[Ideas] For my next level...

Quote from Gemarakup on February 14, 2013, 7:21 amjosepezdj wrote:but the truth is that I don't share your opinion that Portal2 is not friendly to do different stuff... I think right the opossite!Well, I probably ment that Portal 2 is not designed for this stuff. But it seems like it works out for most people.

Well, I probably ment that Portal 2 is not designed for this stuff. But it seems like it works out for most people.

Quote from Gemarakup on February 14, 2013, 12:32 pmStatic cubes and dynamic buttons, controlled turret and laser, Ferris wheel, colour cube filter buttons, movable panels and portal sensitive panels, and some other puzzle elements all by Rand0mnumbers.
Static cubes and dynamic buttons, controlled turret and laser, Ferris wheel, colour cube filter buttons, movable panels and portal sensitive panels, and some other puzzle elements all by Rand0mnumbers.
Quote from iWork925 on February 15, 2013, 8:44 pmyishbarr wrote:josepezdj wrote:but the truth is that I don't share your opinion that Portal2 is not friendly to do different stuff... I think right the opossite!Well, I probably ment that Portal 2 is not designed for this stuff. But it seems like it works out for most people.
I am inclined to disagree with you about that. Where are you getting this information??

Well, I probably ment that Portal 2 is not designed for this stuff. But it seems like it works out for most people.
I am inclined to disagree with you about that. Where are you getting this information??

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Quote from Gemarakup on February 16, 2013, 11:54 amiWork925 wrote:yishbarr wrote:josepezdj wrote:but the truth is that I don't share your opinion that Portal2 is not friendly to do different stuff... I think right the opossite!Well, I probably ment that Portal 2 is not designed for this stuff. But it seems like it works out for most people.
I am inclined to disagree with you about that. Where are you getting this information??
Isn't it clear information? Portal 2 has mainly puzzle aesthetics.

Well, I probably ment that Portal 2 is not designed for this stuff. But it seems like it works out for most people.
I am inclined to disagree with you about that. Where are you getting this information??
Isn't it clear information? Portal 2 has mainly puzzle aesthetics.
Quote from Lpfreaky90 on February 16, 2013, 1:58 pmYes, the portal 2 textures and props are limited to testing stuff. But hey; what's stopping you from making your own models and textures?
Obviously this game is build on the source engine, that has a lot more capabilities than just portal. The fact that corresponding models and textures are not included is also quite logical; you don't want to blow your filesize. Technically they could've included all assets from all source games into portal 2, but yeah, then the installation would be a hell of a lot bigger, taking longer to download etc etc etc. So it's just a logical consideration not to put those assets in portal 2. It has nothing to do with the fact that it's not designed for it. It's just not blowing the size.
If you want you can take all kinds of assets from other source games without much effort at all (obviously stay on your guard for copyright infringements!)
Yes, the portal 2 textures and props are limited to testing stuff. But hey; what's stopping you from making your own models and textures?
Obviously this game is build on the source engine, that has a lot more capabilities than just portal. The fact that corresponding models and textures are not included is also quite logical; you don't want to blow your filesize. Technically they could've included all assets from all source games into portal 2, but yeah, then the installation would be a hell of a lot bigger, taking longer to download etc etc etc. So it's just a logical consideration not to put those assets in portal 2. It has nothing to do with the fact that it's not designed for it. It's just not blowing the size.
If you want you can take all kinds of assets from other source games without much effort at all (obviously stay on your guard for copyright infringements!)
Quote from FelixGriffin on February 16, 2013, 6:34 pmVALVe said a while ago that Source SDK Shared files are fair game for Portal 2 mods.
VALVe said a while ago that Source SDK Shared files are fair game for Portal 2 mods.
Quote from Lpfreaky90 on February 16, 2013, 7:00 pmFelixGriffin wrote:VALVe said a while ago that Source SDK Shared files are fair game for Portal 2 mods.source?
source?
Quote from FelixGriffin on February 16, 2013, 7:10 pmDaMaGepy wrote:BTW Valve replied:
"After checking with the Portal team, it is fine to use the models."
So can use models from the source shared files.mapping-help/the-thinkingwithportals-map-showcasing-thread-t3803-645.html
"After checking with the Portal team, it is fine to use the models."
So can use models from the source shared files.
mapping-help/the-thinkingwithportals-map-showcasing-thread-t3803-645.html

Quote from Gemarakup on February 17, 2013, 5:41 amLpfreaky90 wrote:Yes, the portal 2 textures and props are limited to testing stuff. But hey; what's stopping you from making your own models and textures?Obviously this game is build on the source engine, that has a lot more capabilities than just portal. The fact that corresponding models and textures are not included is also quite logical; you don't want to blow your filesize. Technically they could've included all assets from all source games into portal 2, but yeah, then the installation would be a hell of a lot bigger, taking longer to download etc etc etc. So it's just a logical consideration not to put those assets in portal 2. It has nothing to do with the fact that it's not designed for it. It's just not blowing the size.
If you want you can take all kinds of assets from other source games without much effort at all (obviously stay on your guard for copyright infringements!)
I'm not sure if it's understood. I'm not saying it's bad to be creative but making tetris would require some big efforts to make it a good P2 map.
Also, one of my favorites from Rand0mnumbers:
http://www.youtube.com/watch?v=UtLptelHZyc&list=PL5A135DB291442A9C&index=11
Obviously this game is build on the source engine, that has a lot more capabilities than just portal. The fact that corresponding models and textures are not included is also quite logical; you don't want to blow your filesize. Technically they could've included all assets from all source games into portal 2, but yeah, then the installation would be a hell of a lot bigger, taking longer to download etc etc etc. So it's just a logical consideration not to put those assets in portal 2. It has nothing to do with the fact that it's not designed for it. It's just not blowing the size.
If you want you can take all kinds of assets from other source games without much effort at all (obviously stay on your guard for copyright infringements!)
I'm not sure if it's understood. I'm not saying it's bad to be creative but making tetris would require some big efforts to make it a good P2 map.
Also, one of my favorites from Rand0mnumbers:
http://www.youtube.com/watch?v=UtLptelHZyc&list=PL5A135DB291442A9C&index=11