trigger_catapult there is a setting to change the angle. Maybe making that 90 would work. Sorry I can't think of the name of the value right now.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

If you set a target the angle is obsolete (I think).

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