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Just a note to say hi and great job

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i guess it is kind of silly, maybe I'll make a poll.

Crazy is as crazy does.
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[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
The difference between Hl: Source and HL is the engines it uses.

I know that, I meant more storywise.

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Oh, well, I should have been a little more specific than stating the obvious (my bad!). I should have said that the engines were different and that there were more glitches and other strange stuff that could be pulled off. In Opposing Force for example (strange stuff), you could actually see Gorden run into the teleporter to Xen at the Lamda Complex and follow him through it. Only problem is that you don't land where Gorden is (you know the floating rocks at Xen) but fall into space and die (unless you noclip :-D). A glitch that speedrunners used was to place wall mines on a wall and use them as steps on buildings and stuff. But you can't do that in Source.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

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